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Psychronic

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A member registered May 21, 2019 · View creator page →

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Damn ok, if possible please send link to admin@psychronic.com thanks so much!

Cool sounds good, thank you!

Yes, but it might jack everything up. I'll see what I can do to fix it. 

Made some progress on an MV version today, but Pixi.JS works very differently for MV vs. MZ and it's been kind of tough, but I think I can figure it out and get a version going for you, I'll get back to you once I know more. Super busy but I typically have weekends to work on this stuff so it's probably going to be like a week or something. 

Let me see what I can do. I'll get back to you. 

Thanks for the heads up, it's probably a bug that I didn't see when I was doing my tests, this helps me make the plugin better for the future, thanks again!

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So the desire is to have the barrier where it goes from light to dark being a little more fuzzy than it is now?

Also are those just normal circular lights or are they one of the sub-types like pulsate?

Yeah I'll look into it, if you could send some screenshots of what you're talking about, I can work on that too when I get some time. 

I can see the sprites under the lighting effects just fine, also the blend mode is "destination out" not default. It was part of the reason why I developed it this way, since all the other lighting plugins did the "punch a hole out of the darkeness" thing which didn't look as good in my opinion. Give it a spin, see what you think!

Ok, the plugin has been updated to allow for player light, and some other Quality of Life updates as well such as plugin commands and a menu for creating the lights so you don't always have to remember the Syntax in a lot of cases. Should be good to go. 

Nice!

Sorry I've just been super busy, let me work on this this week and I'll get it done in a few days here for ya! I'll reply to this when I've got updated version. 

Awesome! Glad to hear that!

I actually like it, it's a good game! I'm actually working with a good friend trying to make a game like this, but more detailed and specific with story/theme, but even using the same engine, etc. I'm glad you shared the link for it. 

So if by chance you'd like to work together/collaborate or something, please let me know.

If not, no worries either. I know we all got busy lives going in different directions, no pressure.



Also I think I ran into a little bug, I was fighting this, and I jumped on the boxes, and then the sprite disappeared and I hear a banging sound repeating. I don't know if it's because I ran out of life or whatever at that point, but just thought I'd let you know. Thanks!

The game is actually pretty cool! One thing though, I was playing on the keyboard, and it was not immediately apparent that question mark key was to fire the weapon, took me like 10 minutes to figure it out hah. Nice little retro platformer!

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It's a plugin that performs a function. If it does the job, it doesn't matter that I used AI to help make it. It's got good performance, with lots of lights, that's all that matters in my view. 

Using AI is kind of like using a calculator. Sure if you're really good at math in your head, you might not need a calculator, but not everybody falls into that category. 

Just like that, I'm not the best at coding, but I have a clear logical vision of what I want to build and see, and I provide clear instructions to the AI which then produces a good plugin, with some manual intervention from myself to steer it in the right direction (I can read code better than I can write it). I saw a lot of lag from the other lighting plugins out there after only a few lights on weaker systems and I thought I could throw my hat into the ring.

But yeah everybody has a different opinion about AI use, etc. I think that AI will become less taboo over time, it's already happening. I guess all that I ask is judge the plugin on it's own merits, not the tools I used to make it. 

Your English is fine, I can understand you! I'll get around to it when I have some time. 

Currently there is not the option to have different sprites for each pawn, I could forseeably add that in though, just haven't thought about it. 

It's been a few months since I looked at this, but I think that event 0 is the player, so if you center something on event 0 it will end up being the player. If that doesn't work though, let me know, I'll take a look at it and figure out a way forward to help.

Using the AI has helped me to learn how to code too, I can recognize the code and what it does, it's not a one way street. 

I'm not competing with you, I'm just one gamedev wanting to make my game and little side-projects here and there and hope that people enjoy them. I'm able to get more done with the new tools, so when I talk about "falling behind" I'm really just comparing where I will be at vs. where I would have been at, had the tool not been available to me. 

Like if you're building a house with hand tools or a rock instead of power tools, it's going to take a lot longer, that kind of thing. 

There's nothing morally wrong with me using AI to make a chess plugin. Remi-Chan, you need to get your head out of your ass and stop being trapped in the past, you'll fall further and further behind each year, it's like rejecting power tools or the calculator or something. You're free to reject technological things if you want to, but please stop hassling me about it, looking to the future, not the past.

Sorry, what do you mean by the interrupter? 

This plugin is in MZ. Next version of my game is going to be MZ. Previous versions of my game were in MV, and I used Nova Lighting Plugin for that (similar plugin without much lag, but I added some extra features to mine). 

Yes, have fun with it, do what you want!

No prob!

Yes, no problem. Do what you like with it!

Yeah I'll get that added in when I have some time. 

I'm pretty new to it too, AI tools have helped, I'm still learning too. 

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Yeah I didn't add dialogue for mid-game stuff when chess pieces get defeated. You change their movement paths in accordance with the rules of chess (as a minigame or otherwise), choosing their path to not be in line with the rules of chess wouldn't necessarily make sense. I'm not sure why I would add in the original combat system within a chess minigame. 

All of the flair is possible, it's just extra work and coding. The project is open source as well so you're free to edit the code as you see fit. It is possible to set this up as a chess minigame though in your game.  

Yeah that's all possible, that's why I built a demo project, so you can see how it works (activated/deactivated via plugin command, betting, etc). You would want to open both your game and the demo project, copy the relevant files over (such as the chess board and pieces, as well as the .js file and settings from the plugin manager. 

Ok for the record, the size you have to resize the images from MV to VX Ace is 66.67%

I just added VX Ace Sized graphics to this set. Before I apply to the other sets, did it work?

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You can do whatever you want with our assets, we're pretty loose about everything, have fun, experiment! Hope they're useful to you. We got more comin' too!

Do me a favor as well and link the project if there is one, I'm always curious about how things get used and really happy when I see other people get some use out of my stuff. 

No prob! Glad to help!

Ok I updated the MV version to have all the same features as the MZ one and should have the improved AI now as well. Let me know if you run into any bugs.

I haven't gotten back to the MV version yet, it's coming though. The thing that's annoying about making things work on multiple platforms is you literally have to do the same work twice! I'll see if I can get around to it today now that I'm getting poked on it. 

Thanks, I'll swap that out right away. I feel sloppy today hah.

OK I got the correct file uploaded now, thanks for the catch!

Thanks! Damn, I'll fix it. Tactical system not done yet!