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thewarlock

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A member registered Aug 09, 2022 · View creator page →

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I didn’t really understand this before I read the instructions, but I got pretty hooked once I got the hang of it :D

I’m curious, why would you ever choose to skip taking points? And is there a good reason to not just pick the most numerous color?

I really liked the game :) awesome sounds and visuals, and an interesting design to boot!

Thanks for the feedback :) I never thought about the limit like that, but now that you mention it, I see how you can read it that way.

Yeah, I think it was on the 3rd or 4th “wave”, because I’d thrown a few goblins and ogres(?) into the abyss.

The scales were completely clear when the next wave arrived, which was ~two skeletons. Both crumbled on one of the scales and then it froze.

I’d think it was related to the skeletons being in that state, but maybe you are getting hunches?

The writing was great, and the dialogue sequences were really the high point for me :D

In order to balance the scales I just threw all the monsters in the pit, so I think the adventurers would have an easy time in my dungeons ;) It felt a little bit too easy, like I should have been rewarded for keeping monsters alive somehow

The game froze on the 3rd dungeon, so I could not get past that

All that said, I really liked the setting and the characters. I think the setup for each level was really well done (the fact that you get to Mage Hand the new monster) before the level begins.

This was really nice :) The screenshots really drew me in, and I was not disappointed :D (However, there were no smily faces on the bubbles when I played, maybe you removed them after taking the screenshots?)

This was such an easy to grasp concept, and it just tickled my brain! The color palette switches were fantastic :D

The music, colors and effects were really pleasing, and I think going for a sphere “tank” was a great decision.

Also I didn’t realize you could tilt the tank, but I had fun nontheless :D

This was really intriguing, but I didn’t really know how to get past the match-numbers game. I think I figured out how to work it, but I also expected something to advance the story.

The numbers-matching game seemed a bit buggy, but I assumed that was part of a mystery to be solved.

Like why was there no 0 on the calculator!?!? D8

You put a game together, and put it on the internet :)

There’s potential here, and I hope you find the motivation to do it again, because the idea is unique, and you clearly had a vision.

Keep it up :)

That’s a really good point!

I think I’m getting some ideas of how to solve that

Thanks for the feedback :)

Oh man this is amazing!

I really sucked at the game, but this was really inspiring. I wish I could use the keyboard too - maybe click+drag, then delete multiple viruses at the same time (maybe being careful not to select my folder in the process?)

I wanna make a game like this now x)

Awesome work! Presentation, gameplay, everything was spot on! Though I didn’t really get to see how it connected with the theme.

My favorite game so far!

The art style really drew me in. You’ve got something there!

The gameplay on the other hand felt a bit sluggish and finnicky, especially trying to get the elevators to be at the perfect position.

It could be that the presentation created really expectations :’)

Everything looked very nice here, but I couldn’t get into the gameplay, because I think it got stuck for me:

image.png

Loved the colors and juice!

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Really nice, though I could not get through level 6 :)

Maybe it required too much timing and precision.. actually, looking at the screenshots, I think I didn’t realize I could stand on this:

image.png

I’ll go back and try again!

Edit: Alright, completed it :) (thanks to the level picker!)

Really nice game, I enjoyed it :)

and you could definetly flesh this out to a bigger game if you wanted to!

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Very nice!

Excellent UI and visual presentation! I really liked that there was a time to beat for the levels (dev time).

And I really, really appreciate controller support, that was such a huge plus for me!

A few nitpicks

  • Dash didn’t work for me, so I could not get past the first level
  • I don’t know if it was a bug or intentional, but pressing Y restarted the whole tutorial, which felt a bit annoying as a new player

I wish I could play the rest of the game, because it was really promising! Well done :)

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I really liked this concept!

With more time, I think you could develop a really unique game experience here.

I especially liked that the game reacted to the environment - the speech bubble and the camera zoom in tight spaces were very effective.

The controls of moving through the dungeon, and the transition to combat was very satisfying as well.

Really inspiring stuff! Keep it up!

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See if you can figure out the weights of all the element cubes :)

This was made with 4.1.2: https://thewarlock.itch.io/scale

I’ll go through and try the browser-playable games here at least :D

Quality game! Though I don’t know if I’d bring boxing gloves for scaling the inside of a slippery silo xD

I’m sure it will generate a few extra bald people.

Just like the top of the hero’s head, this was very polished and clean!

This was awesome :) I was surprised by the burst of speed when scaling down the first time

Well done publishing your first game! Keep it up :D

Thanks for the feedback :) That’s a really good suggestion, and I think I’ll add something sudoku-like marking, as you’re not the first to point out this flaw :D

Maybe I’m misunderstanding, but if you put the values into the UI at the top (and hit enter), they should be printed on the cubes.

Or do you mean the values that you have already tried? Maybe I could display a warning if you’re about to retry a wrong answer

I liked the tetris inventory :D

Cool game, and the music was good too!

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This was great! Very well executed, and I had to tear myself away from it :D

It reminds me of Space Chem, which is one of my favorite puzzle games!

If I had to nitpick, I would like some hotkeys and tooltips to the tools menu. And maybe use right click for the eraser.

Well done!

Loved everything about this game :)

Especially the music, art and the little guy walking on the art.

Super inspiring

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This was great!

There was so much play to the rock mechanic! At times it was like Breakout and other times like Bowling! I really liked how it affected my movement (and I could use as a platform!).

I really liked when I’d managed to weaken a bunch of enemies to the point when I could kill multiples in one throw, that was great!

As for criticism, I guess it got a bit tedious when every enemy took multiple hits, and progress got quite slow (because new waves came in before I could deal with the current one).

Maybe retraction speed could scale up, or something (maybe it does, and I just didn’t notice/find it).

Anyway, awesome game, and the core mechanic was very inspiring!

Thanks for letting me know!

I’ve tweaked the colors, so I hope they’re better now :)

Really interesting to build a deck to fit into multiple mini games.

I got gibbed by scaling the crate many times x) Which seemed arbitrarily difficult for the tutorial level.

Intro, music, art was stellar :)

I wasn't expecting so many mechanics!

Wonderful visual style, music, atmosphere :chefs kiss:

I liked that the ball scale naturally scaled the difficulty as well. The board looks nice, and I was surprised by how well the camera worked.

The the first flipper sound gave me a startle xD

Really nice work :) It the sword play took me back to the original prince of Persia, which I really liked. Music, and the world was exciting. I got stuck after beating the first boss.

- bird would only fly a few feet(?) off the ground before I fell off. 

- and the door beneath was gone, but I still could not pass through the passage


Bugs aside, this felt like something with potential beyond the jam :)