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Devlog for Subject 767

A topic by voxelmaker created 6 days ago Views: 125 Replies: 8
Viewing posts 1 to 9
(1 edit)

Hey guys, voxelmaker here! This is my first devlog on Itch, so please forgive me if I mess up formatting. Just began my game Subject 767, a retro-style movement FPS. I've been sorting out the camera and characters as well as weapon models and icons. Below is an image of the player. As I don't want to spoil the lore, I won't reveal why the character has blue spots.



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Been making some effects such as fire, images attached below. As the game is set in a future wasteland, there will be a lot of sparks, flames and special effects in general, so the next devlog will most likely be  effects before I move on to coding the gun engine.

Fire

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Sparks are here! I used a fountain preset and changed the positioning, size and colour before welding/attaching it to an object model.


Sparks

Been working on a combat engine and I’ve got the basics down. No screenshots available as it is still WIP.

Combat engine is glitchy, but I got a image of it- although i might need to edit it .

(the game, not the image!)


I think I found a bug.



Bug has been fixed: I incorrectly attached the gun to the camera, not the player.

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The game is looking great! What engine are you using?

I’m using a game engine called ‘RPG in a Box’. Although you have to pay to download it, you don’t have to pay them a percentage of your earnings. You can get it on Steam, Itch.io and Epic.