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(+1)

Well, that's not a bug; just simply bad game design XD.

That was supposed to be a hint on the fact that you need to wake up, and I reckon I haven't made it clear enough.

Maybe a better way to do this would be to let you freely explore the pianist area (albeit you would be stuck there) and have the pianist's dialogue be something along the lines of "It's time to wake up".

(+1)

I think that'd be a good change.  But also, I'm just one person, and other players may make the correct assumption when they get stuck with the pianist.  Designing puzzles is a pain.