probably the best put-together of all the games i've played thus far. simple gameplay loop but it knows what it wants to be.
my gripes are largely aesthetic. this is a game that's begging for some kind of sound feedback for its combat and gathering. the item pickup animation also ought to be snappier - the way they float and leisurely drift towards you, i honestly thought i still had to walk into them to pick them up. there's also no ingame explanation for what any of the things you trade goods for do - i assume they're all combat powerups, but there's no descriptions given for any of them. (an ingame prompt that you need to press F to do a trade would also be appreciated!)
i would also have liked it if there was some kind of clock indicating when the day and night cycles start, and i feel like enemies ought to despawn during daylight hours.
as an aside, it seems rather easy to softlock the game - the sakura wood seems very hard to find, which is probably deliberate, but if all the NPCs are asking for it and there isn't any to harvest, then that's the end of your run right there.

