fantastic aesthetics and vibes. i love the concept you've got here for the combat, though unfortunately the actual execution leaves a lot to be desired. attacking is really finicky and enemies (even the basic RPG bats!) are ridiculously tanky. i died twice to the first encounter and called it there. ^_^;
i don't know why the blue attack indicators sometimes vanish, but it happened several times that i found myself surrounded by bats and couldn't hit them, no matter how well i performed at the QTE, and was stuck flailing ineffectually until i ran out of "steps" and my turn ended.