thats ok, you can leave feedback here or directly on the playtest page so if anyone else has the same issues they can see that it is being addressed
Denny
Creator of
Recent community posts
Hello again! I have updated my play test to address some of the issues that have been brought up. Menu load times are now faster and more optimized and projectiles no longer go through walls when shooting at the walls at a very close range.
I am still looking for more players to test my game and I am willing to pay for play testers as well. Send me a DM if interested
Hello again! so I have made some changes to my playtest page and added some notes on current issues with the game and i will be working on those shortly. Basically the problems so far are related to players with ultra-wide screen monitors and the rest are possible optimization issues which I am sure we all run into these days.
Hey everyone! I just uploaded the very first version of my games demo here and I am looking for some play testers and any kind of feedback on my game. things like bugs, crashes, hardware or localization issues or if you think the game is good/bad too difficult and the usual stuff like that.
The game is a 3D FPS puzzle platformer, so if you like puzzles and guns and Nerds, then please check it out. Also, the game is in multiple languages so you can play the game in your preferred language
https://studiodenny.itch.io/nerds-ammo-playtest
Thanks for your time and have a blast!
Hey everyone! I have spent a few months working on a game kit for GMS2 and just released it. I made the kit because I was tired of trying to follow several tutorial series on Youtube and then trying to mash all the code together and ending up with a bunch of broken code and then giving up. I imagine there are others who feel the same way so I tried my best to come up with a starter kit for people who want to make a RPG style game in game maker but don't want to spend hours and hours following tutorials and copying the code and all of that.
Assets used in the Kit were free to use and are for demo purposes to show off this kit. Credits are listed in the description so you can check out the creators of the assets
https://studiodenny.itch.io/rpg-game-kit-for-gms2
heres the etsy link if anyone wants to check it out https://www.etsy.com/listing/1573482080/metroid-zero-suit-paralyzer-gun
Hey! Thanks for the feedback, its nice to see someone being honest. I was originally going to do a $3 price tag but decided on $5 cause the Unity store wont let you go lower so I thought to keep the price consistent on all selling platforms. One thing I did notice for this asset pack is the analytics show next to zero views per day, there might be like 3 views per day but no more. My thoughts were maybe people here are more into 2D assets vs 3D. I did launch my assets with a sale price but that didn't work either. I think I might try like a $1 sale or something just to see what happens and then adjust from there and try more realistic assets like you mentioned too. Thanks again
Checkout this link on animation walk cycles, it will help improve your characters walk https://twitter.com/NickTyson/status/1162938603237863424?s=20
Hey everyone, I just released my first 3D asset pack https://studiodenny.itch.io/naturalexteriors
I plan on updating it on a regular basis with new assets and animations in the near future. I also plan on adding some characters too.
Right now there is just a blender file and it can be imported right into GODOT which is handy. I still need to test out the assets in Unity and Unreal. There is a sample bundle that is free for anyone to download so if you do use Unity or Unreal and want to test it out please let me know what works and what doesn't work. Any and all feedback will help improve the assets over time.
If there are any suggestions on what you would want to see in a 3D asset pack please let me know so I can get to work on making some new assets.
Thanks for reading !
Hey everyone, I am a traditional 2d artist/animator and wanted to share my drawings here. I made a short animation a few years ago with a Ren and Stimpy character named "George Liquor" that people seemed to like n YouTube and I thought I would start doing some new Ren and Stimpy drawings. Might do an animation one day soon.
Here's the George animation
Thanks for watching.
Hey everyone, I made the android version of my game today but I have no idea if it actually works since I have no way of testing it. Anyway, heres the link to the file if anyone wants to give it a try https://drive.google.com/file/d/1pabS6rAY3hJyTYQdTBTo0CMSecLxTca-/view?usp=shari...
My game is now available for Iphone and Ipad. https://apps.apple.com/ca/app/chicken-blaster-mobile-edition/id1631068812 I am still working on the android version but Game maker studio is difficult to work with when building for mobile.
Hey everyone! I have some good news. The mobile version of Chicken Blaster has just been accepted to the APP STORE. I need to manually release it so people can download it, but I am going to wait because I want to submit it to a few publishers to see if they want to pick the game up first. If I dont get any interest then I will release it myself. And yes, the game will still be free and free of ads as well.
Hi everyone, I just released my first pixel art asset pack. It is free to download. https://studiodenny.itch.io/large-scale-pixel-forest-asset-pack

The general idea behind this asset pack is that I love pixel but I don't like using tile sets because it feels very robotic and constricting. I also love doing detailed art work and animations so I thought of the combining all the aspects I like into one. The downside is that the pixel art gets kind of big but the upside is the level of detail that can be added to the artwork. AND if you get into animating at this size, you can get smoother animations with some crazy detail in there.
Anyway, let me know if you have any thoughts or suggestions on large scale pixel art. Thanks for your time!
Hey everyone, I am not sure if this is the right thread but I just released a free asset pack for anyone interested in large scale pixel art. It is basically for anyone who is tired of being constrained to tile sets and having their pixel art look like everything else out there. I love pixel art but I also love detail too. I work as a 2D hand-drawn animator so I love adding the details to pixel art. The house/cottage below is about 630 pixels by 550pixels (something like that).

Anyway, let me know your thoughts and suggestions.








