Nice idea, but I feel like the execution wasn't there.
I was confused by a lot of things: what's the goal, what does this effect on the wheel do, why should I move if the enemies don't chase me?
I've played for 5 minutes but didn't notice any effects from the wheel. Otherwise, the graphisms and sounds are perfect as well as the controls.
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Wheel of Misfortune's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2238 | 2.926 | 3.583 |
Overall | #2331 | 2.790 | 3.417 |
Fun | #2579 | 2.586 | 3.167 |
Originality | #3177 | 2.654 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The wheel that spins randomly chooses options and the player doesn't have control over where the wheel lands or what it does
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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