It's still got some rough edges in some parts I haven't looked deeply at, but it's my aim to fix and refine all of them, if you run into certain problems, just let me know and I'll get it done!
Psychronic
Creator of
Recent community posts
No you don't have to rebuild the whole project anytime you want to add something. The editor is just Javascript code, so even if you use the downloaded binary, the source is still visible in it (src folder). It's mostly there but I'm doing a bunch of QOL stuff at the moment before going to add more features.
For myself I am using the source version, and I open the app with the shell script to do live editing/testing of the editor. On windows it would be the .bat file.
Thank you for the feedback. I'm working on the engine this weekend and will try to get some of those features added in. We welcome all contribution to the project. We have the full binaries available here for download (depending on your OS), we have the source code link as well (with steps of how to build from source). By the end of the day I should have the latest build though.
I don't expect project to be sent in an email (file size limit is way too low for an email attachment), send a link though to admin@psychronic.com (or I'm on discord too) to allow me to download the project, I wont use it in any other way than to just figure out the problem and fix it. When it's in a completely different language, the app will look at it differently, and if I can just see the project files directly, it will make fixing it much faster. I'm not able to change the language to another language on MZ other than English for my version, so this will help me solve it a lot faster for you if you can do that. Thank you!
Ok this might be something weird with languages and me not able to test for it effectively. If possible, can you send me a link to the project I can download so I can test it? It's a good test since it's in Chinese and I don't normally have the option to test with such a project.
Send the link to admin@psychronic.com
The only issue with including all 3 runtimes in one package without downloading is that each of the downloads would be like 1.5GB, which doesn't bother me but I got like 10 people trying to get the sizes down as much as possible and even saying 500MB is too bloated, etc, which is why it downloads the runtimes. It's a 550MB runtime for each OS.
I can get the other issues fixed though, compression should be optional though and only happens when checking the box for that option. It's all stuff that works great when I test but random issue later. I'll get to it though.
Test away if you want. I know my coding fundamentals and have developed multiple projects the traditional way, even though the advancement of AI coding tools has allowed me to hack this out relatively quickly over the last few months on the weekends. I want it to get better and better though. But it's not just vibe coded, I can look at the components and organize them and understand them and how they connect to each other, etc, but the manual drudgery is gone now, which is great!
The free, open-source RPG engine built for creators who want more.
Download RPG Reactor Here:
https://psychronic.itch.io/rpg-reactor

RPG Reactor is a new open-source RPG editor and runtime built for RPG Maker-style projects, and is a reaction to RPG Maker, hence the name. It has a modernized foundation: a new editor, updated tooling, and a PixiJS 8-based core script.
The goal is simple: keep the familiar RPG Maker workflow, but push beyond RPG Maker’s current limits.
RPG Reactor currently supports opening existing projects and running them through the new Reactor core. It is generally backwards compatible with RPG Maker-style projects, but this is still Alpha software, so not every plugin, project, or edge case has been tested yet.
Current Alpha notes:
- Opening projects works.
- Creating a brand-new project does not currently work.
- The included working project is The Star Shift Freelancers Project.
- This release is the Windows build, but RPG Reactor is designed to work on Windows, Mac, and Linux.
What RPG Reactor is aiming to improve:
- Modern PixiJS 8 rendering instead of the older RPG Maker renderer.
- A new editor built for faster iteration.
- Better project tooling and deployment options.
- Built-in asset creation tools through Forge.
- More flexible event, database, map, audio, and plugin workflows.
- A path toward features RPG Maker does not currently offer out of the box.
This is an early Alpha, but it works, and it is already far enough along to start sharing with the community.
If you are interested in the future of RPG Maker-style development, try it out, open the included project, and see where RPG Reactor is headed.
Also if you’d like to work together to make the project better than ever, let me know, I’m game.
Created by Psychronic. Developed with the help of Claude Code/Codex/OpenCode. MIT License.







I created those by firing up Galactic Civilizations III (game is available on steam), and then within that game, using the Ship Creator as Lego pieces to instead of building ships, build structures/buildings, then took screenshot of that, and then did Photoshop Chop-Shop to turn that into sprites that were usable in-game.
The issue has been the older pixi versions. I'll take a look this week sometime and see if I can pull it off. I'll reply when I have made some progress. All my stuff is free in terms of plugins or tools, but I do release my full games typically as commercial projects, but I try to help other devs along as I do so.


















