Thanks.
I might have to add some comments from khelara or Nimhe when the wrong parts are chosen...
That should make it clearer I think.
yv0751
Creator of
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Just for me to understand the issue, what what the problem with the hint panel on the wall?
- slot arrangement was "mirrored" in the dot symbol arrabngement
- cortex types were denoted by a simple substitution ( 1 for = gen 1 etc...)
Would be great to understand why this was so confusing for more than one player. Especially because I thought the elements vs star map (first puzzle) was way more difficult
glad to hear that you enjoyed the game.
Regarding Serafine, you can give her a milkshake that will increase her favourite points.
concerning the automatic ship maintenance, I might add that capability to khelara once her tech skill is high enough
As to the other issues:
Never use any mods our third party program, they will screw up the game call hierarchy, data and other things. Also do not edit characters attributes/stats on command line, those are triggers for some quests that might not ever come otherwise. These are some technical limitations I cannot fix unfortunately.
thanks for the hints regarding balancing the RPG game. I found it quite difficult to transfer a DND mechanic into a on screen game, because the users will not like the many misses you can roll. So I changed the misses to chip away minimum damage, which is probably what you're observed.
But definitely might need more balancing.
as this is a bonus quest, the trigger is not too obvious.
There are three conditions for her to bring up that topic
You must have seen the galaxy pony episode.
Her submission must be three or higher
The incident with the handcuffs must be completed
After that, you can talk to her and the eventsproceed
once the conversation is complete, you can buy the outfit at the pet store in atellarti
The second point with the shower camera gives you the opportunity to also watch the ships doctor. She alternates the timeslots randomly with Nimhe1. She will only show up if she has a pet shaver.
The first one I think is just the nude version of the sex scene. During the scene there should be an option to dress and undress and that will give you the alternate gallery entry I think.
Glad to hear you like the game. The characters are cartoon style with the classic 6.5 to 1 figure to head ratio (like the classic disney figures). I made those in DAZ.
All the other stuff I made in Blender. A I had a learning curve, the early ones might look a bit over stylized or simple but I hope they do the job
I have been thinking about most of the items you mentioned, but have not definitely decided what to do with them.
There is a concept for expansion of the base, but I'm not sure whether I will implement it.
This special shell might be a special unit in combat or necessary for some important side mission, so don't lose it yet
Giving an under verse item to shady and triggering an alternative path to install them could be a way to go. Maybe she can sell your very expensive integrator tools, which are consumed upon installation.
Those would not ruin the latest quest so that could be an option
if you hover over the characters stat menu above the tech skill, you can see the different levels which give different capabilities. I think 30 Ish is already pretty high maybe quality control in the lab can raise it to 35.
I think I fixed number two by implementing a completely new pop-up menu system while in space. It will come with 2.40.
The weapon crate can be opened normally like all the other crates, stuff inside will be sorted into the armoury
I am considering currently whether I should make an early item available so that your engineer can mount those under verse parts earlier.
The under verse bot parts can be obtained by fighting with the renegade pots on the outposts they are part of the loot. all the mechanical parts, without the cortex. Those add a little bit to value but most mostly they add strength and dexterity to the bot frame for your armoury
The Multiverse orb I developed because I got so much heat that players had to start over so I decided to make it. And I limited it so that some kind of prioritisation is necessary.
And congrats to the bot. i'm happy if I can make one 100 Mil+ during testing runs :)
Thanks for the report. I am quite certain gear is sorted back into the armory but I'll check. Same for stat points. Not assigned points are kept (as far as I tested).
Noted done items for investigation in any case.
The defeated enemy art I plan to revise completely, so that's only a standing at the moment. Good idea with the computer gallery.
Great to hear you enjoy the games so far. There are a few more versions to come.
Enigmatic cubes can be used directly in the parts manager too preroll premium shells.
Underverse bot parts are only in loot from renegade bot fights (different parts chance per hideout)
2.40 will be Xenos focused (new outfits for Ylyee, Monastery undercover mission, etc...) ;)
Cap for a bot is between one and 2 billion (not sure, I'm happy if I get one that's 200 Mil...)
The holo part is kickoff for enrolling khelara at the races (look around in the holodeck, maybe eventually use an item that's helpful in breaking encryptions, that only you as captain have...)
i'm glad to hear that you enjoyed the game.
You can find the save game transfer process described at the very first page of the walk-through.
process described at the very first page of the walk-through.
Thanks for the bug report regarding the shells, registered.
EDIT: Analyzed beavior. Locked shell types produce no reaction when clicked on them in the CRAFT GUI. Could not reproduce. Is it a silent fail?
The 3-D models of the characters are done in DAZ studio including the basic animation sequences I have for some

