it is okay to post it here. Best place would be the discord bug channel but discord is for paying patrons and therefore it's fine to post it here or on discord.
yv0751
Creator of
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that seems like the effect of residual files. There was a larger Refactoring in version 2.4 so it must be in its own fresh folder when it's installed.
Also, please check whether use stuff like URM. These tools are not compatible and mess up everything.
This issue has not been reported by anyone of the hundreds of people who have tested the game in the meantime. So it must be a software or installation issue.
This issue has not been reported by anyone of the hundreds of people who have tested the game in the meantime. So it must be a software or installation issue.
You can do another test: if you have a virtual machine installed, try to install it in that virtual machine and see whether the behaviour changes
Thanks for the save.
Heres what I tested:
- Downloaded and installed 240_026 fresh
- Installed on Win 11
- Started a game - Day 75 as "baseline test"
- Flew to hypergate -> OK
- Loaded your save game
- Clicked on hypergate -> travel started -> arrived -> OK
- No issues found.
Maybe install the game again and absolutely take care to install in a fresh folder and especially not use any mods like URM.
no, that has never been reported before. As it is not a minor issue but a major issue everyone would have noticed this. Can you provide more information on the hardware and software you run the game on? Please note it is not compatible with android.
You can also send me a link to your save game here and I can have a look at it.
Thanks for the suggestions! V2.50 will contain a base defense strategy minigame and the turrets and shields will come in too. You can also place infiltrators spys on different space stations to collect info on upcaming attacks...
Interior room for base will come too with that version.
Xenos will be focus of entire V2.40 already (puplished publicly today on itch) ;)
- Coding I knew a bit from school but always hated the complexity of large game engines so I made little games in renpy, which is very easy (and you can upgrade your skill there with python elements too)
- 3D with DAZ studio I had been dabbling for years, making mostly pinup or fantasy renders
- biggest debt i had in game design which i knew nothing about, strated winging it and made a bunch of mistakes in my smaller games. slowly improved I guess
;)
Great to hear that you like the game so far. Here is a bit of info rereading the creation process.
Characters are based on DAZ Genesis 8 with a morph (Toon Princess). Outfit are also mostly DAZ, some I made myself (pony gear etc)
The overall story arch is sth like Voyager. The individual story element i got inspired by various sci fi novels. I block out the basic five point story arc in some bullet points and then flesh it out with quest step data
I wrote the game alone (code, story, art) but it took me about 3 years a few hours per day (i don't work any more and do this for fun)
Start out with a small game trust can be done in a few weeks, watch a bunch of tutorials. Then do a bit bigger ones...
I learned a lot compared to my first attempt. User guidance, UI, quest design, software designed elements, python etc...
Just watch a few tuts and try it out. Renpy has the lowest entry hurdle imho
Oh and the character style i use is classic cartoon 1:6 stylized (body is 6 heads high). Same as classic Disney figure proportions. I draw a lot and could build on that...
Environment, items, ships etc i did all in blender from scratch.
Would be great if you can leave 5 stars on the game rating, that helps with visibility.
Just for me to understand the issue, what what the problem with the hint panel on the wall?
- slot arrangement was "mirrored" in the dot symbol arrabngement
- cortex types were denoted by a simple substitution ( 1 for = gen 1 etc...)
Would be great to understand why this was so confusing for more than one player. Especially because I thought the elements vs star map (first puzzle) was way more difficult
glad to hear that you enjoyed the game.
Regarding Serafine, you can give her a milkshake that will increase her favourite points.
concerning the automatic ship maintenance, I might add that capability to khelara once her tech skill is high enough
As to the other issues:
Never use any mods our third party program, they will screw up the game call hierarchy, data and other things. Also do not edit characters attributes/stats on command line, those are triggers for some quests that might not ever come otherwise. These are some technical limitations I cannot fix unfortunately.
thanks for the hints regarding balancing the RPG game. I found it quite difficult to transfer a DND mechanic into a on screen game, because the users will not like the many misses you can roll. So I changed the misses to chip away minimum damage, which is probably what you're observed.
But definitely might need more balancing.
as this is a bonus quest, the trigger is not too obvious.
There are three conditions for her to bring up that topic
You must have seen the galaxy pony episode.
Her submission must be three or higher
The incident with the handcuffs must be completed
After that, you can talk to her and the eventsproceed
once the conversation is complete, you can buy the outfit at the pet store in atellarti
The second point with the shower camera gives you the opportunity to also watch the ships doctor. She alternates the timeslots randomly with Nimhe1. She will only show up if she has a pet shaver.
The first one I think is just the nude version of the sex scene. During the scene there should be an option to dress and undress and that will give you the alternate gallery entry I think.
Glad to hear you like the game. The characters are cartoon style with the classic 6.5 to 1 figure to head ratio (like the classic disney figures). I made those in DAZ.
All the other stuff I made in Blender. A I had a learning curve, the early ones might look a bit over stylized or simple but I hope they do the job


