Thank you so much for giving my little game a chance! I'm glad I was able to make something worthwhile. I hope you will enjoy my future works too!
Love <3
Words cannot express my happiness!
Thank you so very much for giving my game a chance, and I am so sorry you had the game close on you! This "first" game was the first I ever published using Godot (the other two I made are in RPG Maker).
I am absolutely guilty of being a storywriter first and foremost - it's what I've been doing for most of my life now, and I tend to let myself be a bit carried away by the dialogues. Programming was entirely self-taught, that is the reason it tends to be a bit hit-or-miss.
I think you will be quite happy to hear that this game, C:\OVER\MIND and C:\FOR\EVER take place in the same universe - still without a proper conclusion to the overarching story... that is yet to come in a project I've been working on quite a while now (a proper conclusion to my first game, still technically a demo).
To be quite frank, the idea of making a second ending crossed my mind, but - as you can imagine - time was quite the constraint, so I decided against it, and scrapped it as tidbits of lore.
You are right about the images - they are photos (cc0 found on the internet or taken by me) that have been posterized, painted on, and generally "mangled" to be what they ought to.
And one last thing, about the voice acting - I am especially glad you liked it, since I am not a native English speaker (as you might have guessed by my name).
Truly, I am so very happy I was able to make something interesting and worth its time.
Thank you, with all my heart <3
Thank you so very much!!
I am so glad you enjoyed the experience! I can't overstate how much it means to me that you understood the enigmatic nature of the game.
Sometimes, when answers don't come naturally to the questions you are faced with, experiencing the labyrinth of paths as a wonder and not as a prison to escape from can be the best option. That's how I ended up making the games I make.
I hope you will be around when the next projects will see the light of day!
<3
Thank you so much for giving my game a chance!
I'm sorry that it was a bit confusing to navigate - if you ever feel like reaching the end there is always the walkthrough I posted along with the game (I do this for all my games. Since they are story-based, I don't want them to be frustrating)
Again, thank you for taking the time to check my game out!
https://sugarychamomile.itch.io/corpomente
CORPO | MENTE
A point-and-click/Visual novel hybrid with surreal and philosophical themes: rebuild your body and your mind while abandoning the person you were to be born anew.
All work is done by me in Godot 4, images done with Affinity photo.
The game is not aiming at horror, however it feature some topics that may be disturbing: surreal images, themes regarding death and loss, transhumanism.
Timezone: UTC +1
Thank you so, so much!
I am so glad you understood the subtle paradoxed and details about the story! I did not have much time to polish it or spellcheck it, since the more "technical" part of this game took far more than it should have (the save system acting up, inventory bugs, etc...).
If there is one thing that Godot really shines when compared with the other engine I have used (RPG Maker) is how you can freely mix elements of UI and the world, and I am glad you liked the mixture of the two.
Now that the jam is over, I'll spellcheck it one last time and try to fix anything I can find.
Thank you so much for your feedback. I am so glad you enjoyed this. <3
Frenetic bingo night!
I really liked the character design. reminds me of the handler from Cruelty squad both in his appearance and the the voice.
I also enjoyed the mixture of 2d artwork and 3d renders: really adds to the uncanny feeling.
A detail I have noticed is that the image used for the item to replenish the ink has white square borders. Other than that, great vibes!
Nice work!
Well, that's not a bug; just simply bad game design XD.
That was supposed to be a hint on the fact that you need to wake up, and I reckon I haven't made it clear enough.
Maybe a better way to do this would be to let you freely explore the pianist area (albeit you would be stuck there) and have the pianist's dialogue be something along the lines of "It's time to wake up".
Hi! Thank you so much trying the game out!
That is all supposed to happen.
After interacting with the pianist you are forced to wake up, and if you try to enter flow again, it should tell you that you need to execute a mindscan before entering flow again, which is important because it gives you the code to insert in the Hell door and reach the ending.
I will write a walkthrough and post it on the game's page as soon as the jam is over (or am I allowed to add it even before?) Edit: I added it just now, I hope it's ok ^^
Let me know if this helps or if it is a bug I need to look further into!
Wow. Just, wow.
The characters are very well written and very distinct from each other.
I really, really liked the contrast between photographs and drawings between the real world and the cyber-dreamspace-internet. Wonderful attention to detail.
Also I'm a sucker for synthwave/vaporwave stuff, and the aesthetic is top notch.
I really, really enjoyed it. However, I have a couple nitpicks, which are very minor but I think would add some polish to the experience:
(the ending part of the demo was a tad predictable, but that just means you've made a very well fleshed-out world)
Bravi. I'll be keeping an eye out for when it comes out.
Wow. Just, wow.
The characters are very well written and very distinct from each other.
I really, really liked the contrast between photographs and drawings between the real world and the cyber-dreamspace-internet. Wonderful attention to detail.
Also I'm a sucker for synthwave/vaporwave stuff, and the aesthetic is top notch.
I really, really enjoyed it. However, I have a couple nitpicks, which are very minor but I think would add some polish to the experience:
(the ending part of the demo was a tad predictable, but that just means you've made a very well fleshed-out world)
Bravi. I'll be keeping an eye out for when it comes out.
Very nice game! Personally I would a couple of things to make the game more "fair"
1 - Enemies can shoot diagonally but you can't. This creates scenarios where you can't avoid taking damage. I would suggest making so that the enemies can only shoot straight ahead
2 - You can't shoot while you are jumping! I think it would be a very nice touch!
Very nice game with tons of beautiful touches!
Music is great, ambience sounds are nice, and the day slowly fading away is just beautiful. The backgrounds are really well made!
Only nitpick is that sometimes you can't mit all the logs because yu would hit circles too and lose the game, so misses are kinda mandatory.
Very well done!
Nice dancing monster!
I have a few nitpicks here and there but the character and the sprites look awesome!
That's about it! Very solid prototype. :)
Hey everyone!
Game Title/URL: CORPO | MENTE, (BODY | MIND in italian)
Information: A short point-and-click/visual novel hybrid, focused on a surreal story, visuals and animations. In this game you rebuild your body and mind to be reborn after you have lost your body.
I'd like feedback on: Mainly the game design / coding, and overall feel of the game. I am a philosophy student, not a coding student: i learnt Godot and GDScript out of pure passion and, as such, I don't really have much experience with it.
I need help on: Windows for some reason flags my game as potentially malicious, and I don't really know how to stop that from happening! (I am using Godot 4.1.1)
Wow - I am speechless.
I really can't overstate how much your words mean to me.
I wanted to make something I was familiar with gameplay-wise since I had an entire engine to learn along with it - and Godot (contrary to RPG maker) is amazing at crafting UI elements, text boxes and the like, so I thought it would be a perfect fit for this kind of game.
And yes! The inability to back away from the pianist was very much intentional! (It forces you to exit the dream and grab the code for hell along the way)
The character sounds being high pitched was that too quite intentional (and maybe a bit overdone) as a contrast to the overall calm atmosphere.
I was never able to draw to save my life - so I stuck to photo editing (it has been quite a few years since I have started actually) and everything you see in the game comes from editing, mashing, distorting public domain images (I used the ecosia browser to find them since it has a very easy-to-use filter by license button) or my own photos.
It really means the world to me to hear words like yours.
Thank you, thank you, thank you!
<3
(Я використовую Google Translate)
Я дуже радий, що вам подобається гра! Більшість музики походить звідси, але деякі я відредагував сам (не зробив). У будь-якому випадку ви повинні мати можливість зайти у файли гри та перевірити кожну доріжку з її назвою.
https://freemusicarchive.org/music/kirk-osamayo/black-season-3
Thank you <3
Thank you so much for taking the time to fully experience the game!
How you described your experience is exactly was I was going for - no jumpscares to relieve the tension, nor high-octane moments: just a lingering sense of unease and that something is deeply wrong, remaining unresolved.
I am so happy you found my work worthwhile! <3