Cute, clearly a lot of effort put into it, and I really like the "your bullets have random effects which switch up at intervals" concept...but as an actual game, I feel like it came together a bit half-baked. The frog and snake enemies are bugged where they don't seem to take any damage and the boss doesn't seem to have a health gauge. Shooting the boss gives me points but doesn't seem to have any other effect.
Would love to see that "random bullet effects" mechanic worked into a more refined shooter!