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If that’s the case, then there must be some quirks in the random number generator, because getting 6–7 screaming mandrakes shouldn’t be feasible with a stated 0.6% chance. Even 6–7 normal mandrakes would only be around a 0.55% chance. I think having 1 screaming mandrake triggering +9999 vitality (0.03% chance) then getting 500 virtue combined with a good run should already be enough.

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If you are certain, I do know what the guy may have did however.  I am still trying to test. In summary, your auto-save just saves every 60 seconds. And you can save when you have a second or less on mandrake. Then you just reload the page until you get a screaming mandrake.

Honestly, I'd recommend removing the chance based nodes regardless if you want more legit runs on the board. Because even if the top guy did not use it, someone eventually will. (Heck I was testing random based nodes and calculating the points percentage  today before I discovered that glitch, because of the small controversy over how it happened in first place.)

That's a plausible explanation. It's possible to manually save between each step, so you could technically spend a really long time hitting 10 0.6% chance. However, I probably won’t balance around this strategy, because it’s only possible on the web version, where saves aren’t triggered automatically on exit.