Took a sec to get used to it. I didn't realize you only lose points for serving burnt food, not actually burning it. Got a score of like 220.
ScriptlessWeek
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That is actually not a bug, you aren't supposed to be able to hurt the frog and snake, they are obstacles. Given more time we would've made that more obvious in the gameplay. We did want the enemy to be able to be damaged but we ran out time to implement it.
So the goal is basically to get as many points as you can/last till the end.
I watched your gameplay and it highlighted many of my worries, the 2nd level introduces a new method of solving puzzles, that being multiple rotations in succession. A tutorial would've helped a lot. The 2nd level also has issues with the slimes snagging/getting stuck which I would want to get rid of.
Thanks for playing.
It would be difficult to explain but there is actually a lot of lore on why the trolley question is important, it's mostly an inside joke, it's weird I know.
Had I put more time into the game I would've made the solutions much more deterministic, I like having physics but I it's got a little too much chance atm.
I wanted to make the background more interesting but just didn't end up having enough time. We thought that the physics sounded cool, glad you liked it.
DIceEvYo did the art for the slime guy and Gnomeward, they both looked pretty awesome. If I were to work on this more I would make the level aesthetic match them better.
Appreciate the feedback! Thanks for checking things out.
Unfortunately I had quite a few more bugs with the spawning system than I had originally expected, that's the price I pay for wanting the player to actually move instead of faking it.
If this week wasn't so busy I would've put more time into gameplay, but alas there was only enough time for memes. It's alright if people just see it as a meme game, we mostly doing this for fun... well maybe one day it'll be something.
Credit goes to DIceEvYo for the cool cut scenes and art.