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yv0751

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A member registered May 27, 2022 · View creator page →

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it is relating to a request for help she will give you. That request will only come after you have aquired an infiltrator and after you have discovered the outer fields a steroids.

The second point with the shower camera gives you the opportunity to also watch the ships doctor. She alternates the timeslots randomly with Nimhe1. She will only show up if she has a pet shaver.

The first one I think is just the nude version of the sex scene. During the scene there should be an option to dress and undress and that will give you the alternate gallery entry I think.

Thanks for the report!
Registered for fixing.

Glad to hear you like the game. The characters are cartoon style with the classic 6.5 to 1 figure to  head ratio (like the classic disney figures). I made those in DAZ.

All the other stuff I made in Blender. A I had a learning curve, the early ones might look a bit over stylized or simple but I hope they do the job

access to the places you mentioned is not via the lower dungeon in the tower but via the portal map. As far as I can remember.

The only thing that is to be found in the level below thespectral slime room is a special amulet for the endgame

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thanks for the report. Registered for fix in version 2.4.

you can actively end the day by sleeping on the bed in the captains cabin.

thanks, registered in the future list. For the time being you would have to open them all individually which should work.

it's the one which says Windows plus Linux in the link

I have been thinking about most of the items you mentioned, but have not definitely decided what to do with them. 

There is a concept for expansion of the base, but I'm not sure whether I will implement it.

This special shell might be a special unit in combat or necessary for some important side mission, so don't lose it yet

Giving an under verse item to shady and triggering an alternative path to install them could be a way to go. Maybe she can sell your very expensive integrator tools, which are consumed upon installation.

Those would not ruin the latest quest so that could be an option

if you hover over the characters stat menu above the tech skill, you can see the different levels which give different capabilities. I think 30 Ish is already pretty high maybe quality control in the lab can raise it to 35.

I think I fixed number two by implementing a completely new pop-up menu system while in space. It will come with 2.40.

The weapon crate can be opened normally like all the other crates, stuff inside will be sorted into the armoury 

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I am considering currently whether I should make an early item available so that your engineer can mount those under verse parts earlier.

The under verse bot parts can be obtained by fighting with the renegade pots on the outposts they are part of the loot. all the mechanical parts, without the cortex. Those add a little bit to value but most mostly they add strength and dexterity to the bot frame for your armoury

The Multiverse orb I developed because I got so much heat that players had to start over so I decided to make it. And I limited it so that some kind of prioritisation is necessary.

And congrats to the bot. i'm happy if I can make one 100 Mil+ during testing runs :)

thanks for the report! I will correct it in the next update.

thanks for the info. I indeed managed to reproduce the vanishing equipment. Fixed that today. 

The vanishing skill up points I still have to figure out.

Thanks for the omega cube info. That should be respec and therefore the stat should be going back to basic.

Thanks for the report!
I thought I fixed the effector icon issue but I'll note it down. for analysis.

Its only a visual, so won't corrupt the game state at the moment.

Thanks for the report. I am quite certain gear is sorted back into the armory but I'll check. Same for stat points. Not assigned points are kept (as far as I tested).
Noted done items for investigation in any case.

The defeated enemy art I plan to revise completely, so that's only a standing at the moment. Good idea with the computer gallery. 

Great to hear you enjoy the games so far. There are a few more versions to come.
Enigmatic cubes can be used directly in the parts manager too preroll premium shells.
Underverse bot parts are only in loot from renegade bot fights (different parts chance per hideout)
2.40 will be Xenos focused (new outfits for Ylyee, Monastery undercover mission, etc...) ;)
Cap for a bot is between one and 2 billion (not sure, I'm happy if I get one that's 200 Mil...)
The holo part is kickoff for enrolling khelara at the races (look around in the holodeck, maybe eventually use an item that's helpful in breaking encryptions, that only you as captain have...)

You need a pet voucher (krogneath) and SUB 2 for T'Ris (discipline her)

Steam prohibits adult content in my country, so sadly no.

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I think I kept the walkthrough pretty up do date.
There should be helpful information there (not sure exactly where you are in the game). It's linked to the main game post.

there's enough material for two or three more releases, but I would assume end of 26 I wrap it up

at the moment the channel management bots are checking the active existence of either subscribe star or Patreon subscription. They clean up in a comparatively short timeframe after expiration.

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i'm glad to hear that you enjoyed the game.

You can find the save game transfer process described at the very first page of the walk-through.

process described at the very first page of the walk-through.

Thanks for the bug report regarding the shells, registered.
EDIT: Analyzed beavior. Locked shell types produce no reaction when clicked on them in the CRAFT GUI. Could not reproduce. Is it a silent fail?

The 3-D models of the characters are done in DAZ studio including the basic animation sequences I have for some

regarding Discord, it is available for all paid patron tiers, even the $2 one.

I decided to have discord only for paid patrons to have one level of authentication for all discord members via the Credit Card so to speak as free discord tends to get swamped by bots

Thanks!

Its described on the first page of the walkthrough document.

Thanks for the proposal.
Will have to look at it carefully as balancing should not be done too often to not annoy players.

If you can let me know on discord (features channel) in what way C_ENE*4 breaks balance it would be great so I can understand it.

Hi.
thanks a lot for the report (especially the destroyed subunits)!
As these all were really helpful I'd like to send you a 3 month membership voucher for Patreon (if you can use that platform). Then you can easily join discord for reports, suggestions and game info. My discord is paid patrons only, thats why the voucher ;)

If you are interested:
- Join my patreon (free tier) and contact me via the private patreon member chat and I can send you the activation link.
- Make sure to _not_ subscribe to any paid patreon tiers or the voucher cannot be redeemed as long as you have a valid subscription
- this thread is publicly readable, so in order for me to know its really you please include some fact in the patreon chat message  that confirms that its really you (some detailed combat code insight a normal user would not have etc... ;) )  

Hi, after analyzing the code here are some thoughts
- voron mkII is zaelot loot only
- loadouttimer for mines/ core activated too
- galaxite price increased > chtonium
- hellcore x * 42, voron mkii x * 38 now
- AOE for core not required as it one shots everything on the map
- attractor and emp were not implemented

Regarding loudout time i do not want to make it ovrly complex and confuse players so its the same for all.#

reload code was actually faulty and I refactored it completely to work as intended. If you enter battle, loadout is now "recorded", that is it is used as template in combat. Non recorded slots fill with best available

animation chnges in pygame I have noted but for future consideration due to complexity and not get sidetracked.

Thanks again for the ideas and hints on code issues!

I will have to look over quite a few aspects of the combat code. So far I superficially tested it and moved on when it appeared to work. I went onto work on other things but there are probably quite a bunch of features that do not work as intended.

thanks for your suggestions and ideas in that regard. Today I went over my loadout template code and the auto reload code and refactored that because it actually did not work properly.

if you select new game, you can choose from a number of restart points with different levels of progress. Just use the latest one and many things are already unlocked. 

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thanks a lot for the bug reports. Debugging the combat code isn't easy, so I especially appreciate the detailed hints.

I hope you didn't judge my code by the combat system which started as a proof of concept and then was just expanded without proper software design. ;)

Recorded the reported issues for fixing and analysis.

as to the area of effect code: torpedoes should have area of effect, as opposed to the Canon which usually has only point damage.

But I will look into the code again to differentiate the torpedoes according to their area of effect damage factors

2.30 is full, older versions are just an archive.

That is a good hint with the free version. For the time being I set my other Game (Princess) to free, so users may be led to my developer page her this way.

But the character profiles etc you suggested in the rating (thanks for that!) could also be a good idea to increase the click-through appeal.

i'm glad to hear that you're still enjoy playing the game. Version 2.3 will be mainly focused on new content for V and of course the complete away mission system.

Inversion 2.4 I will rework the entire space navigation system to make it more immersive and also have added a ship persona hologram :)

The public version for 2.3 will be released the last week of November, so not so far off.

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Regarding Engine room when Khelara is stationed there she will fix all engine room sparks regardless of her assignment.

It would look weird if the engineer stands in front of equipment that is faulty and has sparks flying. :)
That might explain the behavior you observed.

Thanks for the report.
I checked the code. The message you encountered can happen if you lack the keys ITMKeyDungeon2, ITMKeyDungeon3

["ITMKeyDungeon2", "Lower Dungeons Key", "The", "key", "A rusted key, which provides access to the deeper dungeons.", None, 500, ["no sell", "unique", "no find"],{}],
["ITMKeyDungeon3", "The Pit Key", "The", "key", "A rusted key, which provides access to the deepest reaches of the dungeons.", None, 1000, ["no sell", "unique", "no find"],{}],

ITMKeyDungeon3 is an endgame item for the Goblin King ending, so it might be that one? That can be opbtained from Gwynn if the Goblin King Quest is unlocked. 

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I am no longer fully aware how the quest went because it has been some time. But I'm certain I described it in the walk-through document.

I assume you did not use any mods such as URM et cetera. In that case your game data status is irreparably corrupted unfortunately.

that being said,  I would appreciate if you let me know which of the exact steps in the walk-through did not work/where the procedure broke according to your experience. Maybe there's some very rare issue I can analyse.

I dimly remember that having the key was not enough. I think you need to report back to the queen and she will tell you the next steps.

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N types are krell belt. might be unlucky roll?

stable program comment is obsolete. v will procure that automatically

that sounds peculiar. combat loot rolls are not affected by gear (only mining)

did you do some command line editing that might have broken stuff?

definitely. Basic tier patrons will have roughly a month lead time to public releases. Higher Patreon tiers have early access or even beta access.