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first day: did a blockout of the level, grab the postprocessing shader and once i was happy with the level layout and how the material interract with the screen filter i added, i call it done and go for a nap

second day: model all the assets of the highest priority, stuff that i will need, aka a office desk and a lampswitch, if it was more, and start the code related to thoses objects while jugglin attention wacthing tennocon

day three: start to work on the first spook, but have a lot of problems with linking my blueprints,  and thats nescessary because the hidable desk is a blueprint and the monster is another, thanks to my chad boss i got it to work

days 4 and 5 was mostly workin on the other events, adding simple models as nescessary and makin sure things work properly, in hinsight i fail to check the lights but at least no gameover happen because of a bug(or is yet to be reported)

day 6 almost the last day, so its just add a few touches, make a cool menu, game over screen, add some sfx and substitute the print strings with said sfx and a test cook to make sure game work, and tomorrow add more ,fluuf right......

7 day: took me the night of the 6 day and almost all of the final day to finally figure out why the cook left me..., curse u unnused variables, once nightmare was over i have another problem that i could not build the game because i didnt have visual studio..., so yeah no time for floof