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(+1)

Cute, clearly a lot of effort put into it, and I really like the "your bullets have random effects which switch up at intervals" concept...but as an actual game, I feel like it came together a bit half-baked. The frog and snake enemies are bugged where they don't seem to take any damage and the boss doesn't seem to have a health gauge. Shooting the boss gives me points but doesn't seem to have any other effect.

Would love to see that "random bullet effects" mechanic worked into a more refined shooter!

That is actually not a bug, you aren't supposed to be able to hurt the frog and snake, they are obstacles. Given more time we would've made that more obvious in the gameplay. We did want the enemy to be able to be damaged but we ran out time to implement it.

So the goal is basically to get as many points as you can/last till the end.