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Imaginary Traveller

164
Posts
3
Topics
22
Followers
50
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A member registered Jul 17, 2022 · View creator page →

Creator of

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label = LOC("Isn't it time you come clean?");

  LOC("Test"); 

vngen_text_replace(0, "AYRY", label, inherit, inherit, 0.5);

I like monkeys!

i like gun!

I like the music and the sfx!

I would like bigger muzzle flash!

(1 edit)

the music and sfx seems to be buggy,theres quite some noise within them

the overworld feels kinda empty so some enemy/platforming might help there

the art is pretty well done

the controls are kinda slippery but the music is cool and the game is pretty fun

i wish theres sound effects for enemy dying thr

its pretty short but the mood is pretty great

i think having soudn effects like the wheelchair and lighter sounds can further enhance it

got stuck on the 2nd turn the tablet puzzle. theres not enough clues  to help see how the parts connect to each other

 sometimes the character doesnt jump when i pressed jump,maybe because there isnt jump buffer

the games also lags out a bit when the character is hurt by spikes

the conversations also keep looping in 1-2(i got the wine conversation first)


i saw someone beating the water puzzle properly while i just run fast and brute forced it lol

(i think both are actually intended)

sounds effects are cool! just like music

they both make the game much more immersive

no idea whats going on but i managed to live


its pretty cool,the whip feels good to use,i wish theres more enemies to whip at

but i dont like the slow wall jumping and jumping itself also feels sluggish

the chromatic aberration shader on the first stage also makes me feel dizzy

going fast feels good


i got to level 4 and there doesnt seem to be a win/lose condition so i quitted

👀👀👀👀👀👀👀👀👀👀👀👀

i love picking up random stuff on the ground and selling them to gods


also the immaterial attribute doesnt seems to be working

(2 edits)


i will also go play other games when i am done with the final demo version(tm)

thank you

there i finished it

camera too small

(4 edits)

will trade stone blocks back for cloud blocks for 3.33 ref

cloud blocks in general downplays player planning(instead of players being rewarded for accurate uses of platform by having more ground to move around,cloud blocks just vanish) and makes the action very fixed

but boss fight 2 is cool,while the new enemies are 50/50

not sure if i am dreaming but control feels less smooth than 1

i mean i beat the dragon in a few tries but the funny cancer lava blocks means you gotta killing him ASAP with big bursts

if you waste time on getting the lava blocks to blow time up it means you are not defending/attacking

kill it before it kills you

sweet

OMGG :D

the most normal way to extend in the air is the keep your tounge out,thus here are the most common techs

a:use your tongue horizontally at the big empty part of screen to float horizontally

b:spam toungue left/right in short distance to float in air(not recommended)

c:spam tongue upwards in short distance to stay in air

d:spam tougue upwards above the screen to stay forever in air

the amount of tech and depth this game has is insane

(9 edits)

p90 rush b simulator

38,201,231,17

the low firepower of the player combined with being unable to shoot up or down turns the game into a damage boost simulator ,which results in some enemies like the ones that knock away your platforms are much less scary that the ones than can chase you everywhere(esply when the terrarin/dodging space is limited,)

(special mention to the ball head enemie which while dumping a lot of bullets around,also chases you everywhere while also being tanky

i also hate the HAHAHA enemies unsurprisingly)

as a result,the stages that spawn enemies slowly become a breeze and vice versa 

might have went better if it were just a timer instead of king of the hill so the player does not need to be glued to the candle 

the build your own stage sounds great in paper and i had a lot of expectations for it, but having to do it in a shmup style makes it feel more like a choir instead unfortunately 

hate to agree with the other guy but this might be the weakest entry so far,the art is amazing as usual but unfortunately i am a man of gameplay first

in general the puzzle platformer genre is a headache genre

because developer have to carefully balance out action and puzzling while they are kinda conflicting to each other,and its very easy for the game to slide too much into the action side or the puzzle side

(to be honest its just much easier to focus on the puzzle side while keeping the action part minimum,or vice versa)

not a fan of puzzle platformers subjectively but definitely a great game objectively

very fun killing 3 people in one computer throw

hmmmmmm

(3 edits)

I PUT EIGHT RED MINES ON THE BLUE FOLDER NOT LIEK THIS

i blame my tired hand

i even made a great move of cutting my "arm"(loss) by putting 5 black + 1 blue into the black folder that run...

the game lags out sometimes on html5 unforunately

gamemaker html5 moment

ggwp

(1 edit)

what is this rng i got 4 rolls in a roll...


also i have no idea what the move speed stat does but it seems prety powerful

lmao i killed myself with clone

(1 edit)

rhythm game with no penalty for missing,i guess?

(1 edit)

society die...


i survived for 180 seconds but it just says game over

also theres a bug where the music and sfx stops after a while

theres also a big bug where MISS can be right infront of you and not catch you depsite the gameboy is on,so game design score--;

and sometimes MISS will take away your game boy(game over) after just one wrong answer 

might be cool if theres sounds of classmate chatting too

<<is real primary chicken then go down 100 floors>>


A very simple and nice game with interesting questions

weird knowledges has increased.meme

(2 edits)

The customization is nice and  the stickers are pretty funny, i especially like the cat one.

game design wise,player's health recovery is too reliant on skill effects + 20s long CD which can lead to a passive playstyle of hiding until skill CD.(unless you play red bird and just kill everything)

white tiger skill's base damage is too low,and the bullet size upgrade is bugged on it and 2 upgrades of it makes the skill's bullets all vanish

unlike white tiger,Aoi dragon combined with the bullet bounce upgrade makes it viable

the homing upgrade also dont work with bullet count upgrade

the bullet bounce upgrade dont work with ring of bullet upgrade unless you buy a new bullet bounce upgrade

theres also a bug of being able to use the skill when picking new upgrades

the background also spins too fast imo