Pre-paying is for rings on previous and current world, not for future worlds. This questions comes up often so I will add a tooltip
terraforming.titans
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Hello,
This is the first I hear of a performance problem related to life automation. Since you are using firefox, you could run a performance recording from the web developer tools. Then recreate the issue, get your game to slow down, and try to identify what is using all this performance.
I find it unlikely that it would be caused by the life automation auto-purchase option so I suspect what you are experiencing is caused by something else. It runs every 500ms but it should be very lightweight.
If you believe you can constantly reproduce, you can try to send me your save (it's just a small text file) and give me steps and I can look into it.
I have no idea what Bitwarden does.
Autobuild has many settings. Generally, when running an economy you typically want a certain % of your pops/workers to work on something. For example, by default you need 1 hydroponics farm for 100 pop. That means you need 1% of your pop as farms. The autobuild can target that.
Similarly, maybe you want 20% of your workers to work in components factory. Then you can % worker share to achieve that.
Finally, since your industrial power scales with workers, buildings without a worker demand (such as glass smelter) can be set a % of workers target to make sure it stays correlated to it.
Most people play this through a browser. I have no experience with trying to launch it from the launch app, but I do know that if you download it that way, there will be a folder, with the index.html file, which you can launch into a browser.
The game was designed to be played in a browser so this is what I would recommend.
Hello,
In this post, I want to include a permanent Discord invite link. If you enjoy my game and want to chat with other players or with me, you are welcome! I also take bug reports and feature requests over there.
https://discord.gg/tXFxzT844n
1. Yes. 100% planned, but not in the next major update / RWG. The weather model was designed specifically from the grounds up to be able to model Mars, Earth, Titan and Venus (but a small amount of the higher temperature logic remains to be implemented). Venus is a logical terraforming target, but going there from the start does not seem possible judging by its ridiculously high temperature. Electronics would likely just fry with current technology. Some sort of advancement needs to be made.
2. Yes, stars will have different classes/size. I believe some story stars will be based on real known stars, but certainly any extra-solar world will be mostly made up.
3. Absolutely, and available even as part of the RWG/next update, with some realistic cap. I expect the ones in the next update to be somewhat easier than smaller world due to the way the column mass of gases relate to pressure. Later on though... we can imagine there are some worlds, that are very, very, very large.
4-5. :) Not answering those two. Some surprises have to remain surprises. I will just say I am well aware of these two ideas :) I will also say Dyson Sphere is definitely planned to be in the game, but not as a terraformable target.
What do you think of this solution to the speed up : with enough colonists, they can help parallelize the project, so I can add some controls to multiply the number of satellites launched for each, say, 10000 colonists. So in the mid game this becomes a non-issue and we can launch pretty much all of them pretty quickly. This would not impact the early game pacing.
I like to imagine HOPE is launching those by itself, so it would need help to launch more than one at once. Makes sense?
I am not a big fan of increasing the maximum amount of satellites though. I think they should saturate and 1000 is plenty. But I'll keep it in mind.
Hmmmm, let me ask you some questions.
1) Did the intro sequence play (black screen with typing text)?
2) Can you see the journal on the right? Is it typing? If so, what is the latest text?
3) What browser are you using? Do you have any extensions that might interact with this? PC should be fine, I have tested this on Firefox, Chrome and Edge.
I apologize for the technical issues. I am not sure what could be causing this.
I have hot fixed this issue, life coverage can now reach 50% even with no investment in space efficiency in the life designer. You should be good now :)
In the future though, when producing oxygen, it's worth it to spend points in space efficiency and geological burial. Life is a bit faster than oxygen factories, although you can definitely use both!
