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voxelmaker

28
Posts
1
Topics
A member registered 38 days ago

Recent community posts

As my projectiles were phasing through walls, I had to set up custom collisions.

Finally, I began to build Level 2A, a vent system with lots of twists and turns. I put lots of (jammed) vents and the player has to find the correct one.


Another image of Level 1C.


Another pic of Level 1C.

Been working on Level 1C, a level where you can fight enemies that fight back.


Been working on Level 1C. Although it's not finished, it's going pretty well.


Looks great! Sound effects and ambience sound cool too!

I also finished Level 1B, which is meant to be a training area/ test area. I added some targets and put a glass model to good use.


I finalised Level 1A!


Decided to revamp Level 1A as it wasn't looking the best.

(1 edit)

Been working on Level 1A.



Began to finalize recoil and I've added a crosshair.

I also added a new enemy named a 'Bio-Lump'.


Fixed a bug where the camera wouldn't follow the gun. I've taken a picture of the gun looking down with the camera and the image is attached below. 

Due to bugs, I've had to scrap the transparent PNG.

(1 edit)

Decided to use a transparent PNG image over the screen as the model of the revolver wasn't following the camera well enough.

I’m using a game engine called ‘RPG in a Box’. Although you have to pay to download it, you don’t have to pay them a percentage of your earnings. You can get it on Steam, Itch.io and Epic.

Bug has been fixed: I incorrectly attached the gun to the camera, not the player.

I think I found a bug.



Combat engine is glitchy, but I got a image of it- although i might need to edit it .

(the game, not the image!)


Cool! I’ve been making a FPS game and the weapon engine is a pain to set up, congrats for doing it!

Been working on a combat engine and I’ve got the basics down. No screenshots available as it is still WIP.

(2 edits)

Sparks are here! I used a fountain preset and changed the positioning, size and colour before welding/attaching it to an object model.


Sparks
(3 edits)

Been making some effects such as fire, images attached below. As the game is set in a future wasteland, there will be a lot of sparks, flames and special effects in general, so the next devlog will most likely be  effects before I move on to coding the gun engine.

Fire

Devlog is here at https://itch.io/t/3619770/devlog-1-subject-767

(1 edit)

Hey guys, voxelmaker here! This is my first devlog on Itch, so please forgive me if I mess up formatting. Just began my game Subject 767, a retro-style movement FPS. I've been sorting out the camera and characters as well as weapon models and icons. Below is an image of the player. As I don't want to spoil the lore, I won't reveal why the character has blue spots.



I am a coder who uses Bauxite. Fairly new to coding, but I get the concepts and have a general understanding of syntax. Currently making a game called 'Subject 767', a retro style first person movement shooter.