Great 👍🏻, thank you very much.
theotheoderich
Creator of
Recent community posts
Because Settle the World is still far from beeing a finished game.
Every user can download the "Early Access" game here for free. I know that itch.io is not working for most of the Amiga browsers.
Until the game is ready, I want to keep the (already enormous effort) as low as possible for myself.
Multiple download options for users mean more work for me to keep track of everything and keep all ReadMe files, etc. up to date.
I create the game on my own and, besides my real-life job and family, I have very little time, which I mostly use for programming, bug fixing, and communicating with users.
To give you an idea: when I release a new version of Settle the World, it takes me a whole day to update the ReadMe file and the changelog. I have to create update texts in Itch.io. Facebook posts have to be created and news reports have to be created in all relevant forums, sometimes including screenshots, AmigaLive, AmiKit, Amiga-News, and Amiga Magazine have to be informed...etc., etc.
That's already a lot of work, and when I read through the upload instructions for Aminet... max. 78 characters per line, no HDF upload possible... then that's something that puts me off a bit at the moment.
https://wiki.aminet.net/Uploading_instructions
I would need someone to take over the social media part for me... ;-)
Later, when the game is finished, sure, I can upload it to the Aminet (or earlier, if someone (you?) can help me doing this.
Thanks for your post.
But there is a missunderstanding. I do not load all the ambient sound samples into Fast-RAM if there is enough RAM, because i do not now how to do this in AmiBlitz3 :-( I can only load sound effects into Chip-RAM, that is the reason why Settle the World needs a fast Harddrive/ CF etc. to load and play all the sound effects. I am not finished optimizing this ambient sound part. For now the sounds are randomly choosen based on the terrain tiles on the map. For every terrain tile there are up to three different sound effects.
I have two banks with a fixed size in Chip-RAM were the sound effects are loaded in. Then the sound-length is calculated and the sound is played from the bank, so that for short sound no part of a previous (longer) sound effect will be played. Shortly after a sound effect was played the next sound effect is loaded into the bank.
Your post is very interesing, perhaps we should continue this discussion via emal or on our Settle the World Discord ;-) https://discord.gg/UJyZSJJqYg
No, Settle the World is NOT abandoned!
But I have a new real-life job and less time to develop the game :-(
The development speed was very low in the last months, but it is getting better.
I spent the whole last weekend finding and fixing bugs in the game. But it will still take some time before the next update will be ready for download.
Btw. The next update will be a Bugfix update only (together with some minor improvements).
Thank you for your answer.
No stress ;-)
It would be possible to send a savestate via email, but I do not think that would be fun. In the early game you need only one or two minutes for your turn.
Would take ages to play such a game sending savefiles via email after every turn.
Was just a question, I'm always looking for people who would like to play Settle the World with me one evening ;-)
Hallo Catham, thank you for your valuable feedback.
If you like you can send me a mail at:
theotheoderich (at) gmx.de
Then I can send you a LHA file with the latest development version.
And if you also like we can have a multiplayer test session via Steam.
Settle the World can be run using the free RetroArch Emulator.
With Steam Remote Play I can invite you to a multiplayer gaming session. You do not need to install anything at your side. You only need a Steam Account (and perhaps Discord, so we can talk).
It is important to me to get a direct feedback from other players.
So it would be nice to have a multiplayer session, where I can show and explain you the game.
I am located in Germany, but we can talk englisch :-)
Would be great to play the game with somebody who likes such games.
Please write me an email if you are interested in having a multiplayer gaming session.
I am sorry, but this game will stay Amiga only, because it is developed on Amiga computers.
But it is possible to use the Emulator Steam Retro Arch UAE with Steam Remote Play Together.
You can find a short description how to run this here:
https://www.theotheoderich.de/settletheworld/divers/SettleTheWorld_SteamRetroArc...
Contact me, perhaps we can play a multiplayer session together an evening.
You can contact me on our Discord:
Sorry, I am not an english native speaker, so I do not know the words "meh" (bad?), "rng" and "tboi" :-(
So I do not really understand what you wrote here.
I you played the game using AmigaLive then the game must not be downloaded because I gave it to them to add my game to their collection.
But for a real Amiga computer you need to download the game here (and Settle the World is made for this computer system).
About bugs...for sure my game still has bugs. The development of the game is far from finished ;-)
Thank you.
The game is developed for Amiga computers.
It is not possible to create a PC version without rewriting the game from scratch.
Settle the World will be an Amiga only game, sorry.
You can play it on a PC using an emulator or using AmigaLive: https://www.amigalive.com/
AmigaLive is the easiest possibility, because you do not need to configure anything.