I agree with CS Dev, I'd love to see this art get into a finished project, or even another small one! One thing I'd like to comment about is the chest naming system was a great addition even though it doesn't seem to have any significance, but something about this game makes it really fun, whether it be the music and sounds or just the art style, you submitted a great game, good going!
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Oh my bad, Just saw these comments.
If you're familiar with gamemaker, there's some code that essentially sets the top left of the view wherever the car is(Doesn't use the object following portion under the views the in the room), minus 1/2 width, and minus 1/2 height. That's kinda the best way to explain it. Another thing to mention is the backgrounds, road and desert, are set to loop vertically & horizontally. I've learned from this game, that it also loops outside of the room. So if it loops outside of the room, and the car is moving, along with the view/camera moving, the road will of course follow because it's part of the background.
In other words, the road doesn't have anything special about it. All it does is loop itself, and because the car literally moves outside of the initial 640x500, the camera does too, and any background will follow.
I think that's what you asked. Thanks for the comments by the way!
Yeah I've wondered about the ghosts speed since the start. I chose the speed they are now so it's not really easy to just set up a block, stand in it, and walk to the other sides to avoid the ghosts, because I still wanted there to be a challenge, but not too terribly hard. Thanks for playing by the way!
You're good, not your fault. I'll just be sure to submit my game on time for future jams, since I don't think every host will be nice enough to extend it a bit longer. I didn't even know the host could do that after it ended.
I would have literally need an extra minute. It was an awful moment when I went back to the game jam page and saw this jam grayed out. I had written out my game page and everything, it was all good, so I was going to turn it in to this jam. Little did I know, my clock in my room is 3 minutes behind and I actually had 43 seconds, and I'm like "Phew, that was a close one". Now there was the dropdown menu with my games, but not the newest one. Because I forget to hit Publish on my game page...I guess good news is a demo is published on my page now, so if you want to check it out, there's where to go.
I want say, great idea though, it was really fun! It even got me to start a game I plan on updating a good bit!
For me, I'm honestly surprised by what I've come out. Or, at least it's coming out looking a lot better than what I expected, haha, I've got the main basis down, now comes the balancing and fixing up a few bugs. Rotation is a tad annoying, seeing how MS Paint can only rotate 90 degrees at a time, so if you want any less than 90, you need to draw the whole thing again at that angle. I'm planning to achieve a lot of the challenges minus the 3d and the standard palette colours.
Overall, I'm having great fun, wondering why my MS Paint animations are better than when I use piskel or another alternative and I hope I can get a genuinely fun game in the process
This might be a bit of a bizarre challenge if this is the case, but would the rule "make all your sound effects by saying stuff into a mic." apply to background music as well, or is it just up to the creator if they want background music out of their own voices and sounds?
I would think so seeing how the 3rd rule is "you can use other tools create transparency." At first I thought that meant to remove the white background, but I'm thinking about it now, it should cover opacity changes. The host of this jam should clarify though before you go and prepare a game that will require the alpha change.
Very impressive how you executed the switching bodies idea. It really made me feel cool to freeze time and appearing on the other side of the screen.
The art was great, soundtrack is really good, and controls felt solid!
The only downsides in my opinion is how little characters there are, and how they were in comparison to the others. The pyro felt incredibly slow. And I know he has that enormous tank on his back, so it makes sense, but I personally feel his speed pushes me away from controlling him. Other enemies were great though!
But that's my thoughts, so don't let this comment pull you away from this game.
Hey everyone! I would like to say how much fun this jam was. I enjoyed the challenge of the themes and the time allotted made it a bit more fun. Personally I enjoyed most of the games submitted here, but I would like to know how specific my game(Roadway Ram) was graded. Like how it got on art, music, polish, and the others. And if you can, go in a little detail with the gradings, how I could make it better in each aspect. Thanks in advance!
PS.) I'm assuming this is where I'd post my detailed breakdown request, apologies if not.
This game idea is simple, but done pretty well.
The sword sound effect was pretty good. I may have encountered a bug, in one of the levels, when I jumped in the blue circle, my guy just fell down and that was it. Might wanna make it a bit more clear if the player beat the game. Nice short game though!
I can see where this could be a cool idea for the game, as said in the description, I experienced 2 main bugs, and I'll list em here in a the slight chance you haven't noticed them.
- The controls for restarting seem to not work whatsoever
- If you are moving while you press L-ctrl to throw those hacker bots, your character just moves on to infinity
Pretty neat idea. I don't recall seeing a puzzle game that has this sorta idea. It was confusing at first, but I got the hang of it around level 8ish. The only issue I found with it is after the main levels, it sorta glitched out when I picked the wrong one and some were left standing with nothing to do. All in all, it's great, Blyant Games.