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(1 edit)

What do you think of this solution to the speed up : with enough colonists, they can help parallelize the project, so I can add some controls to multiply the number of satellites launched for each, say, 10000 colonists.  So in the mid game this becomes a non-issue and we can launch pretty much all of them pretty quickly.  This would not impact the early game pacing.
I like to imagine HOPE is launching those by itself, so it would need help to launch more than one at once.  Makes sense?
I am not a big fan of increasing the maximum amount of satellites though.  I think they should saturate and 1000 is plenty.  But I'll keep it in mind.