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A jam submission

A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)View game page

Experience a 2d runner shoot em up(shump) with a visual novel story.
Submitted by Imaginary Traveller (@VF_traveller) — 28 days, 20 hours before the deadline
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A2C:Ayry seems to be playtesting a 2D runner shooter from Cci(demo)'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#34.2265.000
Overall#73.4934.133
Progress#83.7194.400
polish#83.3814.000
Audio#93.0433.600
Fun#103.5504.200
Graphics#113.0433.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Devlog (optional)
https://vf-traveller.itch.io/a2cayry-seems-to-be-playtesting-a-2d-runner-shooter-from-cciprologue-demo/devlog

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Comments

Submitted(+1)

An unexpectedly great combination of genres with a bold aesthetic. I appreciated the accessibility options available at the beginning, because the bloom and color border were overstimulating for me. I also liked its gradual tutorialization, especially within the first proper level, where the shooting mechanics were explained in that cutscene when you fail. However, I did not play further, so I could avoid spoiling the eventual Steam release. Keep it up!

Submitted(+1)
I don't know what to say about this game... 
so I'm trying to keep it simple...
 the effects are very strong the graphics are very interesting. 
but it's a lot of fun! Even if I didn't quite know what I had to do several times. 
The levels are all entertaining and varied. 
reminds me very much of the old flash games which brings back nostalgia a very nice game... 
small comments 
the player is relatively hard to see.
 just as bullet time is hard on the eyes, 
realy nice game!
Developer (1 edit)

thanks for the feed back :pray:

i have lowered the saturation in slow mo effect from 100% to only 50%,it should feel better

also a bandaid player outline

could you also tell me which stage did you end the game at?

Developer

Submitted(+1)

sorry for the late reply! 
I played all levels.
looking forward to more updates! :)
Developer

sweet gaming amigo.

Did you find any of the levels too hard or too complicated?

I have 0 feedback on them so far so i have no idea how they were lol.

Developer (1 edit)

Hello everyone,If the RGB was too overwhelming,i band-aided the anti seziure option so it it makes the game even less seziuring now.

(the matharon jam edition wont have this thr)

Probably not gonna make more changes for now since i am gonna go focus on rating stuff.

HostSubmitted(+1)

this game was a lot of fun! Loved the combination of bullet hell and platforming!

I would tone it down a bit on all the colors, and add more consistency to what is an enemy/friendly/obstacle, etc.