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A member registered Jul 31, 2019 · View creator page →

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Apart from the UX issues that were already mentioned, it is a cool concept with some nice new ideas :D 

And congratulations on your first game jam 🎉

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Really great idea! And well executed! As there is a very obvious best strategy, would be interesting if there are ways to make this a bit more challenging. (maybe like placing random stones on the field?) But that said, even knowing the strategy and then executing it are 2 different things. Had quite some fun with that!

Some other notes:

  • Might be just imagining things, but sometimes felt that the game went slightly out of sync. Like, that a move just took ever so slightly longer. But this is in such a game of course still very important, as quite percise inputs are needed and you are relying on the rhythm
  • It was hard for me to figure out when the best time to input a key is. Or maybe it was more that I was unsure if my key registered on my button press. One idea that comes to my mind is to make the snake look in a direction immediately on key input (so even before the move), so you are at least certain that this worked.

Overall really nice, art and music is also great :D 

Thanks :D

Thanks :)

Thanks for playing and your feedback :)

Really nice idea, that extrapolates quite a bit of gameplay out of a somewhat simple setup. :)
Some very smart swaps, actually loled at stones <-> enemies; the final change is also really cheeky! Music is chill, love it. 

Some notes i took while playing (see it as feedback that I would also give for a final game, I know that we need to cut some corners in game jams ;) ): 

  • Controls/info at the start is very nice; no need to read anything outside the game. 
  • Jump is quite floaty, it might be intended, but I would wish for a bit more control when falling down (e.g., just search for any video of the 100s that analyze the Super Mario jump).
  •  While the directional shadow works quite well here, you might also want to consider a drop shadow directly below the character. This makes it way easier to estimate your position (e.g., are you already over a rock or not yet) 
  • Player feedback for falling "sand": was surprised when they first fell (some hint that this happens, classic would be a small wobble before falling, but you might find something different) 
  • Took me a bit to realize that the character actually has health, some UI or display on the character would be nice there. 
  • Camera is very static and quite central to the player. Adding a bit of camera lag and moving the character down in the camera view a bit might make the game feel a bit more dynamic
  • Characters slide very slightly when standing still (not a big issue, but I just died over and over when writing this feedback xD) 
    • Also enemies, some just died when I was waiting for a bit 
  • Love the walk & attack animation, has quite a bit of character for how simple/goofy they are (and that is meant in the best way possible) :D

Thanks :D 

Thanks for playing!

The spawn mechanic of both enemies and keys both surely need refinement. But more keys just dropping in the world is a good idea!

Hi, thank you for your comment!

The tediousness of this control scheme is somewhat intended. Not sure if we can change something there without losing the original idea of the game ;D.

You can switch to your other weapon using either the mouse wheel or the keys 1 & 2 on your keyboard. We forgot to mention that in the game itself.

Great to hear you had fun! :D

Onboarding is surely something we haven't handled well. The shotgun is a bit tricky, there are different keys for left/right shift, but it is true that it is not displayed very well. Enemy spawning was something we still wanted to improve, but then the time was nearly over, so it is sadly not ideal. Thank you very much for your feedback!

Thank you for playing! :D

Yes, maybe we overdid it a bit with the post processing effects... While the size of the keys is hard to change (as they have to fit on the gun), putting the gun closer to the screen could work. And glowing characters or keys would have been a really good idea! Thanks for the great feedback! 

Really great, wonky game! I love it! Art is on point, gameplay ... yeah, exactly how you would expect it :D Makes you want to try and try again! Great job!

Played and rated! Interesting concept, and I really would love to see it developed a bit more :D

Interesting Idea! But while i get that flow was your intention, to stay in the flow state the game would have to get harder bit by bit. Of course an extremely hard topic. ;D But yeah, I would also appreciate a bit more gameplay variety. However, I dig the artstyle! Overall an interesting concept, would love to see it developed more!

played and rated! nice concept and I really love the art and sound design!

Nice game! Getting used to doing multiple actions at once is a real mind twister (sorry for the pun :P ) This could probably be introduced a bit better, but I liked the game overall, nice work!

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Checked and rated! A really fun game :D Good Job!

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Damn, this really is a great game! Could be included as is in a party game. Espcially if you would also have a local multiplayer option! Really great fun, polished experience! Hats off to you!

Thanks for playing! Definetly want to try out your game with a friend, it sounds also great! :D

Yes, we went a bit crazy at the end ;D But yeah, thats what happens when you only work for two day with too little sleep... Great that you enjoyed it, thanks for playing!

Thank you for playing :D

Cool! Thanks for playing!

Thank you for playing and the feedback! Better introducing our players to the controls is definelty a take-away from our players! Thank you!

Rated and Played! A bit confusing at first, but an interesting concept!

Interesting game! The improvements from the game version to the current version are really visible! However, one of my problems were the bit unintuive controls. And as I am currently using a qwertz keyboard (a german layout) i also did not have a dedicated "?" key, and I also did not find a corresponding one :( This is something i surely would have also not thought about, but is an interesting little problem. Other than that, I am excited what will become of this game if you continue to develop it! Great job so far!

Played and rated! Definitely something different :D

Cool concept! Having only one block and guessing where it needs to be, great idea!

But the game is really hard. While the overall movement is quite good, I had trouble with walljumps. The hitbox from the sprites seems to be a bit larger than the hitbox of the box, and I think I mostly died due to walljumps with spikes directly above the box. Otherwise, I also often died on the box with the goal on it. Making the level all the way, only to have the box disappeare a few frames before you land, aahhhhh, it hurts ;D

But overall I enjoyed it, was something different.

Rated and played! Really cool stuff :D

Damn, thats a nice game! Reminds me a bit of unfinished swan! But that is only the basic concept. The execution is excellent! Its like painting a beautiful picture, most often with your own failure! Would definetly play this if it were a full game! I also love the follow through on the player! (The wobble when moving!) Even if i dont see the connection fully to the theme of the jam, this is one of my favorites so far! Good work!

Cool little chill game! Played and rated ;D

Cool game! Cool art, and overall easy to play! I thinks some kind of difficulty progression would be nice, played around 20 minutes and the game felt like it did not get harder to me over time, so it gets a bit boring. Raising the difficulty over time could help this. I also found that I nearly never moved around, and mostly switched between shield and gun. So some kind of reason to use the movement module more would probably a great addition, as it is already implemented ;D But otherwise a nice, chill game!

Nice concept! Checked/Rated/Commented :D

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interesting concept! Checked/Rated/Commented  ;D

the controls are definetly interesting! But as already pointed out, some quality of life improvements would be great(most of it was already pointed out in previous comments, what i would also appreciate is a bit of tolerance of mistyped letters) The presentation is extremely well executed. Overall good job!

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Very interesting game! The dimenison switching really creates new types of puzzles! While i understand that not seeing anything else than in one dimenison is very intendet, I cought myself switching dimenisons very rapidly to figure out whats going on in the room. Like, going one step to the left - switch dimensions - switch dimension back- go another step to the left. After some time it felt a tiny bit tedious. But this is also my only complaint, otherwise this is a really great game! Excellent Work! 

Oh man, I should not play games without reading the description xD When I first played it (i think it was 2 days before, I didnt realise you can teleport/summon your bullet back. xD I just thought i shot it and then i have to retrive it, kind of boring... However, now, with the teleport/ summon function, this is a whole other level! I love it! Fast movements (and controllable teleports) are always cool! Also the art of the game is great. Good Job!

Great game! I should not play games without reading the description xD When I first played it (i think it was 2 days before), I didnt realise you can teleport/summon your bullet back. xD I just thought i shot it and then i have to retrive it, kind of boring... However, now, with the teleport/ summon function, this is a whole other level! I love it! Fast movements (and controllable teleports) are always cool! And the art is great! Simple (and therefore easy to read) but with nice effects! So yeah, great job! 

Only thing from this experience, probably inserting an overlay at the beginning of the game for a few seconds with the controls could help ;D

Damn, a pretty hard game :D Played and Rated!

Its a nice, hard game! Sometimes I felt that my jump was a bit random, (sometimes I would jump high, even though it should be the second jump, or things like that), but probably thats also just me beeing bad. Nice game!

Only one thing, the game seemed to be bugged for me in the beginning when it says i should press space. If I press space, I cant move anymore... If i dont, then i can move normally, just a bit strange. ;D

Oh, thats bad :( But thank you for bringing this problem to my attention. I am sadly currently not able to build a downloadable version of the game(due to not being at my main pc), but I will try to create one asap! Thank you for the information!