english is my second language
im quite good at it, i just self learn it wrongly in grammatic ways
Yanlucas
Creator of
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bucketlist of fixes ill try to do before the next jam start, list is organize on priority
- make the notes more obvious(press n to see notebook maybe, also a fisical note on desk)- copy fnaf cof cof, i mean take inspiration on how that game scale the spooks per nights
- learn how2door ( maybe even do fancy stuff like show that the door is locked
- fix the hidin under desk thing
- ajust the shader (make a slider in option if i can, if not just cut in half the opacity of screen effect)
- add more models, sounds, music, and stuff to make game pretty
not on any priority but ill make em alongside
- send it in compress folder to avoid problems related to .rar files
- make a hud with useful intel, like how many statues you destroy, status of a room, a clock and other visual guides
- make double sure things are clearly communicated,typos fixed and words are organized in propper english
first day: did a blockout of the level, grab the postprocessing shader and once i was happy with the level layout and how the material interract with the screen filter i added, i call it done and go for a nap
second day: model all the assets of the highest priority, stuff that i will need, aka a office desk and a lampswitch, if it was more, and start the code related to thoses objects while jugglin attention wacthing tennocon
day three: start to work on the first spook, but have a lot of problems with linking my blueprints, and thats nescessary because the hidable desk is a blueprint and the monster is another, thanks to my chad boss i got it to work
days 4 and 5 was mostly workin on the other events, adding simple models as nescessary and makin sure things work properly, in hinsight i fail to check the lights but at least no gameover happen because of a bug(or is yet to be reported)
day 6 almost the last day, so its just add a few touches, make a cool menu, game over screen, add some sfx and substitute the print strings with said sfx and a test cook to make sure game work, and tomorrow add more ,fluuf right......
7 day: took me the night of the 6 day and almost all of the final day to finally figure out why the cook left me..., curse u unnused variables, once nightmare was over i have another problem that i could not build the game because i didnt have visual studio..., so yeah no time for floof
besides vanity stuff like more assets, music, sounds, and so own...
three systems, the the nightmare that was cookin the game make me afraid of open the blueprint
the first is making so if there was more than 7 of a certain statue game over for you, thecnically i can, the problem is that i cant because the game didnt count when said statue was destroyed
the second is unlockable notes, with some flavortext about the ghost that haunts this place, the guy that work before you, maybe a note about how the doctor was ready to end his day but saw a strange statue out of nowhere
third and definelly one that i wanna work is make the game winnable, and custonizable, like you play the shifts for a week, each night harder than the predecessor, and at the end you get your pay and leave or play a bonus 8 night with custom parameters, but rn the game is only survive as long as you can