You can collect fool's gold inside the Crypt to lower your intelligence.
GMRin
Creator of
Recent community posts
Demon Time scales the engine time so everything becomes faster without breaking systems like hunger or fatigue. I think the main issue players are having right now is performance, but even if Demon Time instead granted Haste (which does what you’re suggesting), it still wouldn’t fix the issue. I already tested this by giving myself a large amount of Haste.
I’m starting to think the problem isn’t in the game logic but in something visual, possibly a shader or the nodes themselves. (Those aren't 2d sprites but are actually vector graphics generated with code.)
I did some tests and found that Demon Time doesn’t really affect FPS when idling. Its impact is only noticeable when a node is completed quickly, so it’s either some inefficient code running on node completion or the number of text popup gameobjects required exceeds the pool size, causing the game to instantiate them rapidly. The latter is much easier and safer to fix for now.
Thanks! I didn’t realize the Vagrant’s Sword would be that powerful. The Demo Lord is definitely not supposed to be beaten that easily, haha. The lemonade minigame is meant to be something you let run in the background while you do other things over the course of the game, but I guess I could try adjusting the curve a bit so there’s less downtime. As for the newspaper, I might remove it soon, it turns out to be more obscure than I thought.
That's a plausible explanation. It's possible to manually save between each step, so you could technically spend a really long time hitting 10 0.6% chance. However, I probably won’t balance around this strategy, because it’s only possible on the web version, where saves aren’t triggered automatically on exit.
If that’s the case, then there must be some quirks in the random number generator, because getting 6–7 screaming mandrakes shouldn’t be feasible with a stated 0.6% chance. Even 6–7 normal mandrakes would only be around a 0.55% chance. I think having 1 screaming mandrake triggering +9999 vitality (0.03% chance) then getting 500 virtue combined with a good run should already be enough.
