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Idea: Some way to speed up ore satellite deployment rate

A topic by James103 created 69 days ago Views: 119 Replies: 1
Viewing posts 1 to 2

In the mid to late game, one can produce enough resources to construct 1,000 ore scanning satellites in one second. A research enables androids to speed up the rate at which existing ore mines are deepened. Why can't a similar research allow ore scanning satellites to be deployed more quickly and/or increase the maximum size of the ore scanning satellite constellation, thus providing another way to scale up planetary metal production?

Developer (1 edit)

What do you think of this solution to the speed up : with enough colonists, they can help parallelize the project, so I can add some controls to multiply the number of satellites launched for each, say, 10000 colonists.  So in the mid game this becomes a non-issue and we can launch pretty much all of them pretty quickly.  This would not impact the early game pacing.
I like to imagine HOPE is launching those by itself, so it would need help to launch more than one at once.  Makes sense?
I am not a big fan of increasing the maximum amount of satellites though.  I think they should saturate and 1000 is plenty.  But I'll keep it in mind.