Thanks for addressing it. And funny enough... it seemed to fix itself after other purchases on tree. I am not sure when it fixed, but glad to see it was handled.
Piuscor
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My main point is it's not really engaging a reward to try and get the essence and go a searching for the other endings when essence gives minimal rewards.
Thus, guess the route puzzle game.
edit: unlike the inspirations, it also does not seem to have the stats effecting how quick events go via skill levels.
Well as I mentioned, I think the idea of more interactions with Annihilator chan could be cute. Including the despair of long silence with no one left. There is also her stopping you from going first possibly causing a reconsidering. Consider it a "gameover" for failing to complete the annihilation due to both your minds changing.
Another chance given... and seeing the "results" just appearing to be aesthetic and also lag the game was not very convincing.
116 scribes, 6 books. If there is an effect on getting 9 for all the corners or 10 for something else, not worth the lag. If you intended for it to be a monetary effect, I am still getting issues of 10s of cents or less, sometimes in a row.
I mean it would help to know if there truly is a point to get it? Because I got it and it seemed to have no effect, I wound up getting bored grinding pages for more passive money that is **extremely** inconsistent to buy scribes which actually did something.
I am not joking about the boredom bit. the slowdown between pages and chapters and new books is tiresome if you are going to make the player need to scribe letters. I had like 30 scribes and 30 books. I was STILL faster scribbling than the scribes who averaged around ~11 words each of their ticks, and I had multiple times where my books produce 10-20 cents in a row.
Also to be clear, design. 100%, art 100% sound effects, besides the explosion on completion, 100%. The current gameplay effects are just negligible, unknown or inconsistent.
A free mode would be good. Hard to get to the good art without going through the very length ropeplay. Might be worth lowering the requirements to complete. Also hard to admire the art when only pause is the text box which hides lower body. In all, great game, great mechanics, just wish it was easier to replay to enjoy art
You know, I wondered why I found this game familiar and charming to do a quick run through. Then I realized it's one of my favorite small devs who collabed on this! Congrats on your submission RoM, dexalt and martulina. Nice to see another game after the joy I got from RoomDiD. Instant 5 stars from the great level design.
This was incredibly painful to put so much time into a really clever game only to be locked from finishing the game because priests can not get any form of training so I can not get the cog icon and the rest of the icons for the generation ship. How in the world can I possibly win with that condition and only one slot? Not even socialism will help with the bottleneck due to specialists still being needed to get energy marker.
Overall, great concept, I love the events and programming. I hate the impossible ending though.
I personally would like to have a place to carry/store the girls. Similar to kidnapper's duty. Just putting them in a van or something and looking in.
It would also be interesting if we can give them different clothed states like dressed, socks+underwear and undressed.
Besides that, an open area to collect girls would be interesting.
Lastly and far less important. It would be interesting to raid themed areas. School/casino/maid cafe/office.