It's worn-looking, and it's made of wood. What more could you possibly want to know?
The landfill is very disorientating and feels hopeless... which I guess aptly illustrates the endeavour at hand.
So I found the chest first, after accidentally discovering the sonar while trying to jump, and was like OK now what, then came here and read the comments.
Then I found the level with the lights, which reminded me of the mobile game Glass.
Then the one with the disappearing platforms, which is incredible what you achieved with basically just the Unity cube! Part of me wants to experience that in VR, and another part of me wants to kill the other part.
Then I returned to the landfill and the game froze :(
I loved the puzzle in the green room ;) And I disliked the yellow one because I couldn't figure it out. Is the excellent cook a red herring? (You don't have to answer)
Awesome set of mechanics for a jam game; you even have doors that work properly!
I'm unable to run it for some reason :(
The binary gives me this in the terminal:
SIGSEGV MAPERR si_code 1 fault on addr 0x198
Aborted (core dumped)
It's a shame I can't quite see the direction this would be headed in... When I saw the clock at the top I really thought I'd have to come back to it tomorrow for more to happen. (And maybe I do, I don't know, it's not tomorrow yet.)
That would be a cool concept, albeit not suited for game jams and this manner of rating games.
I like myself a little interactive story, and this one is pretty well written. I really remarked the change in tone and writing style during the first "dream" and I found it odd at first, but then I realised it fits quite nicely with the convoluted or even chaotic way we remember dreams.
Bug report: This happened when I began the story again and went to the kitchen, to an option I hadn't explored first time round
Thanks everyone for the comments!
The hard to see arrows - which everyone rightfully has a problem with - are an unfortunate effect of the 3D text in Unity refusing to render most non-Ascii characters. I put something that worked and didn't have time to replace them with images of better Unicode arrows.
I will have to use my imagination to rate this (or the TTS mod?) but straight off the bat I like that it's cooperative, and that it doesn't require fiddly setup. And Goodness me, the art and the instructions book look gorgeous
Usually I suck at first-person shooters, but I got the hang of this game pretty quick. The FPS mechanic is a nice addition, but not really critical to the game. I liked that the bullet count and reload timer persist even when you leave FPS mode and come back - no glitch to exploit there. Excellent job :)
Bug report: I managed to make the "enemy count" go into negative numbers. I suspect I was killing them before they crossed some invisible boundary which counts them as active.
Suggestion: In FPS mode it would be nice if we could reload before we run out of bullets.
Sooo... I was rummaging through some folders I hadn't touched in years and I found this game, which I had downloaded and then somehow forgotten about.
Had a great evening playing it - longer than I expected and the reading-to-interaction ratio was spot-on (for my preference at least).
I can't help but wonder if I missed any significant part. I found maybe 8 Bad Turns and 2 True Endings - is there anything else? I appreciate if you don't want to give it away, but I feel I must ask anyway.
First time I ran it, it crashed.
Second time I ran it, my computer restarted.
Turns out bloody Windows was trying to install a bloody update.
Now that I'm back from that interruption, I can say I like the game, the puzzle idea and the mechanics. My only nitpick is that the jump feels oddly high.