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tiomke

25
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2
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A member registered Mar 05, 2018 · View creator page →

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加油,相信你可以的

哇,谢谢你的肯定!

谢谢,本来还设计了四个小谜题,时间上来不及只能都砍掉了

原来如此!!相当“等待戈多”,哈哈

hahah,完全没想到主题是以素材的方式体现在游戏中。砸下来的那个东西,我还以为可以跳上去,试了好几次都不行。

挺有意思的,有点像两个按键控制的flipy bird,熟练后基本滑动方块前的部分可以很快通过。

音乐很high,数值感觉还可以再打磨一下,敌人随机入侵的情况下,初始的两个塔打敌人转分有点困难,没法实现打怪升级的正循环。

这个设计好有意思,需要在看到机关后快速行动。感觉可以再配合一些别的组合机制,感觉游戏体验会更丰富。操作前等待的那段时间会有点没事干。

人物在里面显得好小,哈哈。主角和环境好像有点不太搭,操作手感如果能打磨一下感觉会更好玩~

手感的真的棒,沉浸感也很强,很有意思,代码也很值得学习,大佬!!

蟹蟹!

喜欢游戏的美术风格,故事叙述很不错!

很有意思!牺牲自己成就公主,喜欢这个创意!

Such a cute vampire! I love the models and sounds! It took me a while to get used to the move control and shadow taking effect, and gave me a lot of fun after that!

A room escape game with complete elements, all aspects are well coordinated, the pixel graphics are excellent, the operation is simple, and the puzzles are interlocking. nice job!!

I enjoyed evrymuch !! The only regret is that I spent two hours and still couldn’t find the interactive way to open the door and open the box.

I like the guiding voice and the simple but cute design of wall! Every time reborn from the beginning did not let me feel boring. though if I can do something interactive before the end of guiding at first room will be more wonderful.

The music and enemy ai really make me keep in tense, nice try.

: )

I'm very happy that you are having fun in this game!

I‘m glad you enjoy it! sorry for confuse you about lack of ending indicate. The game has no clear end is really my design fault. The game was designed for a 5-10 min experience , and I tunned up the starting difficulty to letting players experience everything as quick as possible. I will polish it follow up.

I reload a Linux distribution on github https://github.com/tiomke/bubbleout/releases/tag/v1.0.0 , please tell me if still not work.

I like this style of painting so much! The setting of soaking up the sun and accumulating energy to attack is also great! Love it!

Indeed, now while negative thoughts can become heavier as they grow in size, in most cases the movement strategy is no different than positive thoughts and cannot make a difference. Your suggestion is very good, thank you!

Many thanks for taking the time to share your insightful suggestions with us! The difficulty curve of the game really needs some more time to be polished. When it comes to the highscore, the original intention of this game is to show that when a person is affected by some negative thoughts, he strives to remain optimistic and sunny. Therefore, keeping the sunshine at the moment is the most important. But as a game, high score maybe a good choise, I will add one later on. Thanks again for your advice!

Wow, we're thinking alike!The backdrop of my game also centers around escaping negative thoughts. Yellow bubbles represent positive ideas, while blue bubbles symbolize negative ones; however, due to time constraints, I haven't added specific text labeling the positive and negative thoughts on the thought bubbles. You've depicted these ideas very delicately and vividly in your game! I'm truly impressed!

Haha, one pass! Escaped in the last 11 seconds! good game! Since it's a pixel style, I didn't quite know what I got in my hand and what it could be used for, but I finally figured it out before the end.

marvelous! a adrenaline-pumping game. and I love the rhythm of music.

The laser's dual functionality, serving both as a means to inflict harm on oneself and as a tool for destroying asteroids, nice design!