yeah i ran out of time before i implemented sound, alas
i hope to fix that sometime
i'm currently working on a version that fixes a few issues - for one, the boss fight was bugged (you're supposed to fight Belladonna as your 12th room), and i've hopefully fixed the black screen issue as well. i've also made a couple more dramatic changes to the gameplay: several cards have had their AP costs reduced and (tentatively) the maximum AP amount is 5, and passing increases it by 2. (i hadn't had a chance to test a run properly before launch and i found it frustrating how often i ran into "deadlock" situations where i had good cards but no option but to pass!)
i'm also completely reworking the ghost's attack; the version that made it into the game was a last-minute compromise and it neither looks nor plays nice. it's still going to be a Snake-themed attack but now there will be an actual ghostly arm chasing you.
i also added one new card: "Spare Parts," which you can only get by visiting the Morgue when you already have all your parts intact. it can be used mid-battle to restore a missing part. as much fun as i had implementing the dismemberment mechanic and its consequences, i realize it's not much fun ending up stuck with only your basic jump kick! (relatedly, i also buffed the one-two combo slightly; the base damage is 2 whether or not you have both arms, though losing one still takes away one of your QTE damage bonus opportunities.)