The option is only visible if you tech skill is high enough and if the current type of bot is suitable for quality control
yv0751
Creator of
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- Coding I knew a bit from school but always hated the complexity of large game engines so I made little games in renpy, which is very easy (and you can upgrade your skill there with python elements too)
- 3D with DAZ studio I had been dabbling for years, making mostly pinup or fantasy renders
- biggest debt i had in game design which i knew nothing about, strated winging it and made a bunch of mistakes in my smaller games. slowly improved I guess
;)
Great to hear that you like the game so far. Here is a bit of info rereading the creation process.
Characters are based on DAZ Genesis 8 with a morph (Toon Princess). Outfit are also mostly DAZ, some I made myself (pony gear etc)
The overall story arch is sth like Voyager. The individual story element i got inspired by various sci fi novels. I block out the basic five point story arc in some bullet points and then flesh it out with quest step data
I wrote the game alone (code, story, art) but it took me about 3 years a few hours per day (i don't work any more and do this for fun)
Start out with a small game trust can be done in a few weeks, watch a bunch of tutorials. Then do a bit bigger ones...
I learned a lot compared to my first attempt. User guidance, UI, quest design, software designed elements, python etc...
Just watch a few tuts and try it out. Renpy has the lowest entry hurdle imho
Oh and the character style i use is classic cartoon 1:6 stylized (body is 6 heads high). Same as classic Disney figure proportions. I draw a lot and could build on that...
Environment, items, ships etc i did all in blender from scratch.
Would be great if you can leave 5 stars on the game rating, that helps with visibility.
Just for me to understand the issue, what what the problem with the hint panel on the wall?
- slot arrangement was "mirrored" in the dot symbol arrabngement
- cortex types were denoted by a simple substitution ( 1 for = gen 1 etc...)
Would be great to understand why this was so confusing for more than one player. Especially because I thought the elements vs star map (first puzzle) was way more difficult
glad to hear that you enjoyed the game.
Regarding Serafine, you can give her a milkshake that will increase her favourite points.
concerning the automatic ship maintenance, I might add that capability to khelara once her tech skill is high enough
As to the other issues:
Never use any mods our third party program, they will screw up the game call hierarchy, data and other things. Also do not edit characters attributes/stats on command line, those are triggers for some quests that might not ever come otherwise. These are some technical limitations I cannot fix unfortunately.
thanks for the hints regarding balancing the RPG game. I found it quite difficult to transfer a DND mechanic into a on screen game, because the users will not like the many misses you can roll. So I changed the misses to chip away minimum damage, which is probably what you're observed.
But definitely might need more balancing.
as this is a bonus quest, the trigger is not too obvious.
There are three conditions for her to bring up that topic
You must have seen the galaxy pony episode.
Her submission must be three or higher
The incident with the handcuffs must be completed
After that, you can talk to her and the eventsproceed
once the conversation is complete, you can buy the outfit at the pet store in atellarti
The second point with the shower camera gives you the opportunity to also watch the ships doctor. She alternates the timeslots randomly with Nimhe1. She will only show up if she has a pet shaver.
The first one I think is just the nude version of the sex scene. During the scene there should be an option to dress and undress and that will give you the alternate gallery entry I think.
Glad to hear you like the game. The characters are cartoon style with the classic 6.5 to 1 figure to head ratio (like the classic disney figures). I made those in DAZ.
All the other stuff I made in Blender. A I had a learning curve, the early ones might look a bit over stylized or simple but I hope they do the job
I have been thinking about most of the items you mentioned, but have not definitely decided what to do with them.
There is a concept for expansion of the base, but I'm not sure whether I will implement it.
This special shell might be a special unit in combat or necessary for some important side mission, so don't lose it yet
Giving an under verse item to shady and triggering an alternative path to install them could be a way to go. Maybe she can sell your very expensive integrator tools, which are consumed upon installation.
Those would not ruin the latest quest so that could be an option
if you hover over the characters stat menu above the tech skill, you can see the different levels which give different capabilities. I think 30 Ish is already pretty high maybe quality control in the lab can raise it to 35.
I think I fixed number two by implementing a completely new pop-up menu system while in space. It will come with 2.40.
The weapon crate can be opened normally like all the other crates, stuff inside will be sorted into the armoury
I am considering currently whether I should make an early item available so that your engineer can mount those under verse parts earlier.
The under verse bot parts can be obtained by fighting with the renegade pots on the outposts they are part of the loot. all the mechanical parts, without the cortex. Those add a little bit to value but most mostly they add strength and dexterity to the bot frame for your armoury
The Multiverse orb I developed because I got so much heat that players had to start over so I decided to make it. And I limited it so that some kind of prioritisation is necessary.
And congrats to the bot. i'm happy if I can make one 100 Mil+ during testing runs :)
Thanks for the report. I am quite certain gear is sorted back into the armory but I'll check. Same for stat points. Not assigned points are kept (as far as I tested).
Noted done items for investigation in any case.
The defeated enemy art I plan to revise completely, so that's only a standing at the moment. Good idea with the computer gallery.
Great to hear you enjoy the games so far. There are a few more versions to come.
Enigmatic cubes can be used directly in the parts manager too preroll premium shells.
Underverse bot parts are only in loot from renegade bot fights (different parts chance per hideout)
2.40 will be Xenos focused (new outfits for Ylyee, Monastery undercover mission, etc...) ;)
Cap for a bot is between one and 2 billion (not sure, I'm happy if I get one that's 200 Mil...)
The holo part is kickoff for enrolling khelara at the races (look around in the holodeck, maybe eventually use an item that's helpful in breaking encryptions, that only you as captain have...)


