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Psychronic

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A member registered May 21, 2019 · View creator page →

Creator of

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It's still got some rough edges in some parts I haven't looked deeply at, but it's my aim to fix and refine all of them, if you run into certain problems, just let me know and I'll get it done!

Thank You, I'll get that added in in the next update! I work on the engine on the weekends. 

Yep, and it will surpass it eventually! In some ways it already has. It's fully PIXI8, and backwards compatible with MZ and MV projects (can mix and match plugins too). There's some edge cases there, but just let me know when you see them and I'll squash them. Hope you enjoy it!

No you don't have to rebuild the whole project anytime you want to add something. The editor is just Javascript code, so even if you use the downloaded binary, the source is still visible in it (src folder). It's mostly there but I'm doing a bunch of QOL stuff at the moment before going to add more features. 

For myself I am using the source version, and I open the app with the shell script to do live editing/testing of the editor. On windows it would be the .bat file. 

Thank you for the feedback. I'm working on the engine this weekend and will try to get some of those features added in. We welcome all contribution to the project. We have the full binaries available here for download (depending on your OS), we have the source code link as well (with steps of how to build from source). By the end of the day I should have the latest build though. 

I was able to download it, thank you! This will help me fix the issues. I'm working on it over the next 2-3 days. 

I don't expect project to be sent in an email (file size limit is way too low for an email attachment), send a link though to admin@psychronic.com (or I'm on discord too) to allow me to download the project, I wont use it in any other way than to just figure out the problem and fix it. When it's in a completely different language, the app will look at it differently, and if I can just see the project files directly, it will make fixing it much faster. I'm not able to change the language to another language on MZ other than English for my version, so this will help me solve it a lot faster for you if you can do that. Thank you!

Please send me a link of one that doesn't work so I can troubleshoot and get it fixed up:
admin@psychronic.com

Thank You, I'll keep patching. 

Ok this might be something weird with languages and me not able to test for it effectively. If possible, can you send me a link to the project I can download so I can test it? It's a good test since it's in Chinese and I don't normally have the option to test with such a project. 

Send the link to admin@psychronic.com

Database should show up for existing projects, when you say "database blocks" what are you referring to specifically?

Yeah if that's the sample project, I'm still working on that/not done yet. 

Copying/Pasting should already be working for events on the map. I'll implement the double click thing though, no problem!

If you click on the "globe" icon on the top navbar, you can set it to Chinese. I can't guarantee the accuracy of all the translation, but it's there already!

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Progress has been solid though, I think it's a matter of time (not that long).  Also the MV shim and MZ shim are separate, and theoretically we can create a system that allows for options of trying both, one or the other, or neither, etc. 

Yep I did a lot of work on MV Compatibility over the weekend. I'll keep working on it as I ran out of time. 

Yeah I was a little loose on the rules hah, some people take the rules of chess very seriously. I'll get it fixed, or maybe even some options for it eventually. 

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The only issue with including all 3 runtimes in one package without downloading is that each of the downloads would be like 1.5GB, which doesn't bother me but I got like 10 people trying to get the sizes down as much as possible and even saying 500MB is too bloated, etc, which is why it downloads the runtimes. It's a 550MB runtime for each OS.

I can get the other issues fixed though, compression should be optional though and only happens when checking the box for that option. It's all stuff that works great when I test but random issue later. I'll get to it though. 

Ok even more items have been added, if you've got anymore requests, please let me know, all ideas are welcome!

Ok went through the backlog of requests you made, and they're all implemented at this time, thanks!

I can add some keyboard shortcuts for that, just didn't think about it. More updates in a few days here!

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Thank you for the feedback, all in the works! Some of those have been fixed in the latest built as well. 

Yep, I use it mostly for parallax mapping!

Can you confirm you're on Version 0.93? Help section on main menu should tell you what version you're on. 

Workin' on it. Works totally fine on my machine so I'm trying to reproduce the error to find the exact cause. I'm sure it's something stupid/simple. 

Discord Invite: 
https://discord.gg/kc2pTMb

Ok, I just updated to 0.93. Give it another try! I was able to troubleshoot and fix the playtest issue, but I was able to erase things just fine on the map, so if I have an idea of how that bug is triggered, I can get that fixed too. Thanks for letting me know. 

For the Play test issue, what OS are you on and is your project an MV or MZ project?

Most of that 5GB is the demo project inside for reference, not the app itself. You can build from source if you want, or remove the demo project after download. 

Yes, as it goes along I'll make sure to keep the documentation thorough and up to date. It will keep gettin' better!

It is now!

Test away if you want. I know my coding fundamentals and have developed multiple projects the traditional way, even though the advancement of AI coding tools has allowed me to hack this out relatively quickly over the last few months on the weekends. I want it to get better and better though. But it's not just vibe coded, I can look at the components and organize them and understand them and how they connect to each other, etc, but the manual drudgery is gone now, which is great!

Will do, it will keep getting better. 

Awesome, it will continue to improve, still some rough edges here and there, but I take the project seriously and it will just keep getting better and better. 

We can build it the way we want! Let's do it!

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The free, open-source RPG engine built for creators who want more.

Download RPG Reactor Here:
https://psychronic.itch.io/rpg-reactor

RPG Reactor is a new open-source RPG editor and runtime built for RPG Maker-style projects, and is a reaction to RPG Maker, hence the name. It has a modernized foundation: a new editor, updated tooling, and a PixiJS 8-based core script.

The goal is simple: keep the familiar RPG Maker workflow, but push beyond RPG Maker’s current limits.

RPG Reactor currently supports opening existing projects and running them through the new Reactor core. It is generally backwards compatible with RPG Maker-style projects, but this is still Alpha software, so not every plugin, project, or edge case has been tested yet.

Current Alpha notes:

  • Opening projects works.
  • Creating a brand-new project does not currently work.
  • The included working project is The Star Shift Freelancers Project.
  • This release is the Windows build, but RPG Reactor is designed to work on Windows, Mac, and Linux.

What RPG Reactor is aiming to improve:

  • Modern PixiJS 8 rendering instead of the older RPG Maker renderer.
  • A new editor built for faster iteration.
  • Better project tooling and deployment options.
  • Built-in asset creation tools through Forge.
  • More flexible event, database, map, audio, and plugin workflows.
  • A path toward features RPG Maker does not currently offer out of the box.

This is an early Alpha, but it works, and it is already far enough along to start sharing with the community.

If you are interested in the future of RPG Maker-style development, try it out, open the included project, and see where RPG Reactor is headed.

Also if you’d like to work together to make the project better than ever, let me know, I’m game.

Created by Psychronic. Developed with the help of Claude Code/Codex/OpenCode. MIT License.




Glad you like it!

I created those by firing up Galactic Civilizations III (game is available on steam), and then within that game, using the Ship Creator as Lego pieces to instead of building ships, build structures/buildings, then took screenshot of that, and then did Photoshop Chop-Shop to turn that into sprites that were usable in-game.  

Thank you! Glad to help where I can!

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The issue has been the older pixi versions. I'll take a look this week sometime and see if I can pull it off. I'll reply when I have made some progress. All my stuff is free in terms of plugins or tools, but I do release my full games typically as commercial projects, but I try to help other devs along as I do so.