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Thank you so, so much!

I am so glad you understood the subtle paradoxed and details about the story! I did not have much time to polish it or spellcheck it, since the more "technical" part of this game took far more than it should have (the save system acting up, inventory bugs, etc...).

If there is one thing that Godot really shines when compared with the other engine I have used (RPG Maker) is how you can freely mix elements of UI and the world, and I am glad you liked the mixture of the two.

Now that the jam is over, I'll spellcheck it one last time and try to fix anything I can find.

Thank you so much for your feedback. I am so glad you enjoyed this. <3