As far as I understand, the function to add light to the player/character has not been implemented yet?
Viewing post in Psychronic Rave Lighting Plugin (MZ) comments
Thank you! I’ll definitely test the plugin within the next couple of days. I really like how it handles screen tinting and how simple it is to use.
There are only two things that caused some issues for me:
– The inability to give the player a light source.
– And… this one is probably minor or insignificant for most people, but in my case, it’s quite noticeable.
When using very dark locations with multiple light sources (for example, torches in a cave), their spherical light and the sharp transition between light and darkness tend to break the visual atmosphere of my maps/levels — the edges between light and shadow look too round and harsh.
I hope you might consider improving this aspect someday.
But this is just a suggestion, not a demand.
Once again, huge thanks for updating the plugin!
1 Yeah, it would be great to have a function that adds a blur or diffusion effect around the edges of a light source — to make its contour softer and more natural.
2 Sources:
phase 300 120 #E06502 #b64500 0.1 0.2 0 1
fire 120 #00FFFF 1 0.1 0.2 0 11
By the way, I’m not sure how important this is, but —
when trying to disable a light source with something like this:
fire 160 #00FFFF 1 0.1 0.2 0 21
nothing happens.
It seems that adding transparency via 0.1 0.2 and setting the coordinate with 0 somehow breaks the light ID disable system.
Or if you remove part of these parameters, the light source gets displaced incorrectly.
If you remove 0.1 0.2 0, then 160 #00FFFF 1 21 disables normally and nothing gets displaced.
