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Roto&Reina's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2968 | 2.917 | 4.125 |
Enjoyment | #3356 | 2.563 | 3.625 |
Overall | #3565 | 2.711 | 3.833 |
Creativity | #4079 | 2.652 | 3.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a "platformer" where you play AS the platform, named Roto!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The best "you are the platform" game I've seen this jam. Great art and excellent gameplay
Awesome game, awesome art, and awesome take on the theme. Took me a sec to get a hang of the controls, but once I did it was super fast and responsive. No bugs you wouldn't expect from such a time crunch. Overall it is very well done and I had a lot of fun with it. Great game, Great job!
Thank you! I'm glad a lot of people are having fun with it despite some of the bugs I've been hearing about
Neat art style. I had a hard time getting around to placing the guy with right click though, intuitively I wanted that to be left click. Well put together!
Thank you! yeah I wanted to add a controls menu that let you swap them but time was not on my side lol.
Yeah I hear that, we had the same issue lol. Great game though!
This was a lot of fun. We also did a platformer where you play as the platform, but it was completely different, and it's fun to see a different take on the idea. Great job!
Thanks! I knew that would be a popular take on the theme and I wanted to make a skill based fast paced one like Super Meat Boy, because I felt like a lot of the other entries of that type would end up puzzle based.
fun and creative game over all but the tutorial is a little confusing since i thought the board facing down makes the player bounce
would be better if both facing up/down allows the player to bounce,which would also simplfy the rotatating to 2 states
Yeah I realized this way too late. I had another level design idea I never did which used the third state but because I didn't I left people confused. Lack of sleep I tell you LOL.
Cool concept but Reina moves far too quickly to react.