If you can make a smaller one with the bug, like use only necessary plugins and resources. If it is still hard to send the file, maybe you can try to narrow down which plugins combination caused the problem, so I can find the plugins to test by myself.
utunnels
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Let's start from how do you reproduce this problem. I started the test using Galv's master demo and added UT_PreserveMapScene to the plugin list. When I started the game and went to the layered graphics map, opened and closed the menu, every thing seemed fine.
But it appears you are not using the standard UI? I see you have some Hendrix plugins which are related to the menu, maybe I should test with them with layered graphics. But if you have a valid demo it will make my life easier, considering you are using quite a lot of plugins, I need to find and set them up.
Got it. You can edit line 646 of the plugin, change 17 to something bigger for example 18, should fix your problem.
for (let i = 0; i < 18; i++) { //dummy commands, fix gpu glitchThis problem should also be gone if you upgrade nw.js to the newest version. Seems to be a glitch of the browser when drawing very small shapes.
You can try this patch.
(function(alias){
Window_NameEdit.prototype.toggleInputMode = function(){
alias.apply(this, arguments);
if(Window_NameEdit._inputMode){
this.$y = this.y;
this.y = (Graphics.boxHeight - this.height) / 2;
}else{
this.y = this.$y || this.y;
}
};
})(Window_NameEdit.prototype.toggleInputMode);I'm not complete sure. I test the code in the console. But it only works once. If you open the dialogue again, the name box is still closed. You have to use the code again. I let the console log Window_NameBox.prototype.refresh (the function that opens the name box) and found it was called normally. I run it manually from the console the name box appears, but not when I click the event to start the dialogue.
Oh yeah it not there.
Although it is easy to open it using the code:
SceneManager._scene._messageWindow._nameWindow.activate();
SceneManager._scene._messageWindow._nameWindow.open();
But I don't know why it is not activate in the first place. People close message window all the time and it doesn't prevent name box from opening again.
Hello thanks for the report. The lag is the loading screen I believe. The black screen is removed but the loading time is still their so it feels like the game lags. It can't be completely smooth because the loading needs to take some time. But it can be shortened if you use a plugin to cache the resources of the battle (enemies, background, etc). Besides that there should be a frame rate drop during the animation for slower computers,
If the loading lag is still too great for our game, maybe you need to find another transition plugins that keep the black screen.
As for battle test, I think I can start fixing it in one or two days.










