You are welcome :)
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The bumping head was really cool animated and it is a fun game, but same feedback as the other commenters. It would be nice to shoot up and down and the black holes are unfair. There should be an indication where they wil appear. Also some particle effects or screen shakes or sound when you kill an enemy would be nice.
I like the idea, but the controls need some tweaking. The guy is very slippery. Also the r and e buttons are not needed. Just detect when he is off the screen with something like if (player.y > screen.height) restart(); and for the door you can do some hit test. But the mechanic has potential...
Hi, thanks for the feedback!
As the developer i also messed up the controls a lot when playing my own game. In the post jam version i am making the place where they respawn will be indicated by a small letter 'b' and 'x' (very subtle in the background). Since i added that fix i haven't messed up the controls anymore. Off course i will still have to test it with the playtesters.
Thanks! Great that it is browser feature ;) When my designs of my other games allow it in the future i will sure add those controls myself. The next game i am making will have these controls as i already know where to place them. But i am just in doubt about this one, maybe i will also place them somewhere eventually...
I understand your point.
But i also must say that imho a game does not feel complete without audio. In the beginning of the cinema there was no sound on a movie and only by the 1920's it became technically possible and after that you simply couldn't release a movie without sound. A lot of the websites today are completely silent experiences, which i feel is a waste of 50% of the design space and kills the immersion.
A lot of games have a giant mute button in the top right corner of the screen and that button always bothers me, no matter how bad the sound of the game is... So as a design choice i opt out of the use of a mute button as it has nothing to do with the game itself.
It is about timing. When you have detached everything except the top right clickable, you need to wait until the swinging sticks are on the right side of it and then detach that top right one.