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A jam submission

ToteninselView game page

Toteninsel, GameOff 2023
Submitted by yopox, FunCube, LaDorille, Vicreator — 2 hours, 3 minutes before the deadline
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CriteriaRankScore*Raw Score
Theme interpretation#663.8753.875

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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I really liked the pixel art of this game. You guys really tried. I think you should add at least a few screenshots to attract more people. This is a really good project.


Nice game with a really cool atmosphere and art style. I like the idea of having to change the character's size to traverse the cave. However I did get stuck when I met what I assume is a boss, since I couldn't attack the boss and the door remains locked. But bugs aside, I think this game has a lot of promise. Great work!


I really like the art and ambiance.

Nice Job!


Very impressive. I like in a particular way the visuals, music and atmosphere. Great job :)

Submitted (2 edits) (+1)

Hi, didn't understood where to go after I met for the second time the old man. Also, the door locked disapeared but stayed locked, and my character started to be in slow-mo. Didn't understood why my character took a sword becaus he had one since the beginning?

Otherwise I like the art! And really like the small character!


Like the Metroid vibes ! A shame the enemies don't disappear + pop again if you lose against the boss, i had to fight 4 mobs at some point :o)


Really nice work :) It the sword play took me back to the original prince of Persia, which I really liked. Music, and the world was exciting. I got stuck after beating the first boss.

- bird would only fly a few feet(?) off the ground before I fell off. 

- and the door beneath was gone, but I still could not pass through the passage

Bugs aside, this felt like something with potential beyond the jam :)

Developer (1 edit)

Thank you so much! Programming the physics with bevy_rapier was a real struggle, we will make a post jam version in Godot for sure :) I will record a playthrough to showcase the second zone, the second boss and the last boss!



Great looking game ! I really like the color scheme and art style. Some feedback :

- font is a bit hard to read

- not sure what is background or foreground (ie. not sure if we can interact with it or not)

- the jump mechanic is a bit confusing at first since it forces the player to stop and then jump

Otherwise, I think the game looks great and the changing of size is pretty cool !

Submitted (2 edits) (+1)

The game is beautiful and the soundtrack is really fitting. I loved the setting, character design, and creative bosses. Visually this is the best jam game I've played so far, stunning. My only complaint is that the game is still really buggy. I managed to get the first sword cutscene to trigger mid-air, the size mechanic wouldn't work until I reloaded the page, and I somehow got stuck in the "slow motion" after-death phase (I was supposed to die, but didn't).  I also got confused after collecting the first sword as it just disappeared, I thought it was a bug and ran around there for a while before realizing I had to go back, but that might just be my fault. Great job! Hope this one gets some polishing because It has the potential to be an amazing full game.


Nice game with great audio and art. I especially liked how the music changed once you changed scale.


Awesome intro and visuals in general! I like the simplistic  art :)


Extremely impressive visuals, and very fun exploration.