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Imaginary Traveller

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A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

also shameless promotion of my game

https://store.steampowered.com/app/2073450/A2CAyry_seems_to_be_playtesting_a_2D_...

since you releasing fishyphus,you should probably link the Periphery Synthetic store page on the fishyphus page and  help bring some traffic to there too

super rad!

in the meanwhile i am ready to delay my game if i havnt finish it ahaha,but as long as i live,then i will finish the game certainly

fun and creative game over all but the tutorial is a little confusing since i thought the board facing down makes the player bounce

would be better if both facing up/down allows the player to bounce,which would also simplfy the rotatating to 2 states

Very cute and fun game!

i wish the exit doors are more obvious thr

oh right totally forgot i need screenshots

dev log:

https://vf-traveller.itch.io/a2cayry-seems-to-be-playtesting-a-2d-runner-shooter...

(1 edit)

https://vf-traveller.itch.io/a2cayry-seems-to-be-playtesting-a-2d-runner-shooter...


devlog:

youtube.com/watch?v=VlMDyDX-eKc&list=RDVlMDyDX-eKc&start_radio=1

kickstarter link yoink


https://www.kickstarter.com/projects/a2c/a2c-ayry-seems-to-be-playtesting-a2d-ru...

this is IT,i can confirm the NA path is fixed now,thanks for the fix

i talked to lucio and then the cutscence happend but the next game does not unlock


on it

the 3rd branch wont unlock 

i cant get the path to open

nvm found the bug and fixed it

hm i cant replicate the same thing on my side here

^

sweet gaming amigo.

Did you find any of the levels too hard or too complicated?

I have 0 feedback on them so far so i have no idea how they were lol.

s

>tutorial 

dont rmb,already forgot everything lol

>elemental 

all of that make sense,but the early game doesnt allow me to do any kinda of team building since i only have 3 souls to choose from most of the time

a small UI thingy that reminds you of the element cyclein battle would also be nice (if one doesnt already exist)

puzzle rooms are bugged out and doesnt show the entire room,they also lack any penalty when you give a wrong answer 

i do agree the tutorial is too instructive and over explaining everything

other than that,the elemental advantage system never  felt like any use since the teammates i get each run is randomized(and the enemy also)

would be cool if the game shows why  a dungeon couldnt be finished in details.(or make the player character move until the point of getting stuck)


felt like the final stage would be easier if 2 characters meachnic are introduced in a simpler way first(2 normal onions)

got 38 in last level

(1 edit)

thanks for the feed back :pray:

i have lowered the saturation in slow mo effect from 100% to only 50%,it should feel better

also a bandaid player outline

could you also tell me which stage did you end the game at?

(1 edit)

The others pretty much said what i wanted to say.The city building aspect is cool,its like age of empires but i can do stuff at my pace.

Would  need a lot of polish at the current state thr,but i can defintely see it become a one more wave game.

Making the combat become a 2d side scroll tower defense mini game might be an options too


I wish pressing e once shows all text on the dialogue first,then press again to continue the text.

Very unique,beautiful,trance like experience.

I could only give 5 stars to everything.It is my honor to be able to participate in the same game jam as this game.

If i had any issues, it would be i have no idea what the reaper sounds cue are until a few games,and i have no idea how close the reaper to me is.

You should definitely publish this to steam.I would really like to see it on steam.

Issues:

some springs on nightmare bugs out and pushes the player on spike

white spring blends in with the white spikes which makes them hard to locate

the platform blends in too well so i had no idea where to go at this part

some other bugs but i will leave that to the videodddddddd


things i liked:

the pinao music

the game overall is very solid

8 way dash system


subjective opinions:

i wish touching the side of falling platforms doesnt trigger them so i can jump climb up

i agree that players should stick to walls without holding rmb like the megaman x games

an option to make respawn even faster

(1 edit)

Hello everyone,If the RGB was too overwhelming,i band-aided the anti seziure option so it it makes the game even less seziuring now.

(the matharon jam edition wont have this thr)

Probably not gonna make more changes for now since i am gonna go focus on rating stuff.

there are some bugs but they dont impact the gameplay that much.(being able to place stuff in pillars,stacking blocks on each other)

The puzzles are alright and i like the funny sounds when you fail.

The controls are alright for me.

Would be cool if theres music too.

Amazing game in general but i have a few feedback/nit pick for it:

the character in general is hard to locate:

1.the player sprite isnt always shown at the top layer which leads to ^




2.after arriving at the new room the character flashes and there are some frames where it is not visible

i had trouble locating where i am at a new room sometimes

maybe a slow down on every new room would help that out while also giving the player a little time to figure out the room



the barrels/walls can be hard to see sometimes

bug:

layer 5 doesnt unlock if you pick ascend at the end

subjective opinions:

dashing forces the player forward and takes control away from the player while the game requires precise and very quick movements,which i subjectively think it might be better for the player to have more control and allow them to move freely during dash

the same goes for dash jumping which locks the player to the jump direction(While the normal jump does not)

some rooms in layer 4 feels hell on earth with the nemesis ghost,it turns the game into how much damage boost do i need to do before i can get out of this room asap

that said,speed clearing rooms with 0 mistakes is very satisfying 

thanks for the feedback,i will definitively consider it :pray:

also itch hates it when you directly upload images

buggers

1.the settings menu is kinda confusing,there is no text that describes what the x1 means at all

2.there are no instructions on how to switch weapons 

3.the player can walk outside of the camera which then the player will have no idea whats going on

4.there are no losing condition for the player,the player lacks a health bar or lives which means he cannot die

5.i like the bomb

work work

thanks for the sprite and heres my game

https://vf-traveller.itch.io/a2cayry-seems-to-be-playtesting-a-2d-runner-shooter...

1.iirc no

(1 edit)

to do: 

 arrow bullets 

install music 3 

aimed lasers stars 

9 slice lasers 

45 degree anti air laser bullet combo

 yellow triangles that have bad Y-axis tracking but good X-axis tracking 

add bubble effect when enter/exit bullet time +sfx windmills 

maybe optimize the draw functions so a bunch of length dir isnt called a bunch

 mario ghost circle

 10 king lasers

 also make a enemy_laser_large 

aquire reference for character commision

 bug catcher mini boss

square progress bar

write story for main game

make tutorial

finish the ghost record system and use it in tutorial

i am not a man of planting but the great music and messing around gave me a good experience,my feedbacks:

1.no idea what i have done but i somehow broke the 300% water limit?

2.a QoL where the player can scroll thr the quest text on his own would be nice for impatient people like me 


3.playing at 1080p and the transition screen doesnt fully cover the screen


4.maybe a way to skip multiple days would be nice too

5. i repoted and properly watered the dracaena for around 2 months but the plant stayed a stage 1 and i couldnt continue the quest so i decided  to end the game at this point(maybe i am too impatient)

6. (iirc) i changed ui scale setting  and show plant stats and now my aim wont stop automatically raising up,switching to fullscreen stopped it

7.the quit to title button doenst work