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Greetings!

I have some questions, some feedback, sharing how some parts of the game balance felt etc.


Is business permit useless?

How to get demerits?

With new choices it feels gated to have get screaming mandragoras, for transmutation, offer it for manipulation boost so you can unleash the new demon in proffesor, set free, sell it for business to reach 1m+ gold.

I haven't gotten a single one yet across all my runs and that feels a bit bad.

Same as discovering that some epiteths are, in the same way, "possible in theory", but you are by default locked out of them and can't really affect it.

Will there be other sources or higher chance to get a screaming mandragora soon?

It currently feels like a third of the endings/choices are unlocked by something that's mostly unattainable.

On a side now, how to get gold?

I beated all bosses and it feels the only major late game farm is to condense mana and sell it, but currently that strategy feels almost only possible after you beat demo boss and have unlimited time.

Feels same with inviting all 3 npc's to the cabin, iwanted to try a run where i tried to max everything or as much as possible, but even then the 'practice magic with Liebeth' and 'Wrestle with Liebeth' feels useless.

As does the 'collect life essence from fox den'. 'Learn manners and etiquette from zeta' i can understand being more vaible later on when we have more content and therefor longer runs, since elegance do have some use

As does gathering 2000 calmess for the option of calming down the demon in proffesor, but this feels like it might be possibel in an udpate or two - some content are not feasable, possible or rewarding when doing them now, but i get that its the groundwork for future stuff so doesn't feel bad for some of those choices.

Would be cool for these stuff, or other stuff like Business Permit, to have some sort of temporary not(not currently in game) or something

Are more shadow comprehension bonuses planned?

It would be cool to see how many hits you have left during boss fights, as well as certain special attacks(first attack that crits, last attack that does 400% dmg of highest recorded dmg per lvl .

Btw, is that highest recorded dmg saved across runs?

And i read a comment virtue increase score by 1%.

What other stats do stuff do?

In the statuses tab, could you hover them to see their effects?

for some of choices/actions, like talking Richard Ford Jr, has red warning text.

At first i thought choosing one of those rotues locks others, or at least prevent certain endings, but all red/yellow texts seems inconsequential.

What are the end goals for this?

On a side not, getting shadow comprehension at the end of a run from last update was so worthwhile.

Before that it felt like i was getting punished from exploring stuff and not going for 5-10 optimal shadow comprehension runs before i actually start playing the game.

And remembering the choices of stuff you've already done once feels so rewarding and so right.

Oh, and a few additions:

It took me white a few runs before figuring out that "Leisure" activites does not consume "action time towards boss", i was confused as to most actions seemed to influence and some other.


And to expand on all this clarity, maybe a tutorial/"journal"/info tab of some sorts for more of this info, so it's easily gathered in a single place?

And one last question - What is the criteria for remembering an action?
Unlocking it, doing it once, or maxing it?

(+1)

Thanks for the feedback! Questions like these are very helpful during development because it reveals what players think. I’ll try my best to address all of them.

Is the business permit useless?

At the moment, the business permit is mostly useless (aside from a score boost). However, I’m already working on lemonade stand content for the next update, which will require it.

How do you get demerits?

There used to be more ways to earn demerits, but currently the only options are trying to flirt with Liebeth then fighting the disciplinary committee.

Screaming Mandrakes are hard to get

Based on feedback from other players, the most effective way to obtain Screaming Mandrake right now is simply refreshing the page and trying again, since autosave only triggers once every 30 seconds in the web version. Alchemy is intentionally difficult at this stage of the game, but it will gradually become easier and eventually become your main source of Screaming Mandrake.

How do you get gold?

Gold is primarily earned by selling items on the map. The 1 million gold requirement may seem excessive, but it’s intended for players doing a Business Club run, which will provide access to significantly more gold. For now, without the lemonade stand business, the only way to reach 1 million gold is by selling Screaming Mandrake.

Inviting all three NPCs to the cabin feels useless

NPC interactions such as “Practice magic with Liebeth” are leisure nodes and do not progress the calamity. Their usefulness depends on your available food and sleep. Also synergizes very well with certain builds.

Gathering 2000 Calmness to calm the demon

Reaching 2000 Calmness to calm the demon should already be possible by following the meditation route.

Are more Shadow Comprehension bonuses planned?

Yes. I plan to increase Shadow Comprehension rewards so players can access more power earlier in the game. Maybe fewer nodes but larger rewards when you do find them.

Boss fight clarity / tutorial or journal

I plan to do a polishing pass after finishing Year 1 content for the Steam demo release. This will likely include a UI rework and some form of onboarding tutorial, journal, or glossary.

Is the highest recorded damage saved across runs?

No. It is only recorded for that specific fight.

What do the other stats do?

You can view what each stat does in the Summary tab. If a stat does not appear there, it likely does not directly affect gameplay.

Red and yellow text seems inconsequential

Those colors are mainly used for emphasis. That said, certain final endings (not here yet) will be locked or altered depending on choices such as defeating or sparing a hero.

What is the criteria for remembering an action?

Once an action is revealed (shown on your screen, whether activated or not), it will persist and appear in subsequent runs with the appropriate upgrade.


Thanks again, very helpful!