I think I won by glitch haha. My citizen wealth was at -34 and then it said I won the game and then it started printing out variables declarations (var GOALS_LIST = [...];) I have no idea how to win! I got them up to $7 but then they plunged into poverty quickly. Oh well. This was fun and it touched on some interesting ideas about the theme. Thanks!
zeestar
Creator of
Recent community posts
Very lost on this one. Haven't explored a lot of table top gaming unfortunately so reading through the instructions I felt like I was missing a lot. Nonetheless I can tell it's very well-considered, that it could be something that, in a more complete version, with some investment on my part, could be quite interesting.
Been a while since I played a VN! I loved the painted backgrounds - would have been great if there were more (several were missing). A couple of times the menu options were only readable when moused-over, the FG and BG were too similar (I think) to read until highlighted, and in one of the longer text boxes the text ran off the screen.
Awesome to see a mac version of an executable - that has prevented me from playing a few of the submissions unfortunately.
It seemed a bit loose on the theme. But it was philosophy at least.
Just one note! It doesn't work in Firefox. I get a security error while loading. Chrome doesn't complain about security. *shrug*
But thanks for this! I enjoyed playing through several times to see the various outcomes, all for that final screen that kept digging at me: but did it really matter what you chose?
Yeah the settings are a huge bummer to me. I was racing to get that in under the wire so players could tweak timing and controls to make it easier/harder based on their desired experience.
From menus to animations it's all just HTML and CSS. For scripting logic, timing and input, I used Elm which is a compiled-to-javascript functional language/framework. I shared the source on discord if you'd like to take a peak.
Thanks for all your feedback. Sorry for the frustration but there is no audio.
A rhythm game with no audio - how bold, how daring, such innovation!
No, I just didn't prioritize my time between animation and audio well and the latter was sacrificed entirely for the deadline. I hope this didn't cause too much annoyance.