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yv0751

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A member registered May 27, 2022 · View creator page →

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Thanks.
I might have to add some comments from khelara or Nimhe when the wrong parts are chosen...
That should make it clearer I think.

Just for me to understand the issue, what what the problem with the hint panel on the wall?
- slot arrangement was "mirrored" in the dot symbol arrabngement
- cortex types were denoted by a simple substitution ( 1 for = gen 1 etc...)
Would be great to understand why this was so confusing for more than one player. Especially because I thought the elements vs star map  (first puzzle) was way more difficult

from top line to  bottom line:

Orange purple orange

Blue orange blue

Green

Blue

There is a panel leaning on the wall. It gives hints on which to use

. = gen 1, blue
.. = gen 2, green
... = gen 3, orange
... + _ = precursor, purple 
:)

On my free patreon is post with some update. haven't had the time to mirror it to itch.io ;)

The underverse queen shell is unique. it might have a role eventually, that's why i made it unsellable for the time being.

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glad to hear that you enjoyed the game.

Regarding Serafine, you can give her a milkshake that will increase her favourite points.

concerning the automatic ship maintenance, I might add that capability to khelara once her tech skill is high enough

As to the other issues:
Never use any mods our third party program, they will screw up the game call hierarchy, data and other things. Also do not edit characters attributes/stats on command line, those are triggers for some quests that might not ever come otherwise. These are some technical limitations I cannot fix unfortunately.

thanks for the hints regarding balancing the RPG game. I found it quite difficult to transfer a DND mechanic into a on screen game, because the users will not like the many misses you can roll. So I changed the misses to chip away minimum damage, which is probably what you're observed.

But definitely might need more balancing.

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have her and tris wear the same first stage progressive outfit and visit them on the bridge

I have added a feature to my to-do list  to allow limited use of this components in early game already. I think buying some consumables or paying a hefty fee could be a way to go.

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as this is a bonus quest, the trigger is not too obvious.

There are three conditions for her to bring up that topic

You must have seen the galaxy pony episode.

Her submission must be three or higher

The incident with the handcuffs must be completed

After that, you can talk to her and the eventsproceed


once the conversation is complete, you can buy the outfit at the pet store in atellarti

I made the mistake to lock this gallery entry to the ending. Two of the endings are mutually exclusive and therefore never all items can be unlocked. That's a bit badly designed from a gameplay perspective.

if you have all the gallery contents and quests, then indeed the fact that this values are not coloured he's an oversight in the attribute management. I think it's fixed in an next version.

Not easily. if you lost your shell, you can go back to the asteroid field and you will find a replacement.

I think was is not sellable. If Shady has none, the you can give it to yourself in the command line 

GAME.addItemSmart("ITMHyperScanner")

it is relating to a request for help she will give you. That request will only come after you have aquired an infiltrator and after you have discovered the outer fields a steroids.

The second point with the shower camera gives you the opportunity to also watch the ships doctor. She alternates the timeslots randomly with Nimhe1. She will only show up if she has a pet shaver.

The first one I think is just the nude version of the sex scene. During the scene there should be an option to dress and undress and that will give you the alternate gallery entry I think.

Thanks for the report!
Registered for fixing.

Glad to hear you like the game. The characters are cartoon style with the classic 6.5 to 1 figure to  head ratio (like the classic disney figures). I made those in DAZ.

All the other stuff I made in Blender. A I had a learning curve, the early ones might look a bit over stylized or simple but I hope they do the job

access to the places you mentioned is not via the lower dungeon in the tower but via the portal map. As far as I can remember.

The only thing that is to be found in the level below thespectral slime room is a special amulet for the endgame

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thanks for the report. Registered for fix in version 2.4.

you can actively end the day by sleeping on the bed in the captains cabin.

thanks, registered in the future list. For the time being you would have to open them all individually which should work.

it's the one which says Windows plus Linux in the link

I have been thinking about most of the items you mentioned, but have not definitely decided what to do with them. 

There is a concept for expansion of the base, but I'm not sure whether I will implement it.

This special shell might be a special unit in combat or necessary for some important side mission, so don't lose it yet

Giving an under verse item to shady and triggering an alternative path to install them could be a way to go. Maybe she can sell your very expensive integrator tools, which are consumed upon installation.

Those would not ruin the latest quest so that could be an option

if you hover over the characters stat menu above the tech skill, you can see the different levels which give different capabilities. I think 30 Ish is already pretty high maybe quality control in the lab can raise it to 35.

I think I fixed number two by implementing a completely new pop-up menu system while in space. It will come with 2.40.

The weapon crate can be opened normally like all the other crates, stuff inside will be sorted into the armoury 

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I am considering currently whether I should make an early item available so that your engineer can mount those under verse parts earlier.

The under verse bot parts can be obtained by fighting with the renegade pots on the outposts they are part of the loot. all the mechanical parts, without the cortex. Those add a little bit to value but most mostly they add strength and dexterity to the bot frame for your armoury

The Multiverse orb I developed because I got so much heat that players had to start over so I decided to make it. And I limited it so that some kind of prioritisation is necessary.

And congrats to the bot. i'm happy if I can make one 100 Mil+ during testing runs :)

thanks for the report! I will correct it in the next update.

thanks for the info. I indeed managed to reproduce the vanishing equipment. Fixed that today. 

The vanishing skill up points I still have to figure out.

Thanks for the omega cube info. That should be respec and therefore the stat should be going back to basic.

Thanks for the report!
I thought I fixed the effector icon issue but I'll note it down. for analysis.

Its only a visual, so won't corrupt the game state at the moment.

Thanks for the report. I am quite certain gear is sorted back into the armory but I'll check. Same for stat points. Not assigned points are kept (as far as I tested).
Noted done items for investigation in any case.

The defeated enemy art I plan to revise completely, so that's only a standing at the moment. Good idea with the computer gallery. 

Great to hear you enjoy the games so far. There are a few more versions to come.
Enigmatic cubes can be used directly in the parts manager too preroll premium shells.
Underverse bot parts are only in loot from renegade bot fights (different parts chance per hideout)
2.40 will be Xenos focused (new outfits for Ylyee, Monastery undercover mission, etc...) ;)
Cap for a bot is between one and 2 billion (not sure, I'm happy if I get one that's 200 Mil...)
The holo part is kickoff for enrolling khelara at the races (look around in the holodeck, maybe eventually use an item that's helpful in breaking encryptions, that only you as captain have...)

You need a pet voucher (krogneath) and SUB 2 for T'Ris (discipline her)

Steam prohibits adult content in my country, so sadly no.

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I think I kept the walkthrough pretty up do date.
There should be helpful information there (not sure exactly where you are in the game). It's linked to the main game post.

there's enough material for two or three more releases, but I would assume end of 26 I wrap it up

at the moment the channel management bots are checking the active existence of either subscribe star or Patreon subscription. They clean up in a comparatively short timeframe after expiration.

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i'm glad to hear that you enjoyed the game.

You can find the save game transfer process described at the very first page of the walk-through.

process described at the very first page of the walk-through.

Thanks for the bug report regarding the shells, registered.
EDIT: Analyzed beavior. Locked shell types produce no reaction when clicked on them in the CRAFT GUI. Could not reproduce. Is it a silent fail?

The 3-D models of the characters are done in DAZ studio including the basic animation sequences I have for some

regarding Discord, it is available for all paid patron tiers, even the $2 one.

I decided to have discord only for paid patrons to have one level of authentication for all discord members via the Credit Card so to speak as free discord tends to get swamped by bots

Thanks!

Its described on the first page of the walkthrough document.