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theotheoderich

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A member registered Jan 20, 2018 · View creator page →

Creator of

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Great 👍🏻, thank you very much.

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Because Settle the World is still far from beeing a finished game.
Every user can download the "Early Access" game here for free. I know that itch.io is not working for most of the Amiga browsers.

Until the game is ready, I want to keep the (already enormous effort) as low as possible for myself.

Multiple download options for users mean more work for me to keep track of everything and keep all ReadMe files, etc. up to date.
I create the game on my own and, besides my real-life job and family, I have very little time, which I mostly use for programming, bug fixing, and communicating with users.

To give you an idea: when I release a new version of Settle the World, it takes me a whole day to update the ReadMe file and the changelog. I have to create update texts in Itch.io. Facebook posts have to be created and news reports have to be created in all relevant forums, sometimes including screenshots, AmigaLive, AmiKit, Amiga-News, and Amiga Magazine have to be informed...etc., etc.

That's already a lot of work, and when I read through the upload instructions for Aminet... max. 78 characters per line, no HDF upload possible... then that's something that puts me off a bit at the moment.
https://wiki.aminet.net/Uploading_instructions

I would need someone to take over the social media part for me... ;-)

Later, when the game is finished, sure, I can upload it to the Aminet (or earlier, if someone (you?) can help me doing this.

Thanks for your post.

But there is a missunderstanding. I do not load all the ambient sound samples into Fast-RAM if there is enough RAM, because i do not now how to do this in AmiBlitz3 :-(   I can only load sound effects into Chip-RAM, that is the reason why Settle the World needs a fast Harddrive/ CF etc. to load and play all the sound effects. I am not finished optimizing this ambient sound part. For now the sounds are randomly choosen based on the terrain tiles on the map. For every terrain tile there are up to three different sound effects.

I have two banks with a fixed size in  Chip-RAM were the sound effects are loaded in. Then the sound-length is calculated and the sound is played from the bank, so that for short sound no part of a previous (longer) sound effect will be played. Shortly after a sound effect was played the next sound effect is loaded into the bank.

Your post is very interesing, perhaps we should continue this discussion via emal or on our Settle the World Discord ;-)    https://discord.gg/UJyZSJJqYg

Thank you :-)

Thank you very much :-)

Thank you very much for showing Block Cannon in your video.

Thanks a lot for showing my little game :-)

Thank you very much :-)

If you don't mind, you are welcome to create a current video with the new music from wiseman.
It was finished last night ;-)

It will be public in a few minutes, you are too fast ;-)
I uploaded the video to YouTube only a few minutes ago, so YT is still processing the video.

At the moment I am working on CPU opponents.

But it will be a long way to go.

“Settle the World” may look similar to ‘Colonization’ in parts, but it plays differently ;-)

Thank you very much.

Please contact me if you have any problems playing the game or anything is unclear to you.

Thank you, I hope the game will work well for you.

Thank you very much for trying out the latest version :-)

No, Settle the World is NOT abandoned!

But I have a new real-life job and less time to develop the game :-(

The development speed was very low in the last months, but it is getting better.

I spent the whole last weekend finding and fixing bugs in the game. But it will still take some time before the next update will be ready for download.

Btw. The next update will be a Bugfix update only (together with some minor improvements).

Great, thank you very much.

You are welcome.
Please let me know if you have any problems with the game. Regardless of whether they are content-related or technical problems.

Thank you....and a very complex one ;-)

Thank your very much, I am glad you like it.

Thank you :-)

Thank you, please contact me, if you have any problems playing Settle the World.
The game is not finished until now and not very self explaining.....

Thank you for your answer.
No stress ;-)

It would be possible to send a savestate via email, but I do not think that would be fun. In the early game you need only one or two minutes for your turn.
Would take ages to play such a game sending savefiles via email after every turn.

Was just a question, I'm always looking for people who would like to play Settle the World with me one evening ;-)

Hallo Catham, thank you for your valuable feedback.
If you like you can send me a mail at:
theotheoderich (at) gmx.de

Then I can send you a LHA file with the latest development version.
And if you also like we can have a multiplayer test session via Steam.

Settle the World can be run using the free RetroArch Emulator.
With Steam Remote Play I can invite you to a multiplayer gaming session. You do not need to install anything at your side. You only need a Steam Account (and perhaps Discord, so we can talk).

It is important to me to get a direct feedback from other players.
So it would be nice to have a multiplayer session, where I can show and explain you the game.

I am located in Germany, but we can talk englisch :-)

Would be great to play the game with somebody who likes such games.
Please write me an email if you are interested in having a multiplayer gaming session.

I am sorry, but this game will stay Amiga only, because it is developed on Amiga computers.

But it is possible to use the Emulator Steam Retro Arch UAE with Steam Remote Play Together.

You can find a short description how to run this here:

https://www.theotheoderich.de/settletheworld/divers/SettleTheWorld_SteamRetroArc...


Contact me, perhaps we can play a multiplayer session together an evening.

You can contact me on our Discord:

https://discord.gg/UJyZSJJqYg

Thank you for your comment. Something like that motivates me a lot :-)

Thank you very much.

Thank you for the explanation.

If you don't like the game, that's OK with me.

I like playing Settle the World very much ;-)

Sorry, I am not an english native speaker, so I do not know the words "meh" (bad?), "rng" and "tboi" :-(
So I do not really understand what you wrote here.

I you played the game using AmigaLive then the game must not be downloaded because I gave it to them to add my game to their collection.
But for a real Amiga computer you need to download the game here (and Settle the World is made for this computer system).
About bugs...for sure my game still has bugs. The development of the game is far from finished ;-)

No, thank you.

I love to do the pixelart for my game. Not perfect, but made by me 😉

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Thank you.

The game is developed for Amiga computers.

It is not possible to create a PC version without rewriting the game from scratch. 

Settle the World will be an Amiga only game, sorry.

You can play it on a PC using an emulator or using AmigaLive: https://www.amigalive.com/

AmigaLive is the easiest possibility, because you do not need to configure anything.

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Thank you very much.

I am using AmiBlitz3 on my Amiga computers to develop Settle the World.

The "engine" is written by myself :-)

Thank you very much for the nice words.
Originally I just wanted to create a simple trading game with continents, cities and ships for my 11 year old son and me.....
I hope to have most of the core game elements in place in a few more months.
Thanks again for this comment, I really was happy about it.

Wow, thank you very much.

That is really great to read. Thank you very much for your kind words.

Thank you for playing my game.

I made a tutorial video, you ca find it here ;-)

https://youtu.be/B79yBEVQkKM

thank you for following my "little" project.

I think it will need 12 month or more until it is finished.

Thank you very much for playing.

You can have a look on my tutorial video to learn how to play. And yes, the in-game help needs to be better...but was not possibly until the end of the kam.

https://youtu.be/B79yBEVQkKM

Really a great job. The graphics are absolutely fantastic and do a great job of capturing the flair of a cyberpoint city as I imagine it.

The only criticism...the game is unfortunately a bit short ;-)

The "game" was an interesting experience.

We found charging stations, but we somehow couldn't pick up things from the ground.

It was the first time my son played a game like this and he had fun searching the levels for doors and charging stations.
Please do not stop working on this game :-)

We had fun playing this game.... My son loved the flame-thrower :-O
I managed to win only once...my son was much better in this game....