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EscapeTheMech's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio (Does not apply for Physical Games) | #44 | 2.857 | 2.857 |
Overall | #57 | 2.857 | 2.857 |
Visuals | #58 | 3.071 | 3.071 |
Fun Factor | #61 | 2.643 | 2.643 |
Originality | #85 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
video game
Was your game made solo or in a team?
solo
Did you use any third party assets, if yes what assets did you use?
I didnt use third party assets
Did you use choose from one of the optional secondary themes?
No Weapons Allowed & Shapeshift
Does your game contain 18+ content (Nudity, Gore, Language)?
no
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Comments
Nice game. Its like the TRex game we play when there is no internet. But the jump feels too floaty. I prefer the jump in the TRex game (in google crome).
That was very pretty! My only critique was it felt like when you jump your in the air too long. Or maybe instead how high you jump is based on how long you hold just so you can get back to the ground quicker perhaps.
Thank you :)
Thats a good idea, if I make an update I'll consider implementing that.
Nice and simple concept with a decent challenge.
PROS:
CRITIQUE:
Thank you for the detailed evalutation.
And i completely agree with each of your pros and critiques.
Some things had to be left undone (like another extra obstacle for the shield, or the ducking animation feeling a little odd), because I did not have enough time to implement more.
The timer or distance number would have been a fast thing to add, I sadly didnt remember to implement it when I finished up the game.
I am terrible at it. But it's a cool game, with really nice visuals to boot.
Thank you :)
Cool game! Are you planning on adding a progress meter sometimes in the future?
Thank you :)
Is it allowed to change the game after the jam is over?
If so I will propably do it.
I don't see any problem here. I guess you could just leave two versions of the game on the game's page.
Pretty good! Took me a while to learn how long the cooldown was on the slide, was kind of frustrating until I got the hang of it. I liked the shield, I've never seen recourse management in these type of games before.
Thank you :)
Nice work.
How did you determine the number of boxes to throw at the player? Was it just a matter of getting a random number or did you have something a little more sophisticated?
Thank you.
Its just a random number of boxes and a random distance to the next box, nothing complicated ;)
Love the smashbot
Thank you :)
Great Job, But I would have liked a Distance Meter so that I could keep track of how far I got.
Thank you,
I wanted to implement a timer or distance meter, but didnt really have the time for it.
I am not good at these types of games! Ha ha. I could not get very far. But I really liked the graphics, and the music was nice and upbeat. Great job!
Thank you :)