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vvandenb

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A member registered Apr 30, 2020 · View creator page →

Creator of

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Haha! J'ai découvert que la barre espace permet de débloquer quelques lignes de dialogue en plus...

Je trouvais le système de mélange trop lent (à cause de la molette de souris et des 5 touches différentes?) alors j'avoue avoir bidouillé un peu dans le code pour me donner les bouteilles qui me permettait d'avancer dans les niveaux... et de découvrir cette fin à couper le souffle. Je n'ai pas compris le principe des labyrinthes non plus.

J'ai quand même passé un bon moment parce que l'histoire était marrante, les graphismes de qualité et le gameplay intéressant (malgré cette lenteur dans les menus).

Thanks, yea I really have to improve on the tutorial side

Quelques bugs sous Windows:

*Quand j'appuie sur V pour l'easter egg: 'osascript' is not recognized as an internal or external command, operable program or batch file.

*Quand j'appuie sur 4 dans l'alambic sans liquide a distiller:

 File "main.py", line 768, in <module>: run()

  File "main.py", line 733, in run: open_bench(player, events)

  File "main.py", line 611, in open_bench: player.inventory[j] = alambic_out[i]

IndexError: list index out of range

*Mon personnage est entouré d'un carré noir o_o 


Sinon je me demande ce qu'il faut faire après avoir concocté le Napalm et la Lotion d'Ange... Je veux bien un indice :p

Concept intéressant. J'ai récolté tellement de citrouilles que j'écris ce commentaire en attendant que des humains se montrent pour pouvoir utiliser mon stock de bonbons. Je pense que ça peut encore durer longtemps.

En modifiant un peu la boucle de gameplay et en rajoutant des humains/bonbons différents ça peut devenir plus stimulant.

Planter et récolter les citrouilles était un peu difficile, je devais spam ma touche E aléatoirement et dès fois ça fonctionnait, dès fois non.

J'ai fini par manquer de munitions au jour 5 x)

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HighscoreLe style graphique est très bon ! Le gameplay est simple et efficace, et j'adore quand il y a pleins de choses à faire à la toute fin.

Dommage que pour les 2 serpents cuits et les 2 premiers melons on ne voie pas la différence entre les 2 stages de cuisson en un seul coup d'oeil.

Edit: mon GPU tournait à 80%, la prochain fois pense à limiter les FPS si tu peux x)

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Très bon concept! Dommage pour l'imprévu, j'aurais aimé jouer quelques niveaux en plus.

Je trouve que les "bonbons" se fondent dans le décor et l'interface est trop petite.

Il y a un bug sur l'interface lorsque l'on meurt avant que les bonbons ne disparaissent, ils restent affichés jusqu'à ce qu'on en collecte d'autres.

J'aime le style graphique.

Edit: je viens de comprendre que c'est pas des bonbons mais des légumes xD je m'en vais acheter une paire de lunettes

Hey, thanks for your music, I used it for my Game Jam game: https://vvandenb.itch.io/ghost-brew

Everything is said above. Great game!

Nice mechanics and concept. I think the player's movement speed is too high and the camera's field of view too small to be able to see where we go and preshot our next move.

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Nothing to say except that the gameplay loop is too repetitive. Maybe adding random events or more "enemies" could help. Great game!

Great mechanics, good art (except for the background :p). I wished there were more levels, even though I struggled at least 10 minutes on the last one x) The camera moving at each jump is a bit annoying too. Great game!

Wow, thank you so much! Our project definitely got too ambitious for your Unity  knowledge, and we planned to create a full rogue like but didn't have time. We also wanted enemies to drop parts, but didn't have time. Your idea to build your character in-game is a good idea, we'll add it in a post jam build. Thanks!

Hello, did you play in full screen?

Ooooh I didn't try that, my bad

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I am not sure how to solve this puzzle, as every single artist gives some level to the first note. Original game concept and good execution.

The way I solved some puzzles did not feel completely right, which made the game a little less fun. Good art style and nice concept.

Excellent, the only negative point I found was that I was a bit lost at first.

Your game is nearly perfect, it could have used some more decorations in the background to be perfect.

Nice game!

Thanks!

Thank you so much!

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Really nice game! The presentation is perfect and the gameplay is smart.

Unfortunately I did not manage to pass level 13.

It has been 15 minutes I tried shooting at everything but I can't manage to create cuples x) Can you enlighten me please?

Yes, unfortunately there is a bug that makes it mandatory to be playing in full screen to get the game working. Would you mind trying it again? Thanks for the kind words.

I don't get why I would want to detach myself from my health bar, as it doesn't benefit me. So the joined together theme isn't really well executed IMO.

The presentation is really interesting, and the game is fun, but it could have been better with more stages.

I did not complete the game because die and retry games are not my favorite, however I liked the art style and mechanics, even though the ball and chain physics were sometimes strange.

Nice game, well presented, except for the traps which are kind of difficult to understand (we are missing some information about them, like the direction they have). Smart level design.

Incredible game. It's a shame for all the different bugs but it definitely didn't impact the fun I had completing it. Wish there were more levels and more items/mechanics.

The game is fun but the "character" you control spins way too fast to understand where you are going.

Nice idea, but I feel like the execution wasn't there.
I was confused by a lot of things: what's the goal, what does this effect on the wheel do, why should I move if the enemies don't chase me?
I've played for 5 minutes but didn't notice any effects from the wheel. Otherwise, the graphisms and sounds are perfect as well as the controls.

Same problem over here :(

Your game is really amazing! Good gameplay, cute art, sounds and music. I got stuck at the fish level though, I couldn't manage to move the them away.

I feel like a way to see where objects are going to be pasted would have been nice (like a highlight on the mouse cursor). Sounds would have made the game even more interesting too. Otherwise, the gameplay is clever and well executed.

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I saw your game on Mark's stream and I found the idea excellent! The game would be perfect with music & sounds. I would also add 4 colors for the 4 arrows to make them more recognizable at first sight.

Haha, thank you so much!

Thank you! Noted down all your pieces of advice for a post-jam update.

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Nice game! I got myself captured though, the aliens pushed me out of bounds and I couldn't go back. The cat hitboxes bothered me, I don't understand why they should block the player. Everything else is perfect.

Thank you!

Saw your game on the stream too, and I enjoyed it! However, I encountered 1 crash and 1 bug where I got stuck in a shelf (see pictures). The art style is beautiful and the controls feel great. The level designs could use some different patterns.

The menu design in the first image repelled me at first, but then I clicked the gameplay images and got intrigued. Maybe some visual representation of the range of the fan could have been useful.
The gameplay was fun, the idea is original and the presentation was good!