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(+1)

Some nice animations and a really nicely assembled workshop but I'll admit the gameplay feels really opaque. I'd have liked some highlights or tooltips to better indicate what buttons to press where. Also, I think there might be something bugged - I tried the "GY" combination marked on the chart and it resulted in a brick of gold, but Brumaire still did the "failure" animation.

Also I know there's a pun in play, but...it really does feel like we're smelting dogs into lead for our alchemical experiments ^_^;

Thanks so much for trying the game!

It is a shame how much didn't make it to the game, I only just finished the gold making part on the last day of the jam so I didn't get to add objectives, narrative, feedback and quality of life features to help steer the player.

That is very strange if you did GY and it came out with gold, I just went to try to double check and it resulted in Lime, like this:

The only bug that I'm currently aware of that could end up with that kind of result is you can transmute some colours, then transmute different colours during the transmutation animation, and it will result in the ingot being the result of the second set of colours.

And yes, I've had pretty much everyone who has played this game tell me that they thought the dogs were being turned into metal xD