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ScriptlessWeek

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A member registered Jan 02, 2024 · View creator page →

Creator of

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Awesome!

Not too shabby, especially for your first 3D game. Two things I did notice, pretty long load times and the movement doesn't have any momentum. All in all, I would say it's a fun game

Hey thanks for playing! It can be a bit confusing, but that's part of what makes it fun. Voice acting was hilarious to do, I only did some of the lines myself, it was fun.

Everything seems to be tied up pretty well thematically, sounds art and controls all fit together very well. With the exception of the line filter, it's a bit too aggressive. It can be difficult to read the text because of that.

Besides that though it's remarkably well polished 

It's certainly very chaotic, thanks for playing.

Love the aesthetic, good sounds. Was slightly confusing at first but got I think I got the hang of it. 

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Bro made an entire strategy game in 3 days, that's impressive.

Fun to play but I'm pretty sure I have carpal tunnel now lol

Thanks! It was certainly chaotic to make, particularly towards the end, if there wasn't the hour extension we would've had to remove several of the cut scenes. 

Thanks! Ya there is definitely some tweaking that could be done. Hey maybe one day there will be a full cheese rocket game, who is to say.

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Sometime that just the way love is.... that and we may or may not have been able to finish the intro in time, thanks for playing.

Ya dying and going back and forth between the dimensions is the primary interpretation of the theme. Right click actually wasn't supposed to happen, we just ran out of time unfortunately.  

Hey thanks for playing, appreciate the feedback!

Took a sec to get used to it. I didn't realize you only lose points for serving burnt food, not actually burning it. Got a score of like 220.

It was fun to play but I wish there was a way to fail. You can just bounce around forever.

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Nice little game, wish there was an option menu to turn down the music though.

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Cool game. I think using 3d animations in a 2d game is neat. I've thought about doing something like that for a sandbox game. I did have some trouble actually hitting the hacky sack though.

Really cool game,  it's really hard to look at the recipes though being that every time I hit escape it minimizes the game. I liked the art as well but I do have to say the font is really hard to look at.

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I actually really enjoyed playing the game. I love that it has a scoreboard, I managed to get 8300! Top of the board hehe, at least for now.

I like the sounds and art. I was kind of confused by how the progression was supposed to work though, I was kind of expecting to be able to buy an energy drink or something. 

Pretty fun to play, I like the ascii art but I do wish it was slightly larger, it kind of jarring on the eyes. I managed to get to level 4.

Pretty fun to play, I like the ascii art but I do wish it was slightly larger, it kind of jarring on the eyes. I managed to get to level 4.

I wanted to try out the game, but I really don't want to have to sign into google to do so.

It seems like it may be bugged unfortunately, I can barely see the character on the left hand side before dying.

Reminds me of a certain Papa's Freezeria. Was fun to play, wish there was a difficulty setting though. That way I could warm up on easy first. Good work

We originally intended for the enemy to be kill-able but we ran of time to implement it. So the goal is to survive till the end or get as high a score as possible. Which you do by shooting the enemy.

That is actually not a bug, you aren't supposed to be able to hurt the frog and snake, they are obstacles. Given more time we would've made that more obvious in the gameplay. We did want the enemy to be able to be damaged but we ran out time to implement it.

So the goal is basically to get as many points as you can/last till the end.

Awesome! I wasn't sure how people would take the jumpscare, glad it wasn't just annoying. Thanks for playing. 

Thanks! This is probably the best game we've made as Glitched Hobos.

Not bad! I like the idea and the art fits, the music is a little loud but it's good. 


I really like the art and the theme interpretation is interesting. Also like the music.
The gameplay is kind of neat but I don't personally find it very appealing.

I watched your gameplay and it highlighted many of my worries, the 2nd level introduces a new method of solving puzzles, that being multiple rotations in succession. A tutorial would've helped a lot. The 2nd level also has issues with the slimes snagging/getting stuck which I would want to get rid of.
 

Thanks! I like the idea of  having physics but it is much more haphazard than what I had wanted. If I were to continue to work on the game making the physics more predictable would be one of my main goals.

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Thanks for playing.
It would be difficult to explain but there is actually a lot of lore on why the trolley question is important, it's mostly an inside joke, it's weird I know.

Had I put more time into the game I would've made the solutions much more deterministic, I like having physics but I  it's got a little too much chance atm.

Thanks! Glad you had fun. If you look at some of our other games you'll see that eccentric is definitely a common thing, maybe not polish, or good game play, but certainly eccentric.

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I wanted to make the background more interesting but just didn't end up having enough time. We thought that the physics sounded cool, glad you liked it.

DIceEvYo did the art for the slime guy and Gnomeward, they both looked pretty awesome. If I were to work on this more I would make the level aesthetic match them better.

Thanks! glad you found it interesting!

Thanks! It certainly is a little jank, glad you had fun.

Love the art style and music. Makes for a funny theme interpretation too. My wrist is really sore though XD