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(+2)

yeah i ran out of time before i implemented sound, alas

i hope to fix that sometime

i'm currently working on a version that fixes a few issues - for one, the boss fight was bugged (you're supposed to fight Belladonna as your 12th room), and i've hopefully fixed the black screen issue as well. i've also made a couple more dramatic changes to the gameplay: several cards have had their AP costs reduced and (tentatively) the maximum AP amount is 5, and passing increases it by 2. (i hadn't had a chance to test a run properly before launch and i found it frustrating how often i ran into "deadlock" situations where i had good cards but no option but to pass!)

i'm also completely reworking the ghost's attack; the version that made it into the game was a last-minute compromise and it neither looks nor plays nice. it's still going to be a Snake-themed attack but now there will be an actual ghostly arm chasing you.

i also added one new card: "Spare Parts," which you can only get by visiting the Morgue when you already have all your parts intact. it can be used mid-battle to restore a missing part. as much fun as i had implementing the dismemberment mechanic and its consequences, i realize it's not much fun ending up stuck with only your basic jump kick! (relatedly, i also buffed the one-two combo slightly; the base damage is 2 whether or not you have both arms, though losing one still takes away one of your QTE damage bonus opportunities.)

(+1)

That sounds awesome! Be sure to let us know in the anthro server linking to your reworked version :D

One small thing that I remember as well now you mention the QTEs is that the visuals for them are a bit confusing, originally I was trying to hit the event exactly when the circle entered the edge of the inner circle where the heart lands, but the timing for it just seems to be in the yellow ring, I think what's going on is visually you've combined 2 different kinds of quick time events. It's not that big an issue, you find out after the first 1 or 2 misses that it's the ring, but yeah thought I'd mention it since you wanted to rework a lot of stuff.