also shameless promotion of my game
https://store.steampowered.com/app/2073450/A2CAyry_seems_to_be_playtesting_a_2D_...
also shameless promotion of my game
https://store.steampowered.com/app/2073450/A2CAyry_seems_to_be_playtesting_a_2D_...
>tutorial
dont rmb,already forgot everything lol
>elemental
all of that make sense,but the early game doesnt allow me to do any kinda of team building since i only have 3 souls to choose from most of the time
a small UI thingy that reminds you of the element cyclein battle would also be nice (if one doesnt already exist)
puzzle rooms are bugged out and doesnt show the entire room,they also lack any penalty when you give a wrong answer
i do agree the tutorial is too instructive and over explaining everything
other than that,the elemental advantage system never felt like any use since the teammates i get each run is randomized(and the enemy also)
The others pretty much said what i wanted to say.The city building aspect is cool,its like age of empires but i can do stuff at my pace.
Would need a lot of polish at the current state thr,but i can defintely see it become a one more wave game.
Making the combat become a 2d side scroll tower defense mini game might be an options too
Very unique,beautiful,trance like experience.
I could only give 5 stars to everything.It is my honor to be able to participate in the same game jam as this game.
If i had any issues, it would be i have no idea what the reaper sounds cue are until a few games,and i have no idea how close the reaper to me is.
You should definitely publish this to steam.I would really like to see it on steam.
Issues:
some springs on nightmare bugs out and pushes the player on spike
white spring blends in with the white spikes which makes them hard to locate
the platform blends in too well so i had no idea where to go at this part
some other bugs but i will leave that to the videodddddddd
things i liked:
the pinao music
the game overall is very solid
8 way dash system
subjective opinions:
i wish touching the side of falling platforms doesnt trigger them so i can jump climb up
i agree that players should stick to walls without holding rmb like the megaman x games
an option to make respawn even faster
Amazing game in general but i have a few feedback/nit pick for it:
the character in general is hard to locate:
1.the player sprite isnt always shown at the top layer which leads to ^
2.after arriving at the new room the character flashes and there are some frames where it is not visible
i had trouble locating where i am at a new room sometimes
maybe a slow down on every new room would help that out while also giving the player a little time to figure out the room
the barrels/walls can be hard to see sometimes
bug:
layer 5 doesnt unlock if you pick ascend at the end
subjective opinions:
dashing forces the player forward and takes control away from the player while the game requires precise and very quick movements,which i subjectively think it might be better for the player to have more control and allow them to move freely during dash
the same goes for dash jumping which locks the player to the jump direction(While the normal jump does not)
some rooms in layer 4 feels hell on earth with the nemesis ghost,it turns the game into how much damage boost do i need to do before i can get out of this room asap
that said,speed clearing rooms with 0 mistakes is very satisfying
1.the settings menu is kinda confusing,there is no text that describes what the x1 means at all
2.there are no instructions on how to switch weapons
3.the player can walk outside of the camera which then the player will have no idea whats going on
4.there are no losing condition for the player,the player lacks a health bar or lives which means he cannot die
5.i like the bomb
thanks for the sprite and heres my game
https://vf-traveller.itch.io/a2cayry-seems-to-be-playtesting-a-2d-runner-shooter...
to do:
arrow bullets
install music 3
aimed lasers stars
9 slice lasers
45 degree anti air laser bullet combo
yellow triangles that have bad Y-axis tracking but good X-axis tracking
add bubble effect when enter/exit bullet time +sfx windmills
maybe optimize the draw functions so a bunch of length dir isnt called a bunch
mario ghost circle
10 king lasers
also make a enemy_laser_large
aquire reference for character commision
bug catcher mini boss
square progress bar
write story for main game
make tutorial
finish the ghost record system and use it in tutorial
i am not a man of planting but the great music and messing around gave me a good experience,my feedbacks:
1.no idea what i have done but i somehow broke the 300% water limit?
2.a QoL where the player can scroll thr the quest text on his own would be nice for impatient people like me
3.playing at 1080p and the transition screen doesnt fully cover the screen
4.maybe a way to skip multiple days would be nice too
5. i repoted and properly watered the dracaena for around 2 months but the plant stayed a stage 1 and i couldnt continue the quest so i decided to end the game at this point(maybe i am too impatient)
6. (iirc) i changed ui scale setting and show plant stats and now my aim wont stop automatically raising up,switching to fullscreen stopped it
7.the quit to title button doenst work