Thanks for the feedback! Questions like these are very helpful during development because it reveals what players think. I’ll try my best to address all of them.
Is the business permit useless?
At the moment, the business permit is mostly useless (aside from a score boost). However, I’m already working on lemonade stand content for the next update, which will require it.
How do you get demerits?
There used to be more ways to earn demerits, but currently the only options are trying to flirt with Liebeth then fighting the disciplinary committee.
Screaming Mandrakes are hard to get
Based on feedback from other players, the most effective way to obtain Screaming Mandrake right now is simply refreshing the page and trying again, since autosave only triggers once every 30 seconds in the web version. Alchemy is intentionally difficult at this stage of the game, but it will gradually become easier and eventually become your main source of Screaming Mandrake.
How do you get gold?
Gold is primarily earned by selling items on the map. The 1 million gold requirement may seem excessive, but it’s intended for players doing a Business Club run, which will provide access to significantly more gold. For now, without the lemonade stand business, the only way to reach 1 million gold is by selling Screaming Mandrake.
Inviting all three NPCs to the cabin feels useless
NPC interactions such as “Practice magic with Liebeth” are leisure nodes and do not progress the calamity. Their usefulness depends on your available food and sleep. Also synergizes very well with certain builds.
Gathering 2000 Calmness to calm the demon
Reaching 2000 Calmness to calm the demon should already be possible by following the meditation route.
Are more Shadow Comprehension bonuses planned?
Yes. I plan to increase Shadow Comprehension rewards so players can access more power earlier in the game. Maybe fewer nodes but larger rewards when you do find them.
Boss fight clarity / tutorial or journal
I plan to do a polishing pass after finishing Year 1 content for the Steam demo release. This will likely include a UI rework and some form of onboarding tutorial, journal, or glossary.
Is the highest recorded damage saved across runs?
No. It is only recorded for that specific fight.
What do the other stats do?
You can view what each stat does in the Summary tab. If a stat does not appear there, it likely does not directly affect gameplay.
Red and yellow text seems inconsequential
Those colors are mainly used for emphasis. That said, certain final endings (not here yet) will be locked or altered depending on choices such as defeating or sparing a hero.
What is the criteria for remembering an action?
Once an action is revealed (shown on your screen, whether activated or not), it will persist and appear in subsequent runs with the appropriate upgrade.
Thanks again, very helpful!