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supernapie

63
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A member registered Jan 02, 2016 · View creator page →

Creator of

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You are welcome :)

you are correct

I don't open source all of my games, but here is a similar one i did recently that you can brain pick on https://github.com/Quinten/hommel

Nice to hear you discovered some of the hidden startegies :)

Nice aesthetic! For a small game it felt really complete! I like the footsteps they always brought me back to my gun after i dropped it to pick up a person...

The bumping head was really cool animated and it is a fun game, but same feedback as the other commenters. It would be nice to shoot up and down and the black holes are unfair. There should be an indication where they wil appear. Also some particle effects or screen shakes or sound when you kill an enemy would be nice.

I like the idea, but the controls need some tweaking. The guy is very slippery. Also the r and e buttons are not needed. Just detect when he is off the screen with something like if (player.y > screen.height) restart(); and for the door you can do some hit test. But the mechanic has potential...

Cool puzzle game! It was fun trying to check which weird poses would work :)

Thnak you!

Good idea, i wasn't thinking about ruins...

Yes! it is working now :)

Fun and relaxing game... Would be cool to make it into a vr game. The music also fitted very well...

I am having trouble opening the mac build. I think something went wrong while zipping it up... Also tried the itch desktop app. Isn't working there also. Looking forward to try it out :)

Thanks

Nice! 👍 

Thank you!

It seems to work on my machine. Maybe Paint can't handle these types of png's, but i don't have Paint. Can you view it in a browser or in Windows File Explorer?

No, i am neither italian or spanish. And i am twice as old :) But maybe you were asking that to PixelGirly

Electron

That is strange... Did you disable local storage in those browsers by any change?

le même ;)

Hmm weird... I'll check it out

You are welcome :)

Thanks! Glad you like it :)

Hi, thanks for the feedback!

As the developer i also messed up the controls a lot when playing my own game. In the post jam version i am making the place where they respawn will be indicated by a small letter 'b' and 'x' (very subtle in the background). Since i added that fix i haven't messed up the controls anymore. Off course i will still have to test it with the playtesters.

Thanks ;)

Yep, good idea. A shareable url is on the todo list...

Glad you like it ;)

You are welcome ;)

Ahahaha!

The splitter worked great on my browser :D

I'll let you know if i created a response ;)

Thanks! It was inspired by your pixeldudesmaker and it’s clean ui. There should be more tools like that...

Thanks! Great that it is browser feature ;) When my designs of my other games allow it in the future i will sure add those controls myself. The next game i am making will have these controls as i already know where to place them. But i am just in doubt about this one, maybe i will also place them somewhere eventually...

I understand your point.

But i also must say that imho a game does not feel complete without audio. In the beginning of the cinema there was no sound on a movie and only by the 1920's it became technically possible and after that you simply couldn't release a movie without sound. A lot of the websites today are completely silent experiences, which i feel is a waste of 50% of the design space and kills the immersion. 

A lot of games have a giant mute button in the top right corner of the screen and that button always bothers me, no matter how bad the sound of the game is... So as a design choice i opt out of the use of a mute button as it has nothing to do with the game itself.

I think you best let that one unchecked, because a lot of games use it to store progress ;)

Interesting... I'll investigate that line further...

Also detach the structure in the right order so it doesn't hit the clickable below the top right white circle...

It is about timing. When you have detached everything except the top right clickable, you need to wait until the swinging sticks are on the right side of it and then detach that top right one.

Glad you like it :)

I’ll see if i can tone it down somehow

thanks