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ScriptlessWeek

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A member registered Jan 02, 2024 · View creator page →

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Took a sec to get used to it. I didn't realize you only lose points for serving burnt food, not actually burning it. Got a score of like 220.

It was fun to play but I wish there was a way to fail. You can just bounce around forever.

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Nice little game, wish there was an option menu to turn down the music though.

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Cool game. I think using 3d animations in a 2d game is neat. I've thought about doing something like that for a sandbox game. I did have some trouble actually hitting the hacky sack though.

Really cool game,  it's really hard to look at the recipes though being that every time I hit escape it minimizes the game. I liked the art as well but I do have to say the font is really hard to look at.

Not too shabby, hit boxes definitely through me for a loop.

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I actually really enjoyed playing the game. I love that it has a scoreboard, I managed to get 8300! Top of the board hehe, at least for now.

I like the sounds and art. I was kind of confused by how the progression was supposed to work though, I was kind of expecting to be able to buy an energy drink or something. 

Pretty fun to play, I like the ascii art but I do wish it was slightly larger, it kind of jarring on the eyes. I managed to get to level 4.

Pretty fun to play, I like the ascii art but I do wish it was slightly larger, it kind of jarring on the eyes. I managed to get to level 4.

I wanted to try out the game, but I really don't want to have to sign into google to do so.

It seems like it may be bugged unfortunately, I can barely see the character on the left hand side before dying.

Reminds me of a certain Papa's Freezeria. Was fun to play, wish there was a difficulty setting though. That way I could warm up on easy first. Good work

We originally intended for the enemy to be kill-able but we ran of time to implement it. So the goal is to survive till the end or get as high a score as possible. Which you do by shooting the enemy.

That is actually not a bug, you aren't supposed to be able to hurt the frog and snake, they are obstacles. Given more time we would've made that more obvious in the gameplay. We did want the enemy to be able to be damaged but we ran out time to implement it.

So the goal is basically to get as many points as you can/last till the end.

Awesome! I wasn't sure how people would take the jumpscare, glad it wasn't just annoying. Thanks for playing. 

Thanks! This is probably the best game we've made as Glitched Hobos.

Not bad! I like the idea and the art fits, the music is a little loud but it's good. 


I really like the art and the theme interpretation is interesting. Also like the music.
The gameplay is kind of neat but I don't personally find it very appealing.

I watched your gameplay and it highlighted many of my worries, the 2nd level introduces a new method of solving puzzles, that being multiple rotations in succession. A tutorial would've helped a lot. The 2nd level also has issues with the slimes snagging/getting stuck which I would want to get rid of.
 

Thanks! I like the idea of  having physics but it is much more haphazard than what I had wanted. If I were to continue to work on the game making the physics more predictable would be one of my main goals.

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Thanks for playing.
It would be difficult to explain but there is actually a lot of lore on why the trolley question is important, it's mostly an inside joke, it's weird I know.

Had I put more time into the game I would've made the solutions much more deterministic, I like having physics but I  it's got a little too much chance atm.

Thanks! Glad you had fun. If you look at some of our other games you'll see that eccentric is definitely a common thing, maybe not polish, or good game play, but certainly eccentric.

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I wanted to make the background more interesting but just didn't end up having enough time. We thought that the physics sounded cool, glad you liked it.

DIceEvYo did the art for the slime guy and Gnomeward, they both looked pretty awesome. If I were to work on this more I would make the level aesthetic match them better.

Thanks! glad you found it interesting!

Thanks! It certainly is a little jank, glad you had fun.

Love the art style and music. Makes for a funny theme interpretation too. My wrist is really sore though XD

Pretty fun to play. I like the scan lines effect, fits nicely with the art.

I will say though that as a person who's card game skills don't extend past Uno I did find it slightly confusing.

Appreciate the feedback! Thanks for checking things out.

Unfortunately I had quite a few more bugs with the spawning system than I had originally expected, that's the price I pay for wanting the player to actually move instead of faking it.

If this week wasn't so busy I would've put more time into gameplay, but alas there was only enough time for memes. It's alright if people just see it as a meme game, we mostly doing this for fun... well maybe one day it'll be something.

Credit goes to DIceEvYo for the cool cut scenes and art.

Took a few tries before I managed to get everything. Was pretty entertaining overall. The art of course being the most stand out thing.

I really like the contrast that the red has with the grey

Thanks for playing, or that's what I would say if the win condition wasn't accidentally triggered instantly. So thanks for watching instead XD

Hey thanks a million for playing/watching? Believe it or not, your aren't supposed to win immediately, but that's just how the apple falls sometimes. Posted a minute and a half before finish time.

I wish there was a comment explaining things in more detail somewhere.... wink wink

Genuinely fun to play. I'm honestly a little surprised you didn't get a better rating. I thought you were going to be top 10 for sure.

Ah I see! I may have to try that at some point.

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Loved the art, the gameplay, sound, Theme interpretation was very creative.
But by golly do I wish the dash required a double tap, I've probably died three dozen times because of accidentally pressing it XD

Nothing says post-modernist like serious indigestion.
Thanks for playing.

Thanks for playing!
It's the fart gacha no one asked for, but it's what the world needed.

The sounds get me every time. Cracks me up good lol
Glad you had fun.

Surprisingly fun. It feels nice, the sounds are satisfying and the clock is quite creative.