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yv0751

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A member registered May 27, 2022 · View creator page →

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One more is planned on the feature list already :)

it is okay to post it here. Best place would be the discord bug channel but discord is for paying patrons and therefore it's fine to post it here or on discord.

this is a technical limitation of this game engine. You can either use the cursor keys for scrolling or you can scroll very slowly so that the dynamic movement has stopped when you release the mouse.

thanks for the report. Noted down for analysis.

that seems like the effect of residual files. There was a larger Refactoring in version 2.4 so it must be in its own fresh folder when it's installed.

Also, please check whether use stuff like URM. These tools are not compatible and mess up everything.

This issue has not been reported by anyone of the hundreds of people who have tested the game in the meantime. So it must be a software or installation issue.

This issue has not been reported by anyone of the hundreds of people who have tested the game in the meantime. So it must be a software or installation issue.

You can do another test: if you have a virtual machine installed, try to install it in that virtual machine and see whether the behaviour changes

Thanks for the save.
Heres what I tested:

- Downloaded and installed 240_026 fresh
- Installed on Win 11

- Started a game - Day 75 as "baseline test"
- Flew to hypergate  -> OK

- Loaded your save game
- Clicked on hypergate -> travel started -> arrived -> OK
- No issues found.

Maybe install the game again and absolutely take care to install in a fresh folder and especially not use any mods like URM.

Well, thats enough ideas for 3 lifetimes :)

Tbh. I want to wrap SJX up as I want to move on to another game engine and I do not hjave the output to do both in parallel. 

So I'll try to add in as much as I can into the next two version and 2.60 will be likely the foreseeable end of SJX

no, that has never been reported before. As it is not a minor issue but a major issue everyone would have noticed this. Can you provide more information on the hardware and software you run the game on? Please note it is not compatible with android.

You can also send me a link to your save game here and I can have a look at it. 

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try to turn power off again and everything starts...

it works 100%. 

Please note that no cheat mod is compatible with my game and if you use stuff like URM the game will not work and behave strangely.

The version that is posted as Windows version is also the linux version. There's a shell script to execute in the folder of the game.


I think I described both topics in the walk-through document which is linked in the original post.

Under verse add-ons is a bit more complicated so I suggest you read the walk-through

The bots in the hideout for example take bot crates they also take antimatter and some energy bio and nano pods

One item can be taken out per under verse add-on which you have in this subsystem. Not cloaking add-on not any other add-on but under verse add-on. That should definitely work because it has not been changed for awhile.

Thanks for the suggestions! V2.50 will contain a base defense strategy minigame and the turrets and shields will come in too. You can also place infiltrators spys on different space stations to collect info on upcaming attacks...
Interior room for base will come too with that version.


Xenos will be focus of entire V2.40 already (puplished publicly today on itch) ;)

the older version limited the take out to max 6 item (one for each underverse add-on). The new version is purely interactive: You apply a mysterious cube on the cargo terminal and you can take out up 6 items too. repeatable, cube is consumed.

I have no android so i cannot test it but i have one beta tester who tests it on joiplay and says it works fine with that tool on android

dancing in the mess hall. from exh 6 you can call her up.

The option is only visible if you tech skill is high enough and if the current type of bot is suitable for quality control

  • Coding I knew a bit from school but always hated the complexity of large game engines so I made little games in renpy, which is very easy (and you can upgrade your skill there with python elements too)
  • 3D  with DAZ studio I had been dabbling for years, making mostly pinup or fantasy renders
  • biggest debt i had in game design which i knew nothing about, strated winging it and made a bunch of mistakes in my smaller games. slowly improved I guess

    ;)

that is a quite good idea and rather easy to implement!

Added it to the feature list.

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Great to hear that you like the game so far. Here is a bit of info rereading the creation process.

Characters are based on DAZ Genesis 8 with a morph (Toon Princess). Outfit are also mostly DAZ, some I made myself (pony gear etc)

The overall story arch is sth like Voyager. The individual  story element i got inspired by various sci fi novels. I block out the basic five point story arc in some bullet points and then flesh it out with quest step data

I wrote the game alone (code, story, art) but it took me about 3 years a few hours per day (i don't work any more and do this for fun)

Start out with a small game trust can be done in a few weeks, watch a bunch of tutorials. Then do a bit bigger ones...

I learned a lot compared to my first attempt. User guidance, UI, quest design, software designed elements, python etc...

Just watch a few tuts and try it out. Renpy has the lowest entry hurdle imho

Oh and the character style i use is classic cartoon 1:6 stylized (body is 6 heads high). Same as classic Disney figure proportions. I draw a lot and could build on that...

Environment, items, ships etc i did all in blender from scratch.

Would be great if you can leave 5 stars on the game rating, that helps with visibility.

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Glad to hear you like the game!
This section of the reference doc (available in the OP) should explain it:

You can ask her once per day for a public favour (the station walks only possible while docked at iltari station)

Thanks.
I might have to add some comments from khelara or Nimhe when the wrong parts are chosen...
That should make it clearer I think.

Just for me to understand the issue, what what the problem with the hint panel on the wall?
- slot arrangement was "mirrored" in the dot symbol arrabngement
- cortex types were denoted by a simple substitution ( 1 for = gen 1 etc...)
Would be great to understand why this was so confusing for more than one player. Especially because I thought the elements vs star map  (first puzzle) was way more difficult

from top line to  bottom line:

Orange purple orange

Blue orange blue

Green

Blue

There is a panel leaning on the wall. It gives hints on which to use

. = gen 1, blue
.. = gen 2, green
... = gen 3, orange
... + _ = precursor, purple 
:)

On my free patreon is post with some update. haven't had the time to mirror it to itch.io ;)

The underverse queen shell is unique. it might have a role eventually, that's why i made it unsellable for the time being.

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glad to hear that you enjoyed the game.

Regarding Serafine, you can give her a milkshake that will increase her favourite points.

concerning the automatic ship maintenance, I might add that capability to khelara once her tech skill is high enough

As to the other issues:
Never use any mods our third party program, they will screw up the game call hierarchy, data and other things. Also do not edit characters attributes/stats on command line, those are triggers for some quests that might not ever come otherwise. These are some technical limitations I cannot fix unfortunately.

thanks for the hints regarding balancing the RPG game. I found it quite difficult to transfer a DND mechanic into a on screen game, because the users will not like the many misses you can roll. So I changed the misses to chip away minimum damage, which is probably what you're observed.

But definitely might need more balancing.

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have her and tris wear the same first stage progressive outfit and visit them on the bridge

I have added a feature to my to-do list  to allow limited use of this components in early game already. I think buying some consumables or paying a hefty fee could be a way to go.

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as this is a bonus quest, the trigger is not too obvious.

There are three conditions for her to bring up that topic

You must have seen the galaxy pony episode.

Her submission must be three or higher

The incident with the handcuffs must be completed

After that, you can talk to her and the eventsproceed


once the conversation is complete, you can buy the outfit at the pet store in atellarti

I made the mistake to lock this gallery entry to the ending. Two of the endings are mutually exclusive and therefore never all items can be unlocked. That's a bit badly designed from a gameplay perspective.

if you have all the gallery contents and quests, then indeed the fact that this values are not coloured he's an oversight in the attribute management. I think it's fixed in an next version.

Not easily. if you lost your shell, you can go back to the asteroid field and you will find a replacement.

I think was is not sellable. If Shady has none, the you can give it to yourself in the command line 

GAME.addItemSmart("ITMHyperScanner")

it is relating to a request for help she will give you. That request will only come after you have aquired an infiltrator and after you have discovered the outer fields a steroids.

The second point with the shower camera gives you the opportunity to also watch the ships doctor. She alternates the timeslots randomly with Nimhe1. She will only show up if she has a pet shaver.

The first one I think is just the nude version of the sex scene. During the scene there should be an option to dress and undress and that will give you the alternate gallery entry I think.

Thanks for the report!
Registered for fixing.

Glad to hear you like the game. The characters are cartoon style with the classic 6.5 to 1 figure to  head ratio (like the classic disney figures). I made those in DAZ.

All the other stuff I made in Blender. A I had a learning curve, the early ones might look a bit over stylized or simple but I hope they do the job