
Test version
1 Yeah, it would be great to have a function that adds a blur or diffusion effect around the edges of a light source — to make its contour softer and more natural.
2 Sources:
phase 300 120 #E06502 #b64500 0.1 0.2 0 1
fire 120 #00FFFF 1 0.1 0.2 0 11
By the way, I’m not sure how important this is, but —
when trying to disable a light source with something like this:
fire 160 #00FFFF 1 0.1 0.2 0 21
nothing happens.
It seems that adding transparency via 0.1 0.2 and setting the coordinate with 0 somehow breaks the light ID disable system.
Or if you remove part of these parameters, the light source gets displaced incorrectly.
If you remove 0.1 0.2 0, then 160 #00FFFF 1 21 disables normally and nothing gets displaced.