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vientoverse

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A member registered Oct 31, 2022 · View creator page →

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VientoVerse Studios is an indie game studio offering professional development and art services at a competitive rate. 

 Who we are: 
 Our team is made up of industry professionals with experience as producers, designers, developers, and artists. We’ve shipped titles across PC, mobile, and web, and can take a project from early concept to completion. 

 B2B and Commercial Work:
We have led and delivered branded Roblox games for clients like Chipotle and Clarks Shoes. We’ve also built slot games such as Mask of Amun and shipped original mobile games. 

 What we offer:
- Game development (PC, mobile, web, Roblox)
- Art, animation, and asset creation
- Prototyping, game design and technical solutions
- Market research for indie creators, studios, and businesses
- End-to-end development or specific contract work 

 Why choose us:
- Professional, reliable, and fast turnaround with extensive communication
- Flexible team that can scale with your needs
- Competitive rates, fit for most budgets 

 If you have a game idea, need help moving a project forward, or want to get something across the finish line without breaking the bank, reach out. Email marcell@vientoverse.com or message me on discord: marcell_ 
Portfolio and more info: vientoverse.com

Add me on discord! marcell_

Hey there, I've completed the 1 pageTTRPG jam, looking for someone that can help format it and organize the information. Feel free to reply here, or message me on discord: marcell_

When you're done with this project, I have a huge one under wraps that involves MZ if you're interested. I'm gathering multiple MZ devs for it, I've worked professionally in the industry before, and I think that  we can really make a big hit. If you're interested, my discord is: marcell_

Hey so this project is unpaid but we have a planned revshare, as well as a pretty strong central team. We're looking for a primary level designer, and we're working in game maker. Feel free to add me if you're interested on discord! marcell_ 

Hey not to hate, but highly recommend you avoid UNITE, and go for the actual RPG makers. 

Yo your art is beautiful. I'd love to talk about if our team and you would fit well with you. My discord is: marcell_

I'm praying on my knees for this in MZ so that I can combine it with the action plugin

Hello, great asset! Would you consider making a home base for the tiny rangers?

Hey friend, add me on discord marcell_ we're looking for a composer for this jam!

Hello, add me on discord, I'd love to hear more about your writing style: marcell_

Hey do you have a link to your work? My team is looking for an artist

There are two endings. There are secret solutions to some puzzles that can get you the secret ending.

Thank you! Yeah, I found the bug and it is fixed, but just not in time. We are looking forward to releasing the fixed build and adding more content.

Yeah, it is disappointing, but it was a good lesson to make frequent builds as we are working on the game to double/triple check sure it works in build. Thank you for your kind words, we will be continuing to work on it during the voting period so that the next release has even more content than originally intended and working portals.

There was an issue with the build where all the portals lost their scene references so they are currently not doing anything. There were 6 levels created, which will be available after the voting period is over.

Thank you for the reply. Yeah, we noticed after the submission time ended (and after a good deal of troubleshooting) that on builds the portals lost their references to the other levels. After the voting time ends a new build will be available that fixes this. 

Hey, thanks for the reply. Unfortunately, we posted this last minute and it seems there was an error with our scene transition system that was only in the builds so we did not notice it. We have more content that will be available after the voting period ends.

Hey would you be willing to sell the prompts that net you this style?

+1 request for jump

Sorry for the delay, SpectralAudio is now a contributor on this game so you should be able to find their page through this submission now. Yeah, that is our website where you can find some information about our team members and some of our game projects (though it needs to be updated on the games front).

Thank you for the kind words. We are glad you enjoyed it. 

Thanks for the reminder, we will be updating the game entry with more information throughout the day. In terms of the music's source, this was done by one of our team members named Marc Uddo (SpectralAudio on Itch).

Yeah, same on adding sound last minute. I had to do 3 test builds before submission to make sure everything worked

Great design and well made! I really enjoyed this one as it reminded me of the old arcade game Lunar Lander. Making that a level game was a stroke of brilliance! I unfortunately don't see how it follows the theme, however, but otherwise its a great game!

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Ah, a flappy bird clone, nice

I like the level design and mechanics you've added. I like that the player can move freely under water, but can't move on land without jumping. Very unique!

Great game with a lot of potential. I like the upgrade system and the use of bubbles for air. I do have a couple suggestions if you plan to expand on the game: 

1. Instead of "Starting at a deeper depth" let the player decrease the rate at which their oxygen drains and add a meters depth. 

2. Start the game above the surface so you can get more use out of that *Splash* sound effect

This would make for a great mobile game! I like how the diamonds refill the boost meter, allowing the player to boost for days. It also ups the difficulty as it becomes a risk vs reward. Well done

Yep! lol, thanks for letting me know. I've added that to the list of bugs that need to be fixed. Thanks for playing our game!

Im already making plans for progression. Upgrades and equipment is one of the first features ill add after bug fixes. I'll also do more gradual progression of level difficulty and mechanics introduction.

Thanks for playing it!

Thanks!

Thanks!

Thanks!

Thanks! I do feel like i need a tutorial because you dont need the surface to refil oxygen. There are air pockets scatterd about that apear as green, horizontal lines on the radar. I want to make this game a full release so ill need that. 

I will definently use the white text instructions though, thanks for the suggestion and thanks for giving my game a try!

Thanks! I do feel like i need a tutorial because you dont need the surface to refil oxygen. There are air pockets scatterd about that apear as green, horizontal lines on the radar. I want to make this game a full release so ill need that. 

I will definently use the white text instructions though, thanks for the suggestion and thanks for giving my game a try!

lol I couldn't agree more! If I had more than a week I'd have implemented fish 110%.

Losing oxygen on colision is linked to your velocity on impact. I limited the player's velocity and decreased their acceleration speed so they cant bang around as much (updating after Jam). That said I should half the oxygen loss and up the damage threshold.

The note about an oxygen warning is a great idea and I will definently add that, thanks!

I believe I can fly! I believe I can leave the map! 

Ok jokes aside. I liked the sound effects and music. it wasn't on theme but I liked it.

Also with the flying I'm not really one to talk. I forgot to limit the velocity of my game and people found out they could take their submarine to the stars!

Here's our game!

https://itch.io/jam/brackeys-10/rate/2236676