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A member registered Nov 02, 2014 · View creator page →

Creator of

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Glad to see your submission! I hope you continue with this project further after the jam!

Really great! Tons of polish! Congrats!

Great job!

You should include the input key options for playing on the text of the game's description on its page as well.

Is there a way to put it into a global place? The payment pointer only needs to be set once most likely. Usually in the HTML itself.

Which browser? Firefox? Probably nothing to worry about since the extension is handling payments.

Good luck! Follow through and finish! Do your best! Don't give up!

You're not going to be using this to get rich, there are not enough people who have WM enabled currently enabled to even make this a viable possibility. So the financial aspect of it shouldn't even be a concern to you or really anyone else, it's a toy to play with right now. If you think it's a cool developing technology then use it, if all you see is a tip jar while disregarding everything else about it and not understanding why it's useful beyond other existing "tip jar" services then you're free to ignore it or call it whatever you want.

https://webmonetization.org/

https://webmonetization.org/specification.html

https://webmonetization.org/docs/explainer

There's a bit more to it

On the right UI click "from" and then click "interledger network" below other networks. You will then be shown your interledger payment pointer. Looks similar to

$ilp.uphold.com/HiUDhgzpEnYd

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I'm not affiliated with the people running this so I can only comment as another user.

There's nothing in the official rules about adult content but adult content also is not one of the ways which improve the chance of your game to win. The questions you need to answer with your game are: is it fun? does it integrate web monetization interledger tech well? does the game fit the "secret" theme well?

You should use common sense in terms of content and keep it generally safe for work since the reviewers are all professional people who are volunteering their time to judge the games. I think not including anything Apple or Google would block your game for if you published on their stores would be a safe bar to stay above.

Since you must post on itch you need to follow their rules which allow anything that is not illegal. However if you want to monetize it you have to follow the rules of the payment providers.

https://itch.io/docs/creators/faq#is-adult-content-allowed

Coil also has a list of restricted businesses,  as they use Stripe for payments which has that same list. One on the list does prohibit certain types of adult content, but it wouldn't prohibit selling a game like Grand Theft Auto since even if it often has a strip bar and other adult content inside of it it's only a small element of the whole game.

Adult Content and Services

Pornography and other obscene materials (including literature, imagery and other media) depicting nudity or explicitly sexual acts; sites offering any sexually-related services such as prostitution, escorts, adult pay-per view, adult live chat features; sexually oriented items (e.g., adult toys); adult video stores and sexually oriented massage parlors; gentleman’s clubs, topless bars, and strip clubs; and sexually oriented dating services.

https://help.coil.com/general-info/terms-of-service

https://stripe.com/restricted-businesses

Something else there is also important "encouraging users to idle to reach a specific amount paid" as people may be tempted to make a game which rewards idle time playing (you could still reward something a daily unlock).

The Coil rules are hard to enforce from a payment pointer point of view but since they are involved in the process for most people participating in this gamejam you should be considerate of them and not make anything they would frown on.

It's a new technology so very few games use WM at the moment. If a game wants to offer benefits to WM users they should mention it to incentivize people to use it and pay the game creator (plus others).

You should make an issue on Akita and give them a sample link to check. 

Not for this gamejam itself but there is a Defold one with a #game-jams channel https://discordapp.com/invite/9rn7UkQ

Web Monetization refers to this new technology

https://webmonetization.org/docs/getting-started

https://webmonetization.org/docs/api

More info on https://coil.com/

Generally you want to detect if WM is supported and paying, then unlock features / disable ads if that is the case. It could be you get unlimited lives if WM is detected, you get 1x special key a day, extra special chests spawn in the world if WM is enabled, that kind of thing.

What matters is that it plays in the browser and uses Web Monetization + follows the other rules / theme.

https://coil.com/creator says 

How much does Coil pay?

Coil pays $0.36 for every hour a Coil Member spends on your content. Coil sends micropayments roughly every second for each visiting member.

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Other providers may pay differently. I don't think Coil can be customized.

If you print the payments to console you can see that it is paying frequently in tiny amounts which then add up.

I remember reading that the payment is also based on how much time is left in your subscription period / how much you have left in your monthly balance but you would have to look that up / test it.

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itch needs to allow monetization to its iframe

<iframe src = "/wm/example.htm" width = "600" height = "800" allow="monetization">

I sent an e-mail to Leaf about this.

Beep beep.

The collection was lost.


Cool take on interactive fiction!!

This page! We are giving this game away here until the end of this year to give a chance for anyone stuck inside to get it and play, then this page will go down since the very long giveaway will be over.

3 months later I think I figured out the problem. The Linux checkbox for the download wasn't checked. Check and see?

I assume it's because the game is free only and I disabled the ability to pay any amount of money. The page will be taken down at the end of this year anyway. You are welcome to download and store a copy of the game.

It's not clear what the problem is? Try again?

It may be easier for you to use the Windows installer with Wine or Proton. I know it does work based on past reports.

Unfortunately I cannot say specifically what could work for you on your Linux install. This version of FS was made a long time ago and we don't have the ability to update it anymore. We use Defold now with our new games which is much easier to support most Linux versions without issue.

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At the bottom it says ImportError that looks like you might need to remove the included version of that lib or possibly install a new version. Could you check one of the threads from the other link I posted for possible solutions? For example https://steamcommunity.com/app/38600/discussions/0/34094415824978304/

Did you try anything mentioned in the various posts in that link? Like possibly removing included library files or manually installing them?

If you are trying the Linux version and it is not working for you you can try one of the solutions listed in a thread here: https://steamcommunity.com/app/38600/discussions/search/?q=linux&gidforum=864943478358728316&include_deleted=1

If the game doesn't run for you on Linux and one of the solutions worked to make it run please post in a comment so others can find that exact solution more easily.

You highly underestimate how quickly moral culture changes!

10 years from now: You "don't think" do you realize how offensive that is to some  xeople??? 🤖

I did not use their butler tool to upload only uploaded a simple zip. But I'll look into using it in the future so maybe that will fix the problem.

Do as you please, I appreciate your support! :)

No idea why that isn't working. If you can point me to an article of something I need to set up that would be helpful.

Updated all builds to 1.1.19.9.21!

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BIG true. I'm still salty of the mismanagement, the dropping of the ball on development, the indifference to big opportunities, the unwillingness to... I'm sure they blame the community too instead of themselves. I'm sure they hate people like me even though I supported them, bought many licenses over the years, and shilled Mark's tools again and again. But NEVER AGAIN. I'm using Defold now and am super happy. But I'm still salty that these projects nosedived and were more or less abandoned.

Not in this build, it didn't get past "2.5D tech demo" but I might develop it into a full game if there is interest.

What I mean is this should be able to be solved on the engine side too since the super speed on some things is caused by features the engine relies on not working right, but I am glad it is fixed for you now! Have fun!

It's an engine issue which will hopefully be fixed eventually - out of our hands but at least we know about it and some possible solutions.

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Does checking vsync in the options help at all? Usually when this happens it is because of drivers. A proper fix will happen eventually.

I looked at recent orders and it looks like you set the buy price lower than the required 9.99 by a little bit to be able to download the Windows version. I'm not sure if itch allows you to pay the difference, but we can get you a refund on the previous order if you want to pay the full price. It's on sale on Steam right now too which may be a good option to get the Windows version that stays up to date.

Updated all builds to 1.1.19.8.14!

Does the FaerieSolitaireHarvestInstaller.exe installer not work for you?

We just updated it to latest with some fixes! 

I suspect you have Steam open? New build is up with Steamworks completely omitted so should help!