omfg this is amazing.
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Excelent work. Your animations are so smooth and I love the amount of variations you have here.
Might I suggest a rifle animation as well? I can probably jerry rig one, but nothing as good as the animations you have here.
Here is my first attempt at a dud planet, could add more detail, but I feel that it will suffice until I come back to it
There is a bit of shading, but I might make the lighter tone brighter
Oh, lol. I actually did the main menu just to prove I could make something cool graphically with code. Didn't really think of context, but might try and come up with some. That kind you for the feedback!
64x64 sounds good. I'll work on the dud first and work from there. Just wondering, but are you planning on working on this past this game jam? Cause it sounds pretty ambitious, and I'd love to see a final project like this.
...No ScreenShots... Too much college to squeeze in the screenshots. BUT UPDATES!
I have added a boss fight, more enemies, a more tighter control system, a combo system, and fixed some bugs. Will most definitely have a game ready by the end of this jam. Just trying to squeeze as much as I can into it until the due date. :)
Stay awesome everyone!
I think it's easier, as I am more of a hardcore coder and not as much of an artist. I get by, and it doesn't look bad by any means, but comparing yours to mine is like comparing a 4K pc to an Atari 2600. XD Love to do a colander with you sometime.
Unfortunately, no screenshots. But I have an update nevertheless!
I added a lot of gameplay, including the final, but not concrete, design for the level generation system. I also fine tuned the controls to the point where I am happy with them, along with adding controller support. I made sure that the 3 weapons in the game work the way I envisioned them, along with balancing them for what is in the game currently.
I added three enemy types as well. I have crawling enemies that move along the sides of the level on the walls, a flying drone that shoots your from above, and mounted machine guns on the walls that will fire in a straight line towards you.
Again, HOPEFULLY I will make time for screenshots so that you can see how the game looks at this point.
I believe your second variation looks the best of the three, although if you are going for a NES styled game, i'd say that the third one is better. The first doesn't look like he has a front arm on first look, and also looks like he is leaning backwards for some reason.
For the sprite sheet, cell 1x4, is that a climbing sprite or just a hanging sprite? It would be cool to see the character climbing walls in some way, although that is up to you and how you want the play style to be.
jeez these animations are amazing. I only ever come up with basic 4 frame animations for a 8 x 8 Sprite. These look like freaking anime. If the whole game looks this good, I will really look,forward to seeing it.
Ok, at one down, and I,have a good idea of the direction this is going. I have abandoned the original ideas of the artist, and have opted for a more Arcady, action game. Levels will be procedurally generated, with a plethora of weapons at your disposal, along with monsters, and bosses.
I have already built the level design engine and the player movement, gunplay, and progression through the levels of the void. I also created a main menu and an beginning splash screen section. All sounds and music are accounted for.
Hopefully tomorrow I will have screenshots, and/or GIFs to show off, but until then, happy jamming!
Eric Littlejohn / Designer
Plaid Merchant presents their debut survival adventure, VOID. Featuring narratives about you, your dreams and what dwells deep inside your subconscious. Can you brave a glance into the VOID or will you let it consume you? The choice is yours.
This will be my attempt at this game jam. I have been developing games for 9+ years, but have yet to join a game jam. Should be fun.
I will keep a devlog here on the forum for the game in progress.