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(+1)

I got gibbed by scaling the crate many times x) Which seemed arbitrarily difficult for the tutorial level.

Intro, music, art was stellar :)

That's great feedback! I have to admit, getting killed by your own crate was a way for me to not have to deal with some last minute collision bugs / edge cases that I saw when the player would end up stuck between static colliders and dynamic ones. I'll probably take the time to fix this in the post jam version :)