First, I found the beginning confusing. No WASD to move, nothing. Secondly, the way you were notified that you made progress in one of the machines wasn't very noticeable, maybe some screen-shake would do wonders. Then, the minigames weren't all of them interesting to play, I even found some myself too hard to beat.
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Thanks for the feedback! The reason the camera doesn't follow the player is because that's supposed to be the death state. Basically, you die and there's nothing to see. The music needs A LOT more work, I know, it's not my forte. That's why I have a slider to disable it.
Thanks for the feedback! Yeah, I did it with like 5 hours available for me to work on it so, yeah, not a lot of time. Adding an enemy doesn't feel right for this game. I plan on making it a mobile game and, as such, maybe add new things as power-ups and whatnot, I'll have to see. But yeah, the music needs A LOT of work.
After watching your devlog as well, I can say that I'm so, so happy that you'll make this into a full game.
From my 1h playing it, features and changes that would improve the game could be:
- allow the UI to open using a click of a button
- and less screen shake. It's ok when the player hurts the enemy to do a screen shake, or when the player gets hurt, but it's too much screen shake when the ballista's hit the enemy. I can't even see them and I get screen shaking
- Enemy Knockback! I can't stress out enough how important it is to the game feel for this type of games to have enemy knockback. It's annoying that you have to retreat and attack at the same time
I really had fun playing this game! At the beginning, the movement was a bit annoying due to the speed, but I got the hang of it. The only missing thing would've been a camera to be able to zoom around. But, otherwise, amazing job
The way I thought the theme was implemented was the following:
Size matters if you want a higher score!
The idea was that you had to change sizes in order to be able to collect more stars and, as such, the size of the ball matters if you want to get more points. But thanks for playing!
Thank you for your feedback. About the collided, I used a polygon one, but there's a small chance that you moved your mouse while clicking and then it got detected as dragging the camera.
The tiles were small because I forgot to set the canvas to screen size and it was fixed.
On the Ecology, I understand that it's hard to note the difference so I'll take care of it.
And I am fully aware that the game is not balanced, will see if I get back to it what I can do