Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Sviatoslav

130
Posts
8
Followers
39
Following
A member registered Jun 07, 2020 · View creator page →

Creator of

Recent community posts

(1 edit)

Okay, will do so! Thanks for notifying!

upd. Done!

Thanks a lot!

Thank you for the feedback!

Thank you!

Wow! Great game and idea is great! More puzzles and you can release this!

Oh, wow, that's a lot of job with all the voicing and all! You BOOMED this jam!

I haven't thought I will be having so much fun! Thank you! Sometimes the game was too offensive, but at the end I liked it!

That's some solid idea, like you know a rhyrm-platformer :D

Haha, yeah, the animation is great! And the melody is very "soothing", not scaring the hell out of me at all :D

Wow, actually interesting idea. It takes some time to understand how enemies are moving, but with it is still great!

Isn't it very similar to this game https://donitz.itch.io/onoff ?

(1 edit)

Okay, I am hooked! You see, your game reminded of Jump King and Getting Over It.

Absolutely randomly, I got to understanding that you should NOT jump when going on a mushroom, but rather you should save jump for later. Is this intentional? That's the only way I could beat the game.

Anyway, I would adjust a few things and even release the game:

- you cannot die, but just fall like in those games I mentioned higher

- faster restart

- leaderboard

- much bigger levels

- better graphics/audio

- koyote time because sometimes it is just plain frustration

- work a bit on input, because you not always can switch the bulb midair (or ban this completely and make it clear to the player)

Awesome game! I've been thinking about releasing sometimes similar just for fun! :) 
Also, can THE CREATOR beat my high score? :D



Level 5? Okay, do you know that you can stop the character by switching character toggle again or just the level too complicated? :)

(1 edit)

Operation Status: Success 

Thank you for the mission, commander! It was quite a challenge. I almost gave up, but I have been thinking about the dog... couldn't leave them... I am glad that DOG IS NOT A LIE  :D

Yeah, I overdid it a bit with the physics :D Thanks for playing!

Ah, I remember I was playing air balloon game on my old phone, and this reminded me about this!

Such little games are a real joy to play :D

Oh, wow, really hard game! I suppose it is inspired a bit by Dome Keeper? I tried few times, but haven't reached the end, I suppose I need to train more :D 

The idea so elegant! TBH at first I was clicking randomly, because couldn't force myself into thinking :D But on last level I kind of hacked the game, so could understand how to beat it!

One of the best art style I have seen so far! And an idea is fun! Thank you for the experience!

Tip for everyone: as soon as you pass through the first stage using "run + jump" and don't use crawl on spikes, everything is great! 

There is one hidden on LVL 5 :D

I am a huge fan of Kenney too!

 Oh, I believe I have it on gd.games, but of course, the same version as here. Yeah, will see, maybe I will continue working on that. 

Thank you for kind words!

Ah, yeah, that one is a bit hard!

Not bad interactive movie and sheer amount of different tech used here - impressive!

Cool, stylish, juicy!

The song sounds familiar... hmmm

Wonderful game and execution! Sometimes spike collisions are too huge, but other than that the game is stellar!

Oh, first levels were like tutorials. At what point you felt confused? Because I also heard that people are not getting right away that you can stop the character

(1 edit)

It is really a great game with wonderful vibrant graphics, but for some reason controls were not great for me (both on PC and mobile), so I couldn't get far enough :(

Thanks! Your game is dope. Could specify which level was too hard for you?

Oh, nice thing. Levels not too long to complete, so learning curve is smooth, but I would probably play a bit with character controller because of inertia.

Thanks! Yeah, having more tracks would be nice!

Appreciate your feedback! 🤗

Yes, I added physics behaviour in many objects, but I probably shouldn't have done that and handle it in simple collision check. It is a valid remark, thank you!

Regarding the cover - I agree, the artist did awesome job and their info is in description. Actually, you may commission them too if you would ever need help ☺️

I suppose we all do this thing with complexity :D Playing too much own game do harm the complexity curve. Well I can say that I haven't felt complexity, but I rather got stuck at the point where there are only blinking platforms.

Oh, wow. Saved? How did you do that? It is built-in stuff of GDevelop? Because I haven't investigated its persistent storage abilities.

Um, I guess, it was third one? The one where one of the elements inside some kind of pit, and it is surrounded by blocks, so you have to jump out of it. I almost did that, but got frustrated because I couldn't jump out >_< I mean, I did great with wall jump generally, but at some attempt I just couldn't...

That's a lot of work, and I love card games! Thank you for the experience! I won against an easy bot, but will come back to try again :D

Interesting design! A bit more work on graphic and precision, and the game would play fantastically!

Is the radar kind of adaption of on/off jam theme?
Also, I couldn't hit the ghost it does not seem to benefit to enable radar at all, because while you can shoot up to 3 ghost, meanwhile you can shot more targets without the radar

Ahh, that some easy to learn, hard to master thing! Some coyote time for wall jumping would be nice, I too often felt like it was it, but it was not :D