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(+1)

Props to a fellow Godot dev.

A bit frustrated that gamepad controls don't seem to work despite being advertised on the title screen. The alchemy recipes made me chuckle. That said, I feel like the alchemy drops ought to move more slowly - it's often hard to pick them up and dodge bullets at the same time, and if I "juggle" them it's almost impossible to catch both items!

(1 edit)

Thanks for the feedback :)

Makes sense for falling ingredients, I'll make it so one falls slower than the other to make it more fair to go for both.

Controller should work unless I broke something in the build without noticing. I'll double check when I wake up! Mixing the recipes with controller is right stick if that's the part that seemed to not work.