"Will Katia have sex scenes with small critters?"
Yes, of course.
1 If you have some experience building maps, strict color consistency isn’t that important.
But if you don’t — it’s safer to stick to your chosen palette to avoid turning the scene into a mess of colors.
2 Yeah, I do go back and check earlier assets sometimes.
But honestly, the best way is to look at good references and build something of your own based on them.
I usually just go with what feels right, relying on experience.
But to be more specific — I did spend a lot of time studying color theory: color maps, tutorials, and works by other CG artists.
Eventually, I figured out what workflow suits me best and picked up a few tricks that help improve the final result.
So now, most of the time, I trust my instincts —
but when something feels off, I go back to the basics and those proven techniques.
1
I'm trying to keep at least some logic in the game.
So, Katia won't strip naked without a reason.
But!
I'm working on a system of arousal and various sexual addictions the heroine can develop — and exhibitionism is one of them.
Over time, Katia will start wanting to get partially or fully naked.
2
Same goes for initiating sex.
To keep it short: yes, eventually the heroine will be able to initiate sex scenes herself.
At the later stages of certain addictions, she may even do it against her own will.
These high-level sexual urges can be suppressed using "Mind" points.
The game is in active development.
1
You can try to free yourself from the ropes and escape (it's quite difficult).
2
During the transition, you can trick the goblins and try to escape during the battle or the Stone Worm event (agility must be activated).
The goblin capture event lineup is currently in development.
Thank you! I'm working on some of the things you listed.
Five activating attributes:
This is something between characteristics - skills and event activators.
Clicking on an attribute will briefly activate its inherent skill and allow you to interact with events associated with that characteristic.
One click minus one point of the selected characteristic.
Sleep restores quantity.
(I'm working on a normal game guide on Katya's mechanics)
1 Well, you need to exit the village (the exit next to the inn is guarded by the hobgoblin Anchor.
Go to the edge of the bridge, if you have a pass (which Moira gives when you take the quest), you will jump over the water to the exit.
Once you are in the entrance location to the village, just walk in the opposite direction.
The next location will automatically be the location in the forest.
2 You need to go back to the forest entrance (the bridge with the Baron event).
Meet the goblin and return to the village.
Well, if I understand the question correctly, I don't think anything will happen.
At the moment, the sisters' clothing has almost no in-game logic other than increasing armor points.
They're not overdressed as it is. )
There are ideas for that, but for now they're lying in a drawer for future updates.
Well,
honestly, I just like making games where the main character is a girl or a futa girl.
I'm not going to say that money isn't the main thing, money is a great incentive,
but still, I make games that I like.
As for the male protagonist:
There will be at least one company in Battle Sisters where the
the main character is a rugged and brutal Praetorian.
Don't I want to start a new game where the main character is a guy?
I want to, I have two scripts that I sketched out a couple of years ago.
I also want to start five or six more games where the main character is a girl or a futa girl.
And I often have to remind myself that I'm already doing two games and that I'm not always on schedule as it is.
Hopefully, when the opportunity arises, I can still do a trial version of a game where the main character is a guy and see how it goes,
but that's not likely to happen anytime soon.
Well,
If you are attacking.
then activate all skills before attacking (so far there are 3)
Strength (increases damage)
Dexterity (gives you a chance to dodge and counterattack)
Perception (gives a chance to dodge and deal critical damage).
Weapons also give an attack bonus.
Remember that skills last 1-3 rounds.
If you are attacked:
Sorry, sire, but at the first levels the chances of winning
are minimal.
Imagine you are a strong but unprepared girl, in a dark cave you encounter...
zombie,
It has no sense of fatigue, no perception of pain, no concept of kinetic energy...
and preservation of the body after recoil.
I bet you'd rather run away than attack him with a battle cry and a knife.
Also, many enemies have a simple but individual logic
combat.
( Like the old version on renpy, the game will have a hardcore bias )